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Switch to Forum Live View DARK SUN Campaign Setting 2010
4 years ago  ::  Mar 28, 2009 - 7:58PM #1
Quest-Master
Date Joined: Apr 10, 2008
Posts: 29
The Dark Sun campaign setting was a truly wonderful bloody experience for me back in my youth. A post-apocalyptic fantasy game where one encountered incredibly diverse cultures and struggled day by day to survive the horrors of the wilderness and intrigues of the cities. Character death was actually expected, with a multiple character tree and higher starting levels touted as the norm for Dark Sun players.

I think 2010 might see the return of Dark Sun in 4e. Psionics were heavily used in the setting and psionic powers will likely be in Player's Handbook 3 so it would make marketing sense to have an exciting setting that supports psionic powers come out in the same year.

Here are some predictions for the Player's Guide.

New Races: Mul, Thri-kreen, 1 other race

New Classes: Defiler (environmental destruction rules for Swordmages and Wizards), Elemental Cleric (alternate Channel Divinity feature + new elemental cleric powers), Elemental Warlock (new warlock pact)

New Epic Destinies: Avangion, Dragon King, Psi Master, Demi-Primordial, Nature Lord


Here's a wild twist for the story of Dark Sun. Probably not going to happen though.

Nanda Shatri, now an avangion, attempts to return life to the wastelands of the world with limited success. The epic ritual does not go unnoticed in the cosmos. Gods and primordials are attracted to Athas once again. New and old sorceror kings make war against the interlopers and suppress the new cults appearing in worship of the divine and elemental beings.


What do you predict for the setting?

What's on your wish list?

How do you think the story will progress if at all?

Will the setting be re-booted like Batman Begins?

Should Dark Sun be the 2010 setting?
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4 years ago  ::  Mar 28, 2009 - 8:07PM #2
Thunder_Dragonbane
Date Joined: Jul 22, 2001
Posts: 6,832
While I think you are right that DS will be the 2010 setting I never have enjoyed psionics, and will not buy that seting either.
Sergent at arms of the house of trolls.
Est Solarus oth Mithas
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4 years ago  ::  Mar 28, 2009 - 8:45PM #3
Serphet
  • Stampeding Hybrid
Date Joined: Jun 8, 2008
Posts: 1,512
I agree that darksun will likely be the next CS. I started D&D in sixth grade (dad bought me the 3.0 handbook).

Anyways because I (and I am sure many others) started after the era of dark sun I don't really know what to wish for or what to tihnk of the story. If they did a reboot I'd never know. I have "aquired" pdf's of all those old books... but I' not sure I really want to take the time to read them as it stands.

From the little I have read on the setting, it is the perfect PoL setting and about as different from FR and Eberron as you can get. In my opinion, based on book volume, darksun is one of the big big campaign settings. And based on the fact that darksun novels are being republished (new ones being written?), I think DS is a safe bet for 2010.
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4 years ago  ::  Mar 28, 2009 - 9:24PM #4
Vebrandsson
  • Stampeding Hybrid
  • Dragon Slayer
Date Joined: Dec 12, 2008
Posts: 883
Maybe its just me, and I was never big on Dark Sun (I'd rather see Spelljammer or Savage Coast but I doubt we'll see either in 4e) but I find it interesting that the Athasian Templar didn't make the original posters list for classes or epic destinies, It will probably be at least a paragon path, in my opinion it is among the more iconic things about the setting, though again I was never big on it.
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4 years ago  ::  Mar 28, 2009 - 10:09PM #5
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
I think it could be, though I won't buy it. Put simply, everything you like about it is everything I hate about it.
Another day, another three or four entries to my Ignore List.
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4 years ago  ::  Mar 28, 2009 - 11:07PM #6
Dragoloth
Date Joined: Jan 3, 2005
Posts: 404
I'd like to see Dark Sun come out next year as well. As far as races I would add half-giant to your line-up. Racial encounter for them would be Stomp. Hopefully if it is Dark Sun we see the return of wooden and bone weapons.
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4 years ago  ::  Mar 29, 2009 - 2:59AM #7
Morik_Trask
Date Joined: Jan 15, 2008
Posts: 136
I sooooo hope that it's Dark Sun!!!

Mul, Thri-Kreen, ...Would we have 1/2 Giants or would they just use Goliaths in their place? We'd have to see some pretty major changes to the Halflings too.

I'd love to see the bone and obsidian weapons. Makes you appreciate the steel that much more. Then if/when you get a magic weapon....wow!

Great setting. I could live with Spelljammer too though.
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4 years ago  ::  Mar 29, 2009 - 4:39AM #8
Unfamiliar
Date Joined: Apr 5, 2008
Posts: 741
I enjoy psionics & would like to see Dark Sun return as a setting like a few of the other users here, but I'd much rather have something completely new hit the shelves in 2010.

Not even quite sure what genre/concept I'd like to see covered, but the buzz over Eberron when it first hit the shelves was kinda fun for me & I'd like to do it all over again sometime soon - to boldly go where no geek has gone before, you know?
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4 years ago  ::  Mar 29, 2009 - 7:54AM #9
JacobTHG
Date Joined: Jun 16, 2007
Posts: 5
1/ Yes, Dark Sun, please.

2/ OP's idea about gods coming is bad. Athas is a godless world and should stay as such. It is a very important part of the setting.

3/ PC races in the PH3: Thri-kreen, half-giant, maybe aarakoa or pteran. Mul will be in the setting book, as it is unique to Dark Sun. If I saw a mul in FR, I'd have to kick the DM in hte shin.

4/ As for a Batman Begins or BSG style revisioning, I would be down with that as long as they don't violate the very core elements that make DS so very special: savagry, godlessness, despair, ancient secrets being revealed, etc.

5/ Bone/stone/obsidian: I'd rather they take a route of using different weapons rather than just the same fantasy trappings with different materials. A stone sword is impractical and silly, but the jawbone of a half giant sharpened and strapped to a club, that's Dark Sun. I'd like some realism with weapon design in regard to what you make with what weapons, but still have the brutal looking original weaponry.

6/ Templars: Make Templars like the 4e assassin. Not a class, but a classification. This means you can take any divine PC class and strap the title Templar on them. Instead of serving gods, they serve the sorcerer kings. HOWEVER, 4e seems to be getting away from designing NPCs like PCs, and PC templars are shaky at best. My vote is that the only mechanical handling of the templar is as a creature in the DM book.

7/ The Dark Sun Bard: Easily my least favorite element of Dark Sun. It was thrown together with the thinking that they needed a bard, but didn't want to deal with them as an arcane caster w/ all the trappings of defiling/preserving. IMHO, it was silly and I hated it. Note that Bard has been my favorite class since 2e. I'd like the bard to stay as it is in ph2, with the mojo recommended in point 8.

8/ Defiling/preserving: Any and all arcane classes should be allowed, and as a default they are defilers. Defiling is easy. Preserving takes extra time and dedication. make Preserver a Feat and not a class. Make all arcane casters take the Feat as a show of how much harder it is to cast preserver magic than it is to cast defiler magic. Also, allow as a setting mechanic available to all classes a method to empower spells by choosing to defile a little extra. Increase the level of the spell to increase the damage of an attack in regards to the amount of defiling done to the land.

9/ Elemental clerics: Make all divine classes chose an element as a god. Then, to differentiate between the various elements, have Channel Divine feats that add definition to the character, followed by Paragon Paths. I say all divine classes should be open to this. As per my sig, a mul paladin of earth would be damn fun to play.

10/ Advanced beings: Dark Sun was the first D&D setting to have set rules for play up to level 50. 50! How? In order to become an advanced being (dragon, avangion, elemental) you had to go to level 20 as one class (defiler/preserver/cleric) and then dual class to a psion for another 20 levels. THEN you could take a ten level "class" that eventually turned you into a godlike being. Please, Wotc, please keep something like this. No, don't go the easy route that would be very game wrecking and make being a dragon as easy as an Epic Destiny. Make EDs that set the PC up for becoming an advanced being with that going from level 31-40. A level 30 ritual that requires a wizard-preserver with the psion multi-class feat and at least x number of psion powers and x number of psion feats that lets the PC start gaining experience again and taking Advanced Levels. I would also like to see more advanced beings that allow primal and martial characters share the experience of 31-40.

11/ Psionics: Don't know enough about 4e plans, but I love psionics and I look forward to seeing them.
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4 years ago  ::  Mar 29, 2009 - 8:22AM #10
GhostStepper
Date Joined: Jun 19, 2005
Posts: 2,472

JacobTHG wrote:

As per my sig, a mul paladin of earth would be damn fun to play.


Paladins in Dark Sun?! Sacrilige!

10/ Advanced beings: Dark Sun was the first D&D setting to have set rules for play up to level 50. 50! How? In order to become an advanced being (dragon, avangion, elemental) you had to go to level 20 as one class (defiler/preserver/cleric) and then dual class to a psion for another 20 levels. THEN you could take a ten level "class" that eventually turned you into a godlike being. Please, Wotc, please keep something like this. No, don't go the easy route that would be very game wrecking and make being a dragon as easy as an Epic Destiny. Make EDs that set the PC up for becoming an advanced being with that going from level 31-40. A level 30 ritual that requires a wizard-preserver with the psion multi-class feat and at least x number of psion powers and x number of psion feats that lets the PC start gaining experience again and taking Advanced Levels. I would also like to see more advanced beings that allow primal and martial characters share the experience of 31-40.


The Epic Desitnies of 4E are a perfect fit for the dragon/avangion progression from 2E. By claiming that the advanced being progression is somehow beyond epic destinies, you are totally downplaying exactly how potent epic characters are intended to be. The most powerful epic destiny is a genuine "demigod", for instance.

Second, they are never going to make 31-40th level play because it would break down the tenuously balanced math of the system even more than it already is. They are already trying to patch the high level math and adding an extra 10 levels would just make things worse. There is also the fact that you'd really need to make a whole extra tier's worth of monsters to make the endever worthwhile. Ultimately, i just dont see them adding more levels.

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