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Switch to Forum Live View Implement/Weapon Expertise: +1 attack!!
4 years ago  ::  Jan 31, 2009 - 7:50PM #1
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,143
Can you believe this...
DDE Tiefling Invoker

DDE Goliath barbarian

DDE Elf Sorcerer

Do the simple math, that feat adds +1 to ATTACK! Now THIS is power creep.
The sorcerer even seems to get (maybe thanks to the combo with his other GREAT feat) the Implement Expertise when using the dagger as a weapon, as long as he doesn't throw it.
Wow...

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4 years ago  ::  Jan 31, 2009 - 8:10PM #2
EmpactWB
  • Dragon Slayer
Date Joined: Dec 31, 2007
Posts: 1,075
Thanks for the link.

+1 to attacks. I wonder if they might be overcompensating for not really following the guidelines on monster defenses in the MM. Fort defense I'm told tends to be as high or higher than AC in many cases, while Reflex is only 1-2 points lower when implements lose 2-3 points of attack compared to weapons.
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4 years ago  ::  Jan 31, 2009 - 8:12PM #3
Wizardmon
Date Joined: Dec 15, 2006
Posts: 1,938
What stood out to me was "Sorcerous Blade Channeling." Sorcerers look like they ate the remains of the duskblade!
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4 years ago  ::  Jan 31, 2009 - 8:18PM #4
Acedonte
Date Joined: Nov 1, 2007
Posts: 244
Well then... and I was 99% sure that it would be +1 damage/tier to finally be rid of those silly elemental damage feats. So much for +hit being the sacred stat in 4e, something you had to fight tooth and nail to get.
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4 years ago  ::  Jan 31, 2009 - 8:20PM #5
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,143

EmpactWB wrote:

Thanks for the link.

+1 to attacks. I wonder if they might be overcompensating for not really following the guidelines on monster defenses in the MM. Fort defense I'm told tends to be as high or higher than AC in many cases, while Reflex is only 1-2 points lower when implements lose 2-3 points of attack compared to weapons.


Well, but... We also get Weapon Expertise... Not only Implement... Don't know, what strikes me is that such a basic feat should not appear in PHb2, it should have been there in PHb1 from the beginning.
The only thing that could reasonably balance the feat and make it a bit more situational is denying its bonus when you suffer certain conditions, to represent you no longer can take advantage from your expertise when you're crippled.

I started a thread for the incredible sorcerer's melee feat here...


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4 years ago  ::  Jan 31, 2009 - 8:31PM #6
clem
Date Joined: May 28, 2005
Posts: 443

LordArchaon wrote:

Do the simple math, that damned feat adds +1 to ATTACK! Now THIS is power creep.
The sorcerer even seems to get (maybe thanks to the combo with his other GREAT feat) the Implement Expertise when using the dagger as a weapon, as long as he doesn't throw it.
Wow...


Perhaps the math just isn't simple enough for me...but here's what I see on the sheet:

Sorcerer's Acid Orb: +6 (+4 stat, +1 level, +1 enhancement)
Invoker's Sun Strike: +6 (+4 stat, +1 level, +1 enhancement)
Barbarian's Greatsword: +10 (+5 stat, +3 proficiency, +1 level, +1 enhancement)

None of bonuses need a +1 to-hit feat to explain what they provide. Each character has a +1 magic weapon or implement. Think we're jumping the gun on what the expertise feats actually do.

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4 years ago  ::  Jan 31, 2009 - 8:31PM #7
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107
Wow...if it provides an attack bonus this is the definition of power creep...
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4 years ago  ::  Jan 31, 2009 - 8:32PM #8
Aluman
Date Joined: May 21, 2008
Posts: 2,081

clem wrote:

Perhaps the math just isn't simple enough for me...but here's what I see on the sheet:

Sorcerer's Acid Orb: +6 (+4 stat, +1 level, +1 enhancement)
Invoker's Sun Strike: +6 (+4 stat, +1 level, +1 enhancement)
Barbarian's Greatsword: +10 (+5 stat, +3 proficiency, +1 level, +1 enhancement)

None of bonuses need a +1 to-hit feat to explain what they provide. Each character has a +1 magic weapon or implement. Think we're jumping the gun on what the expertise feats actually do.


Sorcerer CHa: 16
Barbarian Str: 18

The bonuses to the side are Level+Mod.

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4 years ago  ::  Jan 31, 2009 - 8:50PM #9
clem
Date Joined: May 28, 2005
Posts: 443

Aluman wrote:

Sorcerer CHa: 16
Barbarian Str: 18

The bonuses to the side are Level+Mod.


Doh. Apparently, it wasn't simple enough. Thanks for the tactful correction.

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4 years ago  ::  Jan 31, 2009 - 8:55PM #10
Aluman
Date Joined: May 21, 2008
Posts: 2,081

clem wrote:

Doh. Apparently, it wasn't simple enough. Thanks for the tactful correction.


I try not to insult people over simple things I have done before too. .

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