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6 years ago ::
Aug 20, 2007 - 3:02PM
#51
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Date Joined:
Aug 17, 2007
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Now, what I want to know is whether there are also "roles" that characters can fill outside of combat? Does the rogue shift from "striker" in combat to some other role out of combat -- "reconn", "face", etc -- depending on how that particular character is built? Based on the interview I saw, I think that was the point. You have four basic archetypes in combat but what makes a rogue differ from a ranger is that they play different roles out of combat. I haven't seen anything that makes me think out of combat is so formulaic. I think out of combat, we play a character, but in combat, we play a variable in a grand equation. I always found combat to be the second to least interesting part of the game (after "waiting for the rogue to check the next 5 ft of corridor"...) and anything that streamlines it into a more style-friendly form is good by me.
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6 years ago ::
Aug 20, 2007 - 3:11PM
#52
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Speaking of 'Ranger kills Scout...'
I wonder if we will see an end to the dual-wielding Ranger option. If Ranger is getting Skirmish, it puts the focus firmly on ranged combat. Applying it to melee would horn in on the Rogues action, so I don't see that happening. And, although I have played TWFing Rangers in the past, it never made sense to me why they had the option in the first place. If they follow the saga template for classes (a bonus feat every other level) you might be able to have almost any class as a dual wielder. Also, it may not be as feat-intensive as 3.5.
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6 years ago ::
Aug 20, 2007 - 3:13PM
#53
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Date Joined:
Apr 17, 2005
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Now, what I want to know is whether there are also "roles" that characters can fill outside of combat? Does the rogue shift from "striker" in combat to some other role out of combat -- "reconn", "face", etc -- depending on how that particular character is built? This Article has a blurb that might answer that.
Weapons and how fighters use them provided a blueprint for their design. A skilled halberdier can hack a foe with his weapon’s blade and spin around to smash a second foe with the haft. A fighter with a longsword disarms her foe with a flick of her wrist, while a battle hungry axeman cleaves through shields, armor, and bone. The design for fighter maneuvers came down to looking at weapons, figuring out how a fighter could use one, and deciding on special effects that felt cool for the weapon and proved useful for the class. Check out the Design & Development column on fighters and their weapons for more on this concept.
Rogues have a similar relationship with skills. A nimble rogue dives through the air to tumble past an ogre, while a charismatic one tricks an enemy into looking away just before she delivers a killing blow with her dagger. Just as fighters do more with weapons than any other character, rogues push skills beyond the limits that constrain other PCs. Granted, that's focused on skills in relation to combat, but seeing as you have a Charismatic Rogue vs. a Nimble Rogue, those skills are likely going to be necessary outside of combat, particularly with Face vs. Recon.
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6 years ago ::
Aug 20, 2007 - 3:15PM
#54
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Date Joined:
Aug 10, 2009
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1. Rename Fighters, "Warriors" (and Warriors, "Militant"). Anyone can be a fighter; even high-level clerics, bards, and rogues do a fairly good job being a fighter. Yet a warrior is trained battler. The NPC should be given the title of "Militant," since that would be more akin to what most are (soldier, castle guard, officer, militia, etc).
2. Give Rangers their d10 back again. That's one change that really annoyed me.
3. There should be four subclasses of paladin; one for each of the extreme alignments: LG, CG, LE, and CE.
4. I really preferred the 2nd Edition "Priest" system. I mean a priest of Obod-Hai should be a druid, not just a regular cleric.
5. No separate spell lists for each class. Just a Divine Magic list and an Arcane Magic list. Keep domains and schools of magic though.
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6 years ago ::
Aug 20, 2007 - 4:33PM
#55
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Date Joined:
Aug 17, 2007
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In this clip, James says there's a Warlord class.
What is the Warlord? James does NOT say that, he is being sarcastic, and so is Gamer Zero, he's saying something like "the guys in ENworld now more about this than ourselves" seriously... you think a Warlord is a core classs? it's got "Prestige Class" written all over it (or talent tree)
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6 years ago ::
Aug 20, 2007 - 4:35PM
#56
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Date Joined:
Apr 17, 2005
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James does NOT say that, he is being sarcastic, and so is Gamer Zero, he's saying something like "the guys in ENworld now more about this than ourselves" seriusly... you think a Warlord is a core classs? it's got "Prestige Class" written all over it (or talent tree) He said that the warlord was a leader class. Yes, I think the Warlord is a class.
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6 years ago ::
Aug 20, 2007 - 4:54PM
#57
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Date Joined:
Aug 17, 2007
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He said that the warlord was a leader class. Yes, I think the Warlord is a class. What role would he fit into, then? he seems like a "charismatic buffer-fighter" in concept... it would be kinda lost like a bard.
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6 years ago ::
Aug 20, 2007 - 5:06PM
#58
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I won't speculate about the classes yet, but I really hope they fixed the multiclassing rules. After playing Star Wars Saga Edition it's almost painful to think of multiclassing in D&D.
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6 years ago ::
Aug 20, 2007 - 5:06PM
#59
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Date Joined:
Apr 17, 2005
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What role would he fit into, then? James said "I read on ENWorld that there is a Warlord class. That is the other leader."
Now, he never said that the Role that clerics/druids fall into was Healer - Gamer Zer0 said Healer and James agreed with him. So LEADER could be the cleric/druid, and the Warlord is another buffer.
If that isn't the case, then what do you think the Leader is?
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6 years ago ::
Aug 20, 2007 - 5:13PM
#60
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wizard_of_Newfoundland_02
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I'm also wondering how prestige classes are going to work. Will it be like it is now, where you gain different abilities in lieu of class abilities. Or will they add new options onto what you can choose at different level (like adding another branch to the tree)
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