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4 years ago ::
Mar 05, 2009 - 9:01PM
#151
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Date Joined:
Jun 26, 2008
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Any rogue worth his salt carries at least one spare dagger. If your +1 Reckless Dagger gets eaten, it's your own fault. Use the spare instead and at worst you're out a gold.
In fact, a rogue is probably the best person to tank a rust monster. I'm sure all those players who try to be "good" and don't read "DM books" will know all about that when nothing else in the game merits having a replacement PRIMARY weapon. I play with 3 of them in my group, one has never done old editions either- he's screwed.
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4 years ago ::
Mar 06, 2009 - 9:32AM
#152
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I'm sure all those players who try to be "good" and don't read "DM books" will know all about that when nothing else in the game merits having a replacement PRIMARY weapon. I play with 3 of them in my group, one has never done old editions either- he's screwed. Rogues at low levels use extra daggers for throwing or as an offhand weapon. At least the rogue in my group does, and every rogue I've ever played with has.
In fact every melee character I've ever had has had a backup ranged weapon of some sort.
As for knowing what the rust monster can do, that's what knowledge checks are for.
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4 years ago ::
Mar 06, 2009 - 11:00AM
#153
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Date Joined:
Jun 26, 2008
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Once you have a magic dagger, you don't get spares- it boomerangs, spares would cost a fortune. There's a difference between having a backup ranged weapon (that non-rogues martials can't use their powers with) and having your primary weapon getting eaten.
You can roll low on monster knowledge checks and I presume you aren't allowed to try them again since they are supposed to be recall and not actions.
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4 years ago ::
Mar 08, 2009 - 6:51AM
#154
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Date Joined:
Jun 22, 2008
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It's one monster. It's silly to refuse to buy the MMII over a single monster. I've never used every single monster in an MM and don't plan to now. I guess I can see how someone who just flips through the MM and throws monsters at their party randomly until every single monster is defeated might be upset over the inclusion of the Rust Monster, but for everyone else, I just don't get it. It'll take up what, a page? Skip that page. I'll probably never use pages 206-210 in my MMI, and that's 4 pages! (That's Orcus and gang, for anyone who's about to look it up.)
Edit: All that said, I won't use the rust monster if it's anything like previous editions. However, if magical items are immune...
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4 years ago ::
Mar 08, 2009 - 8:03AM
#155
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Date Joined:
Jan 27, 2006
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I agree. It's just one critter so if you don't want to use it in your game don't. If you think its attacks are too harsh, modify them. But it's a classic D&D monster that's been in the game since the earliest days and in my opinion it deserves a place in this edition and all future ones, for nostalgia reasons if no other. Saying you won't buy MM2 based on the inclusion of one monster is pretty harsh. Now if you look through it and you see 50% of the creatures fall into your rust monster category of you'll never use them then vote with your dollar and don't buy the book.
People are entitled to their opinion here and if for some reason you don't like a creature, telling the WotC folks what's wrong with it is a good idea. My opinion is the occassional "save or die" effect isn't a terrible thing, especially in a game that makes it generally very easy to come back to life. And here with the rust monster we're talking about equipment, not characters. What is steel compared to the hand that wields it?
L
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4 years ago ::
Mar 08, 2009 - 10:28AM
#156
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Date Joined:
Jun 26, 2008
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Magic Steel costs more than the characters that wield it actually.
It's not a question that people won't buy the book, it's a problem that the monster is far more dangerous than a normal creature of it's level when matched against certain players. Nostalgia is an AWFUL reason to keep things that had bad effects on the game.
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4 years ago ::
Mar 08, 2009 - 10:29AM
#157
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Date Joined:
Jul 20, 2008
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Once you have a magic dagger, you don't get spares- it boomerangs, spares would cost a fortune. There's a difference between having a backup ranged weapon (that non-rogues martials can't use their powers with) and having your primary weapon getting eaten.
You can roll low on monster knowledge checks and I presume you aren't allowed to try them again since they are supposed to be recall and not actions. I have learned through the years of playing this game and its editions. (especially with my DM: Dazmiuth) It's always better to have some type of backup. Ie: plan, weapon, or if all else fails, character.
A good DM will always keep his players happy and give them some challenges all while keeping the game fun. A great DM will keep the game fun while throwing in some real character challenges (ie take away the prime strengths of a group and make the players overcome a challenge using something other than hack n' slash be it spells, skills, or tactics) and reward those that survive with a sizeable reward, lots of xp and some nice gifts. If we lose an item or weapon, we swallow the pain and find some type of replacement. We borrow a weapon from someone else, mages dagger or staff - if he isn't getting close enough to use it, or clerics weapon - if he is staying back and using ranged attacks. This game may be item based for some, but weapons come and go, there is usually better ones out there. If you are afraid to lose your weapon then leave it back at the inn.
For example: I was the barbarian who dazmiuth talked about earlier in this thread. I lost my Great axe to the rust monster because I refused to metagame and my half-orc wasn't known for being the brains. He smashed the axe over the head of the monster losing it as we all have read. But in the end when it was all over, we got to have more fun when the dwarf cleric in the party made him a masterwork version with engravings that said "ugly smelly orc" in dwarven. My character couldn't read and nobody told him what it said other than telling him it was a blessing on his axes blade. My character loved the axe and would not part with it even though he later found a magic great axe. He carried them both. (Yes I said two great axes) He had custom straps made for them so he could carry them across his back. I almost lost my magic one due to a wizard casting some type of grease spell causing me to drop it during combat. I didn't cry. Instead of receiving an attack of opportunity against me for picking it back up, I pulled my spare and cut my opponent literally in half (critical)
It pays to carry spare gear if you can handle carrying the extra weight.
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4 years ago ::
Mar 08, 2009 - 8:37PM
#158
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Date Joined:
Jun 26, 2008
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Yes but: "Welcome to 4e" where this anecedote is no longer relavent- due the vastly different attack calculation, power system, and wealth model.
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