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Switch to Forum Live View Keith Baker on "Raise Dead"
5 years ago  ::  May 18, 2008 - 7:44PM #481
odinspearx
Date Joined: Jun 11, 2005
Posts: 134
@Warweaver:
*ba-dum-tsh!* indeed!

I guess that "epic being epic", when put that way, is really not as bad as I initially thought. I can see "normal" rules no longer applying at high enough level, but as sort of a "Link's Second Quest" sort of thing, where everything is a little bit different and a lot more powerful. Of course by that time you have played your character through 20 levels, so you have a pretty good idea of both how your character interacts with the world and how the world interacts with everyone else, so it can be fun to "break" the rules.

As far as the "sidenote" goes, I don't know that having the GM bend the universe to make the PC's life miserable/more chaotic is, in the end, any better than just granting him an extra life.

OTOH, the "make a deal with 'death' or 'the devil'" can be a very good option, provided it's not overused. I really like the way they handled it in the few episodes of Supernatural I saw (my buddy TiVo's all of them), where one brother made a deal with the devil to bring his brother back ... but there's some hidden, unknown cost associated with it (on top of sacrificing his own life).
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5 years ago  ::  May 18, 2008 - 8:15PM #482
odinspearx
Date Joined: Jun 11, 2005
Posts: 134

Archtyrant Terevoth]Well, actually the world doesn't necessarily just go on.


Of course it does! Just because a "main character" dies doesn't mean the world comes to a crashing halt. For the character, it does, and the lives of his friends are 'irrevocably' altered, too. Death should be upsetting, because the only other alternative is 'inconvenient'. The "fun factor" thing can be addressed with "softer deaths". There should definitely be consequences for 'failing', even if the fail is totally randomly generated.

The reason they killed and resurrected Superman was because DC comic sales were flagging behind Image and Marvel and they wanted to make some money. It was stunt, nothing more. (Although that said, it did not detract from the coolness of the storyline.)

Well, actually the world doesn't necessarily just go on.[/quote]
Of course it does! Just because a "main character" dies doesn't mean the world comes to a crashing halt. For the character, it does, and the lives of his friends are 'irrevocably' altered, too. Death should be upsetting, because the only other alternative is 'inconvenient'. The "fun factor" thing can be addressed with "softer deaths". There should definitely be consequences for 'failing', even if the fail is totally randomly generated.

The reason they killed and resurrected Superman was because DC comic sales were flagging behind Image and Marvel and they wanted to make some money. It was stunt, nothing more. (Although that said, it did not detract from the coolness of the storyline.)

Archtyrant Terevoth]Also, I wouldn't mind having raise dead be a special ritual that not many people bother to learn, or have it such that it requires some exotic components or something.


But here's the thing: if a resurrection is possible, people will go out of their way to learn it and find the rare components, because death [s]is should be that important.

Also, I wouldn't mind having raise dead be a special ritual that not many people bother to learn, or have it such that it requires some exotic components or something.[/quote]
But here's the thing: if a resurrection is possible, people will go out of their way to learn it and find the rare components, because death [s]is should be that important.

Archtyrant Terevoth]well, you're assuming that death is so common that the characters can figure out the pattern.


How often does it need to happen? Just once or twice, I would think, compared to the sheer number of times it doesn't work on someone else. But there's another rub, too, because PC's don't habitually go around casting Raise Dead on all the poor deceased plebes they come across. And why not, I ask you? There are 2 main reasons: the first is that they are ignoring the fact that Raise Dead is possible in a desperate attempt to preserve some logic/verisimilitude wrote:

well, you're assuming that death is so common that the characters can figure out the pattern.[/quote]
How often does it need to happen? Just once or twice, I would think, compared to the sheer number of times it doesn't work on someone else. But there's another rub, too, because PC's don't habitually go around casting Raise Dead on all the poor deceased plebes they come across. And why not, I ask you? There are 2 main reasons: the first is that they are ignoring the fact that Raise Dead is possible in a desperate attempt to preserve some logic/verisimilitude; the second is the "expense" aspect. The first reason is a silent scream for a logical world, the second is an accounting problem tempered with moral quandry. Neither, IMHO, promote the "fun" you were talking about.

Archtyrant Terevoth]The reason a desert happens to be in a given location is simply beacuse the DM wanted it that way.


Well, that's true. I think the main difference, for me, is that I don't fully understand weather and how it relates to geography. OTOH, I know that dead people don't come back, and as a result death is a tragic, tragic loss. Still, weather happens (even freak weather that modern science can't explain or predict), so if it happens "out of sync" with "reality", I won't be too worried. So what if it's not typhoon season and a typhoon hits? It happens. But coming back from the dead doesn't.

The reason a desert happens to be in a given location is simply beacuse the DM wanted it that way.[/quote]
Well, that's true. I think the main difference, for me, is that I don't fully understand weather and how it relates to geography. OTOH, I know that dead people don't come back, and as a result death is a tragic, tragic loss. Still, weather happens (even freak weather that modern science can't explain or predict), so if it happens "out of sync" with "reality", I won't be too worried. So what if it's not typhoon season and a typhoon hits? It happens. But coming back from the dead doesn't.

Archtyrant Terevoth]Sometimes you've got people who live long lives who are overweight, smoke regularly, drink, do drugs. Others who exercise regularly and don't do any drugs die young.


Like the weather, surviving against all odds happens. But whether or not my neighbor is a 108 year old man who smokes and drinks his weight in vices everyday does not affect the way I perceive reality. (The guy probably has a Con score of 22.) But if he died, like really, really died, and then came back, well, that would shake the world to its core.

Sometimes you've got people who live long lives who are overweight, smoke regularly, drink, do drugs. Others who exercise regularly and don't do any drugs die young.[/quote]
Like the weather, surviving against all odds happens. But whether or not my neighbor is a 108 year old man who smokes and drinks his weight in vices everyday does not affect the way I perceive reality. (The guy probably has a Con score of 22.) But if he died, like really, really died, and then came back, well, that would shake the world to its core.

Archtyrant Terevoth]Well, it still means you may want to avoid dying, because there's still that possibility it may not work next time. It's not like cancer survivors aren't worried about the cancer coming back because the treatments worked the first and second time around.


This is a really good analogy. The only counter-argument I can offer is: cancer survivors don't usually heal overnight ... it's usually a process of months or years of painful and invasive treatments, radical bodily (and spiritual!) changes, and the like. It's not like some cleric broke a stone over your head and called your soul back to your body and everyone went out for breakfast afterward.

Well, it still means you may want to avoid dying, because there's still that possibility it may not work next time. It's not like cancer survivors aren't worried about the cancer coming back because the treatments worked the first and second time around.[/quote]
This is a really good analogy. The only counter-argument I can offer is: cancer survivors don't usually heal overnight ... it's usually a process of months or years of painful and invasive treatments, radical bodily (and spiritual!) changes, and the like. It's not like some cleric broke a stone over your head and called your soul back to your body and everyone went out for breakfast afterward.

Archtyrant Terevoth]Well, the problem is that in this case, consistency isn't something you want. You don't want PCs to die permanently and you don't want NPCs to keep coming back. You really do want the rules to treat them differently. [...] Well on the case of raise dead, because we really want *unfair* treatment, it's hard not to institute some system of DM fiat.


Actually, consistency IS something I want. At the very least, something logical. If there are rules that treat PC and NPC and Villain death differently, the rules should be logical. WHY are they different? And of course, we have explored that possibility to death (bah-dum-tsh! wrote:

Well, the problem is that in this case, consistency isn't something you want. You don't want PCs to die permanently and you don't want NPCs to keep coming back. You really do want the rules to treat them differently. [...] Well on the case of raise dead, because we really want *unfair* treatment, it's hard not to institute some system of DM fiat.[/quote]
Actually, consistency IS something I want. At the very least, something logical. If there are rules that treat PC and NPC and Villain death differently, the rules should be logical. WHY are they different? And of course, we have explored that possibility to death (bah-dum-tsh! ) As for really wanting to give the players a break ... death is supposed to be hard. Utter. Ultimate. Not a slap on the wrist.

Archtyrant Terevoth][...] and PCs just not die. Badly injured, left for dead, whatever.. just don't kill them. [...] It'd be nice to give PCs some kind of "get out of death, but with a consequence" mechanic.


I can drink to that!

[...] and PCs just not die. Badly injured, left for dead, whatever.. just don't kill them. [...] It'd be nice to give PCs some kind of "get out of death, but with a consequence" mechanic.[/quote]
I can drink to that!

Archtyrant Terevoth][/quote wrote:


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5 years ago  ::  May 18, 2008 - 8:17PM #483
Warweaver
Date Joined: Dec 13, 2006
Posts: 2,407

odinspearx wrote:

As far as the "sidenote" goes, I don't know that having the GM bend the universe to make the PC's life miserable/more chaotic is, in the end, any better than just granting him an extra life.


Yeah - I meant it as more of a mechanics-related way of reinforcing "why this guy keeps adventuring all the time", but it's true some people could take it the way you suggested. A house rule only for certain groups, I imagine.

Kinda like the old Chinese curse "may you live in interesting times". :P

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5 years ago  ::  May 18, 2008 - 8:32PM #484
odinspearx
Date Joined: Jun 11, 2005
Posts: 134

Archtyrant Terevoth]If you turn into energy you shouldn't be bouncing back on a regular basis.


What about Terra from FF3/6? wrote:

If you turn into energy you shouldn't be bouncing back on a regular basis.[/quote]
What about Terra from FF3/6?

makeshiftwings]Sounds pretty good to me. Pretty easy to house rule too if you want it less abstract and more realistic. Just change it so that the costs scale using the components from Raise Dead in real life, with the same series of skill checks that clerics in the real world make when doing it. I like the abstracted version better myself.


? There's a real life way of doing it ?

Sounds pretty good to me. Pretty easy to house rule too if you want it less abstract and more realistic. Just change it so that the costs scale using the components from Raise Dead in real life, with the same series of skill checks that clerics in the real world make when doing it. I like the abstracted version better myself.[/quote]
? There's a real life way of doing it ?

calronmoonflower]Well I can say that Resurrection isn't for all games. [...] Playing it one way doesn't invalidate the other.


In the end, this is the ultimate truth. However, I like to think this is more of an intellectual view-point discussion, not a "may way is better than yours" slugfest.

As for the First Law of Resurrection, I think this quote is the best: "Much handwaving may be required in order to explain it (when they don't leave it unexplained entirely), but anything is possible. If the explanation for it is especially poor, this may lead to a Jump The Shark moment." Except I would change "especially poor" to "not especially good".

@ Rotipher:
That's an interesting take, and certainly plausible, but if so I am pretty certain I will reject it. No biggie ... I already rejected the core Res spells, wrote:

Well I can say that Resurrection isn't for all games. [...] Playing it one way doesn't invalidate the other.[/quote]
In the end, this is the ultimate truth. However, I like to think this is more of an intellectual view-point discussion, not a "may way is better than yours" slugfest.

As for the First Law of Resurrection, I think this quote is the best: "Much handwaving may be required in order to explain it (when they don't leave it unexplained entirely), but anything is possible. If the explanation for it is especially poor, this may lead to a Jump The Shark moment." Except I would change "especially poor" to "not especially good".

@ Rotipher:
That's an interesting take, and certainly plausible, but if so I am pretty certain I will reject it. No biggie ... I already rejected the core Res spells, anyway.

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5 years ago  ::  May 18, 2008 - 9:01PM #485
Archtyrant_Terevoth
Date Joined: Jun 25, 2001
Posts: 1,254

odinspearx wrote:

What about Terra from FF3/6?


Well, Terra didn't transform when she died, it was more an uber power up mode where she polymorphed into an esper, which okay. But if you turn into energy when you die, you probably shouldn't be bouncing back to your real body and stuff.

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