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5 years ago  ::  Jan 02, 2008 - 8:00PM #11
Dandaelus1995
Date Joined: Jan 2, 2008
Posts: 1
Ok I have a question about card mechanics.
For Finno, Halfling Rogue his defense ability cause the attack to miss and hit a bystander of attackers choice, if the attacker wishes.
Does this redirected attack count as damage from a defense action?
I say it does not and the new target of the attack gets to roll the defense dice, but my friend says that they dont get to roll defense because you cant roll defense against damage from a defense action.

Also, to use an action card that says use before a defense action, does that mean i need to have 3 ale or luck showing before I can use it?

And if Xxyzzt's eye ray keeps going on on each consecutive high roll, will Helmdar's cleave keep going if you keep knocking out the target?
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5 years ago  ::  May 15, 2008 - 12:21PM #12
Spitfire665
Date Joined: Mar 16, 2005
Posts: 4

WotC_Logan wrote:

You always roll the red die for defense, no matter what it's showing.


I don't think that's what is being asked, as this is a question my group also had.

I believe the question was actually, once the defense is rolled, what result do you keep when passing the dice to the next person? In the case mentioned, prior to the defense roll, the die had luck on it.

If the result of the defense roll was a fist, then would you change it back to luck before passing the dice along? Or does the next person automatically reroll the red die along with the other attack dice, keeping the result of the defense roll instead?

In my group, we "house ruled" that you just keep the result of the defense roll, as it's too taxing to keep track of what the die said all game, prior to the defense rolls.

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5 years ago  ::  May 15, 2008 - 12:28PM #13
Spitfire665
Date Joined: Mar 16, 2005
Posts: 4
I have a question about counters.

No general guesstimate is given in the rules about how many counters, on average, should be set aside for a game.

In playing with my gaming group the other night, I used little skull counters I used for Hecatomb. There were 50 of them, I believe, and 6 of us playing.
Needless to say, we ran out of them really quickly and had to turn to using dice as VP counters while using the skulls as health counters.

Any suggestions as to how many counters would be needed to play a game, on average?
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5 years ago  ::  May 15, 2008 - 1:17PM #14
Jeff_venture
Date Joined: Nov 9, 2003
Posts: 11
For my group, the counters we use are about 50 coins from the Wizkids Pirates of the Cursed seas game. the coin side equals one HP, the number side equals VP. We play with 6 players all the time and have never run short.
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5 years ago  ::  May 15, 2008 - 7:48PM #15
Gray_Scholar
Date Joined: Mar 12, 2003
Posts: 64
When I last played, we happened to have two or three decks of (regular) playing cards lying around, and that worked well, with plenty of extras.
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5 years ago  ::  May 26, 2008 - 7:07PM #16
AH_Ratling_Raider
Date Joined: Sep 18, 2004
Posts: 2
My group was a little unclear on the victory conditions. Do you have to have 20 victory points at the start of your turn and then damage an adventurer or can you be, say at 19 at the start of your turn, damage an adventurer to take you to twenty or beyond and win in one turn like that? The wording in the book and on the summary card isn't exactly the same.
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5 years ago  ::  May 28, 2008 - 9:38AM #17
narack
Date Joined: Jul 28, 2007
Posts: 536
i use poker token
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2 years ago  ::  Apr 22, 2011 - 6:18PM #18
Zalgb
Date Joined: Jan 12, 2011
Posts: 1

Jan 2, 2008 -- 8:00PM, Dandaelus1995 wrote:

And if Xxyzzt's eye ray keeps going on on each consecutive high roll, will Helmdar's cleave keep going if you keep knocking out the target?




Got an answer on this from WotC support:
"Helmdar's cleave only grants another attack, not another use of cleave so he would not be able to keep attacking until he fails to knock out an opponent."



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12 months ago  ::  Jun 18, 2012 - 11:40AM #19
Aedilnoth
Date Joined: Jun 18, 2012
Posts: 1
Here's a thought that came up last night:

The Adventurer Kshak, Githyanki Fighter power attack states: 2 to 5 damage; if you roll a 16+, you can steal a random card from the hand of the opponent who controls the target.

If the opponent you're attacking only has one card, can you take that card? My thought is, if the opponent only has one card in hand, then you're no longer taking a random card since there is only one card in his hand it is impossible for you to take a random one.  The card you are taking is predetermined and no longer random.

I know I'm really splitting hairs with this one, but by definition of the word random, I think I'm right! Tongue Out
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