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Switch to Forum Live View Implement/Weapon Expertise: +1 attack!!
4 years ago  ::  Feb 01, 2009 - 3:50PM #51
Aluman
Date Joined: May 21, 2008
Posts: 2,081
Its 2 on that list I am most concerned about. But like I have said I am withholding judgement until Ican see the feat in the exact words its written.
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4 years ago  ::  Feb 01, 2009 - 3:56PM #52
kairiroses
Date Joined: Nov 23, 2008
Posts: 216

Paradoxic wrote:

Don't worry - it is probably only usable by player who have paid wizards the money and actually purchased the PHB2. PHB2! Now with free +1 to hit!

Seriously though, it is a pretty important feat, sure, but I don't know if I'd actually say it is either game breaking or vital for the average player. Strictly speaking, anyone on these boards is either completely clueless or a power-gamer (the ratio here is somewhat unfortunate, but hey, at least it gives us power gamers a way to show how smart we are). For power gamers, there will always be ways to min-max characters and new combinations that are going to 'break the game' if anyone ever uses it.

Basically, I'm saying that if you are breaking out the calculators when building your character, you may not be the average player. As said above, this feat is fine for helping someone feel a bit more powerful. If you REALLY don't like it, have it banned from your table. Now, if the PHB5 actually has the feat Merchant of Shadows suggested... then I'll bow to the cries of the power gamer.


I'm glad you said what I was thinking... now I only have to write a sentence to agree with you, instead of a paragraph giving my opinion. :D

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4 years ago  ::  Feb 01, 2009 - 4:02PM #53
Cadfan
Date Joined: May 7, 2005
Posts: 800

GMforPowergamers wrote:

yes becuse everyone takes the same feat at first level....


They probably should, now. That's why I don't like it.

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4 years ago  ::  Feb 01, 2009 - 4:07PM #54
brotherjgizmo
Date Joined: Nov 18, 2008
Posts: 1,061

Cadfan wrote:

They probably should, now. That's why I don't like it.


I would disagree, but that's my opinion, my gaming group would still take toughness over this

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4 years ago  ::  Feb 01, 2009 - 4:10PM #55
Transformer
Date Joined: Aug 17, 2007
Posts: 266
Even if the feat does benefit only at-will powers, any character who doesn't take it for at least the first 5 levels of play is clearly gimping himself. That's really a shame.

And no, the fact that the "average player" doesn't optimize enough for this addition to ruin his game does not excuse this broken feat. If WotC actually designed for such "average players" the game would be staggeringly unbalanced. This is not the wizard save penalty build that a player has to meticulously build for and that only comes into play at high levels. This is an extremely basic heroic tier feat, staring every player right in the face, obviously outshining all of the alternatives and forcing anyone in a reasonably optimized game to pick it.
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4 years ago  ::  Feb 01, 2009 - 4:17PM #56
Fox_Reeveheart
Date Joined: Feb 29, 2004
Posts: 794
These feats mainly help out those without a 18 in their primary stat ^_^ this makes oddball race/class combos much more attractive.

Who cares if this helps powergamers, I could care less about them. If you don't like them with ya don't have them at your games. I admittedly had a powergame/min/max phase but I grew out of it.

Only problem was if you picked a race that didn't have an attribute bonus in the primary attack stat of the class then you were gimping yourself (kobold warlord, 16 str, I find i don't hit as much as the other folks in the party). This feat makes gnome fighters and kobold paladins much more attractive. THIS HELPS FLUFF! SUPPORT YOUR LOCAL FLUFF
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4 years ago  ::  Feb 01, 2009 - 4:21PM #57
Aluman
Date Joined: May 21, 2008
Posts: 2,081

Transformer wrote:

Even if the feat does benefit only at-will powers, any character who doesn't take it for at least the first 5 levels of play is clearly gimping himself. That's really a shame.


Actually even if its JUST at wills, anyone who doesn't take it and keep is gimping themselves. (Wizard's Magic Missile as an example)

LEvel 30: 4d4+8(int)+6(implement)+3(feat), 27 avg damage on a hit
26*.5 = 13 before feat.
26*.55 = 14.3 after feat.

Thats without me being too particular about stuff, let see about a maul fighter who went into the epic destiny to get large mauls
4d8+8+6+3+2 (PA) = 18+8+6+3+2 = 28
37*.45 = 16.65 before feat (.5+.05FT-.1 for PA)
28*.5 = 18.5 after feat.

And no, the fact that the "average player" doesn't optimize enough for this addition to ruin his game does not excuse this broken feat. If WotC actually designed for such "average players" the game would be staggeringly unbalanced. This is not the wizard save penalty build that a player has to meticulously build for and that only comes into play at high levels. This is an extremely basic heroic tier feat, staring every player right in the face, obviously outshining all of the alternatives and forcing anyone in a reasonably optimized game to pick it.


There is the also the fact that monsters in the future MMs have to be balanced iwth this in mind et cetra.

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4 years ago  ::  Feb 01, 2009 - 4:22PM #58
Aluman
Date Joined: May 21, 2008
Posts: 2,081

Fox Reeveheart wrote:

These feats mainly help out those without a 18 in their primary stat ^_^ this makes oddball race/class combos much more attractive.

Who cares if this helps powergamers, I could care less about them. If you don't like them with ya don't have them at your games. I admittedly had a powergame/min/max phase but I grew out of it.

Only problem was if you picked a race that didn't have an attribute bonus in the primary attack stat of the class then you were gimping yourself (kobold warlord, 16 str, I find i don't hit as much as the other folks in the party). This feat makes gnome fighters and kobold paladins much more attractive. THIS HELPS FLUFF! SUPPORT YOUR LOCAL FLUFF


Fluff is never an excuse for poor design. Starting with an 18 while attractive is not mandatory through heroic tier.

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4 years ago  ::  Feb 01, 2009 - 4:24PM #59
Cadfan
Date Joined: May 7, 2005
Posts: 800

brotherjgizmo wrote:

I would disagree, but that's my opinion, my gaming group would still take toughness over this


And then at level 2, what would they take?

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4 years ago  ::  Feb 01, 2009 - 4:27PM #60
coppro
  • Want Cheese With That Whine?
Date Joined: Apr 27, 2005
Posts: 734
The reason it isn't power creep is because it requires specialization, and specialization in and of itself is a bad thing.

Suppose a fighter who puts all his feats, money, and powers into making himself the greatest greatsword-wielding fighter on the planet - it's got the best enchantment he could get, and all his power work with it.

He's attacked by a dragon. Said dragon has reach, can fly, and can pretty much own the fighter without ever coming into range of the fighter's weapons. Mr. Specialist quickly finds himself to be an ice cube/statue/pile of ashes/other, as appropriate to the variety of dragon.

That, my friends, is why excessive specialization is a bad thing, and why this feat does not represent power creep.
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