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4 years ago ::
Dec 15, 2008 - 8:45AM
#1
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Date Joined:
Apr 17, 2008
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is up at DDI...
As I don't have DDI, what are it's abilities like?
You don't have to tell me what they are but what do they look like? Is it more terrain control, enemy status control, blasty control?
Discuss.
Ps Wizards you suck.
a 1-3 level snippet of a class isn't enough to make DDI worth it. So stop it already. It's not like it's a 1-10 level preview.
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4 years ago ::
Dec 15, 2008 - 9:50AM
#2
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On one hand a level 1-3 preview is actually a playable snippit of the class (assuming all the class features are provided) but on the ithe hand most campaigns that I'm aware of have moved into the level 5-10 range at this point. An unplayable cross-section of the class would almost be more worth it. Sure, it would be unplayable, but it would give a much better indication of what the class looks like across its career. If you're intent on offering a playable chunk of the class, then go for a level 1-10 "half-the-class" setup, or, even better, drop a level 11 premade character. It actually gives the playerbase the fewest number of powers as a preview, but can be taken apart for any Heroic Tier level.
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4 years ago ::
Dec 15, 2008 - 9:58AM
#3
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Date Joined:
Jan 31, 2006
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From what I saw, the Invoker was the Blaster type. Their abilities are designed to blast their foes. They have some abilities that manipulate position of friend and foe on the battlefield.
And when you factor in the compenduum, Monsterbuilder, Ecnounter builder, a few adventures from Dungeon Magazine, and the content of the full Dragon Magazine, DDI is a good value.
I don't believe it was the intention of WotC to give enough information to incorporate Invokers into a Campaign this early. It's more to give some spoilers for the PHB II...
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4 years ago ::
Dec 15, 2008 - 10:07AM
#4
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Date Joined:
Apr 17, 2008
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Then why not just give it out as a spoiler excerpt like they did with the pre 4e release stuff?
I'm not saying DDI doesn't have other things going for it, but doing this "have ddi to see the rest of this snippet!" attitude probably isn't selling more DDI accounts.
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4 years ago ::
Dec 15, 2008 - 10:15AM
#5
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Hmm.
Wall of Light Invoker Utility 2 You transform divine energy into the form of a long, glowing wall. Daily: Conjuration, Divine Minor Action Area wall 5 within 10 squares Effect: You conjure a wall of divine energy. The wall is 1 square high, and it lasts until the end of your next turn. While within the wall, any ally gains a +1 power bonus to AC, and each ally who starts his or her turn in the wall gains 5 temporary hit points. Sustain Minor: The wall persists.
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4 years ago ::
Dec 15, 2008 - 10:19AM
#6
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Date Joined:
Apr 17, 2008
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Interesting. I like.
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4 years ago ::
Dec 15, 2008 - 10:19AM
#7
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Date Joined:
Aug 29, 2007
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The class is like the offspring of the wizard and ranged cleric. It's a ritual caster with a variation of turn undead and channel divinity, but has no party healing. Lots of area effect spells that eithe move allies or tags all enemies hit with negative effects. To balance this out damage seems to be less than wizard (but I would have to check that).
Fluff wise the invokers remind me of favored souls from 3.5. In terms of the points of light world, the Invokers are the gods mortal champions against the primordals and to a lesser extent undead, devils and demons. Most of the fluff of there powers describes them as summoning angels or objects made of divine power to do thier attacks. Thus there are pretty close to a summoner class, but they don't summon something that physicaly moves about the battlefield the way summon monster used to work. Seems intresting and the fluff also seems to drop a few clues about the devas (the new asamirs).
For the record I am very happy with my subsrcipton and think its a good vaule.
Not liking the new forums.
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4 years ago ::
Dec 15, 2008 - 10:24AM
#8
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Date Joined:
Jun 16, 2008
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Invokers are primary controllers and secondary leaders, confirming the existance of a link between power source and secondary role: divine characters can act as leaders, arcane ones double as controllers, primal characters like to pose as strikers and martial characters tend to make good defenders. At least that's how I see it.
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4 years ago ::
Dec 15, 2008 - 10:33AM
#9
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Date Joined:
Apr 17, 2008
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I dunno, I'd say the Rogue is definitely the epitome of Striker :P
But yeah, I kind of noticed that too with Arcane and the Swordmage. The secondary role seems partially determined by power source. So the Avenger is the last Divine right? It's most likely a Striker? (Striker with Leader secondary.. that sounds so awesome)
And I for one like that.
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4 years ago ::
Dec 15, 2008 - 10:38AM
#10
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Invokers are primary controllers and secondary leaders, confirming the existance of a link between power source and secondary role: divine characters can act as leaders, arcane ones double as controllers, primal characters like to pose as strikers and martial characters tend to make good defenders. At least that's how I see it. I'd actually swap Martial and Primal in that list- the Barbarian has that Temp HP thing going on, the wildshape druid inflicts slow in melee, and both the warlord and Fighter have higher DPR than their counterparts.
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