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Switch to Forum Live View Implement/Weapon Expertise: +1 attack!!
4 years ago  ::  Feb 01, 2009 - 1:24PM #41
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,977

brotherjgizmo wrote:

Seems like a simple +1 to attack rolls with x Weapon/Implement. They should have placed this feat in PHB 1


I think they thought they wouldn't have such a feat, but here a year later they realize it wont be as powerful as they thought...

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4 years ago  ::  Feb 01, 2009 - 1:28PM #42
brotherjgizmo
Date Joined: Nov 18, 2008
Posts: 1,061

GMforPowergamers wrote:

I think they thought they wouldn't have such a feat, but here a year later they realize it wont be as powerful as they thought...


Quite possibly you're right. Still if it would have appeared in PHB it wouldn't have alarmed so many people as it does now.

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4 years ago  ::  Feb 01, 2009 - 1:32PM #43
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,977

brotherjgizmo wrote:

Quite possibly you're right. Still if it would have appeared in PHB it wouldn't have alarmed so many people as it does now.


agreed...but the thing people forget is not all power creep is bad...sometimes it just is....

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4 years ago  ::  Feb 01, 2009 - 1:44PM #44
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954

Skalgrimm wrote:

Also, if you'll notice, the Barbarian, Avenger, Invoker, and Sorcerer all have Weapon or Implement Expertise. If the pregenerated characters almost all have the same feat, it's probably too good. WOTC wrote the rules, and even they seem to think it's an automatic pick.


This is what really concerned me, the fact that almost all the pregens fell upon these feats. I don't think there are any limitations on them, as they would have been mentioned on the pregen sheets.

The worst part of all this is that this boosts everyone up, with a few exceptions (some multiclass combinations that are already perceived as weak). I'm not sure even that happened in 3e.

4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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4 years ago  ::  Feb 01, 2009 - 1:51PM #45
Cadfan
Date Joined: May 7, 2005
Posts: 800
Yeah, I'm kind of feeling like they should have just said, "all characters lose their level 1 feat, and gain +1 attack."

I don't think this feat unbalances the game, or ruins the advantage of certain fighter builds (you can just stack the feat, of course) it just... its kind of a no brainer for almost everyone. The only thing it ruins is Hellfire Blood in certain warlock builds.
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4 years ago  ::  Feb 01, 2009 - 2:09PM #46
brotherjgizmo
Date Joined: Nov 18, 2008
Posts: 1,061

GMforPowergamers wrote:

agreed...but the thing people forget is not all power creep is bad...sometimes it just is....


Also agreed, In fact I doubt if this is Power creep at all. Power boost yes. Optional power boost yeah. Id rather have toughness.

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4 years ago  ::  Feb 01, 2009 - 2:22PM #47
GMforPowergamers
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Date Joined: Apr 10, 2006
Posts: 2,977

Cadfan wrote:

Yeah, I'm kind of feeling like they should have just said, "all characters lose their level 1 feat, and gain +1 attack."


yes becuse everyone takes the same feat at first level....

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4 years ago  ::  Feb 01, 2009 - 3:15PM #48
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,131
One possible limitation... Would be capping it so that only characters with sub-optimal (or better sub-EXCELLENT) stats may take the +1. This way they encourage people not to start with a 20, and at the same time leave those people with a more open and flavorful range of options for feats.

Problem is... I think there would be no easy way to cap the bonus. At all. It would need a custom table and it would look too strange then.
So nothing, it could maybe become a house-rule. Personally I'm not into house-rules, but I see most people love to have one or two.

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4 years ago  ::  Feb 01, 2009 - 3:27PM #49
Paradoxic
Date Joined: Feb 14, 2006
Posts: 548
My rogue player, upon hearing about this, said "interesting... but my to-hit is plenty high enough already". I think that there will be people who don't want to take this because they simply don't need it more than some of the other options available (like weapon focus at the higher tiers).

Of course, as far as we know, it scales with tier and has no penalties. And comes with a free puppy. Carrying a box of cupcakes.
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4 years ago  ::  Feb 01, 2009 - 3:36PM #50
Bolongo
  • Dragon Slayer
Date Joined: Mar 5, 2008
Posts: 437
2 things.

1) I agree with the stated design goal that "if everyone wants a feat, it's too good", and like many others here I'm worried these feats break it.

2) It increases the gap between single-minded builds (the fighter who uses his axe for everything) and versatile ones (the cleric who both smashes stuff with his mace and smites them with his holy symbol), because the later will have to take 2 feats to get the same effect as the former gets from 1.
In other words, it encourages mini-maxing.
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