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Switch to Forum Live View Excerpt: Skill Challenges
5 years ago  ::  May 07, 2008 - 1:09AM #111
ForbidenMaster
Date Joined: Mar 14, 2008
Posts: 482

Solik wrote:

It's a bigger potential problem than reusing the same skill over and over. Some characters can (presumably?) focus on being skillmonkeys (classes with extra skills + feat expenditures). When Skill Challenge time rolls around, everyone but Skillmonkey sits on their hands while Skillmonkey makes most of or all of the roles, going for that magic success number.

Given that the goal of this system was to create something as fun as combat that involved everyone, I seriously cannot accept the idea that there's nothing built into the mechanics of the system to prevent this. I'm aware of various tricks the DM can use (forcing rolls, ad-hoc penalties, etc), but that seems inelegant and a potential point of contention to me.

I believe there's more to this that we haven't been told from this excerpt. I was mostly wondering if anyone was privy to some information we didn't get from it (such as, for example, from the recent marketing events where the books have been on display, or from a dev post somewhere). Otherwise, it looks like an attempt to market a bland and unfinished system feature.


Except in cases where the entire party must use their skills to complete a goal. Lets say that the party has to escape from a city for whatever reason. You cant just have the skillmonkey be the only one who rolls because it involves every party member actually doing something. Thats the difference between an action skill challenge and a social skill challenge. In a social encounter usually only one person speaks, or at the very least one main PC. In an action encounter usually it will be up to everyone to complete their own task.

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5 years ago  ::  May 07, 2008 - 7:26AM #112
ViolenceInTheMedia
Date Joined: Jan 15, 2008
Posts: 181

edge2k2 wrote:

They also help differentiate different styles of social interaction

---Big burly fighter or barbarian can use intimidate (and use str instead of chr) to frighten an opponent (has both combat and social applications)


Shenanigans. A big, burly (STR 18) nerd who is unsure of himself and easily cowed by others (CHA 3) isn't any scarier because he can rip a phonebook in half. Why? Because most normal people (CHA 10) can sense that he doesn't have the stones to back up his threats. Or they view the attempt as blatantly ridiculous and now think he's deficient in the INT department as well.

Now, he can learn how to be more intimidating, but he's still shoring up an inherent weakness in his force of personality. The times that people happen to be impressed with his phonebook trick are the few times that he rolls really well, and is not an indication that he's using his impressive STR score to achieve that result.

Also, given how granular STR is, as compared to most of the other stats, would it make sense for you to be able to impress another creature with your STR if they're stronger than you? If you can hurl boulders and uproot trees, is a puny demonstration of STR by someone half your size really going to have any effect?

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5 years ago  ::  May 07, 2008 - 7:39AM #113
edge2k2
Date Joined: Jan 8, 2008
Posts: 122

ViolenceInTheMedia wrote:

Shenanigans. A big, burly (STR 18) nerd who is unsure of himself and easily cowed by others (CHA 3) isn't any scarier because he can rip a phonebook in half. Why? Because most normal people (CHA 10) can sense that he doesn't have the stones to back up his threats. Or they view the attempt as blatantly ridiculous and now think he's deficient in the INT department as well.

Now, he can learn how to be more intimidating, but he's still shoring up an inherent weakness in his force of personality. The times that people happen to be impressed with his phonebook trick are the few times that he rolls really well, and is not an indication that he's using his impressive STR score to achieve that result.

Also, given how granular STR is, as compared to most of the other stats, would it make sense for you to be able to impress another creature with your STR if they're stronger than you? If you can hurl boulders and uproot trees, is a puny demonstration of STR by someone half your size really going to have any effect?


Intimidation does not mean an idle threat. It is an advance notice of an action to provoke a response before going through with it. It doesn't take charisma to have stones! As a matter of fact, when the ogre steps up to you and say "uh, me gonna rip out yur innerds and eat your liver!" You just going to go nah, no charisma there... he doesn't mean it.

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5 years ago  ::  May 07, 2008 - 8:32AM #114
ViolenceInTheMedia
Date Joined: Jan 15, 2008
Posts: 181

edge2k2 wrote:

Intimidation does not mean an idle threat. It is an advance notice of an action to provoke a response before going through with it. It doesn't take charisma to have stones! As a matter of fact, when the ogre steps up to you and say "uh, me gonna rip out yur innerds and eat your liver!" You just going to go nah, no charisma there... he doesn't mean it.


With part of the definition of Charisma being force of personality, then yeah, it pretty much does mean that you need it to have stones.

Your threat is meaningless if the target doesn't believe you have the willingness or ability go through with it, and that their compliance will avoid that outcome. If the target figures you're going to try it anyways, then your threat is just pointless flapping of your cake-hole.

So in your theoretical situation there, yes, I'm probably going to ignore what the ogre says because he can't deliver the threat effectively. Every once in a while he might get lucky though. You know, when he rolls well.

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5 years ago  ::  May 07, 2008 - 9:05AM #115
Solik
Date Joined: Aug 13, 2005
Posts: 3,075

"taski"]Somehow I was under the impression that you'd roll for initiative and take turns.


This is interesting. If that's the case, is it a failure if you choose to do nothing? A potential issue here, too, is that one character who's terrible at skills bogging down everyone. Maybe you can choose to aid instead of choosing to try to beat a DC yourself, with no cost for failure (except no bonus)?

Mrrr. I can't wait to see what that missing pi wrote:

Somehow I was under the impression that you'd roll for initiative and take turns.[/quote]
This is interesting. If that's the case, is it a failure if you choose to do nothing? A potential issue here, too, is that one character who's terrible at skills bogging down everyone. Maybe you can choose to aid instead of choosing to try to beat a DC yourself, with no cost for failure (except no bonus)?

Mrrr. I can't wait to see what that missing piece is.

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5 years ago  ::  May 07, 2008 - 9:28AM #116
Archtyrant_Terevoth
Date Joined: Jun 25, 2001
Posts: 1,254

ViolenceInTheMedia wrote:

Shenanigans. A big, burly (STR 18) nerd who is unsure of himself and easily cowed by others (CHA 3) isn't any scarier because he can rip a phonebook in half. Why? Because most normal people (CHA 10) can sense that he doesn't have the stones to back up his threats. Or they view the attempt as blatantly ridiculous and now think he's deficient in the INT department as well.


If you're outmatched in terms of strength, you will certainly be intimidated in such a case.

I mean look at it this way. If a guy draws a gun on you, you're going to be scared. Even if it seems the guy may not pull the trigger, there's always that chance. Obviously a high CHA guy will do the intimidation better, but you're going to be more scared of a guy who has a demonstrated threat as opposed to some high charisma guy who isn't threatening at all.

Actually low charisma people can be quite scary. Look at most creepy stalker types. Awkward socially, yet you always get that feeling that they're screwed up in the head somewhat and you're not sure what kinda stuff they might do.

I always found it odd that social proficiency was linked to being good at intimidation. Sometimes if you just portray yourself as a total wackjob, you're going to be more intimidating than some eloquent speaker.

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5 years ago  ::  May 07, 2008 - 9:57AM #117
ViolenceInTheMedia
Date Joined: Jan 15, 2008
Posts: 181

Archtyrant Terevoth wrote:

If you're outmatched in terms of strength, you will certainly be intimidated in such a case.


Certainly? It's an absolute then now?

I mean look at it this way. If a guy draws a gun on you, you're going to be scared. Even if it seems the guy may not pull the trigger, there's always that chance. Obviously a high CHA guy will do the intimidation better, but you're going to be more scared of a guy who has a demonstrated threat as opposed to some high charisma guy who isn't threatening at all.


Then provide circumstance bonuses if you feel it's appropriate to the situation. I notice though, that the gun wielding guy isn't using his STR stat in that instance.

Actually low charisma people can be quite scary. Look at most creepy stalker types. Awkward socially, yet you always get that feeling that they're screwed up in the head somewhat and you're not sure what kinda stuff they might do.


That's the key word there. Can, not are. I'd argue that more low-CHA people are pathetic, annoying, non-threatening, or meek than scary. I'm not saying that it's impossible to intimidate someone with your low CHA, I'm saying that it's more difficult.

I always found it odd that social proficiency was linked to being good at intimidation. Sometimes if you just portray yourself as a total wackjob, you're going to be more intimidating than some eloquent speaker.


So you're acting or bluffing someone into thinking that you're unpredictable and crazy? Wow, that sure sounds like something that a person with a high CHA, or one who learned how to intimidate people, would be pretty good at.

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5 years ago  ::  May 07, 2008 - 10:09AM #118
ViolenceInTheMedia
Date Joined: Jan 15, 2008
Posts: 181
Here, let's boil this down to simplest terms. Intimidation is based upon CHA. As such, those with a high CHA should be inherently better at it than those with a low CHA. You should not substitute STR for CHA in intimidation checks, as you are only contributing to marginalization of the CHA stat by giving high STR characters further reasons to dump it.
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5 years ago  ::  May 07, 2008 - 10:16AM #119
talltale
Date Joined: Sep 9, 2007
Posts: 32

TheAnthroDM wrote:

It seem to me that each character can now contribute to a challenge based on what they're most skilled at.


Yes, and while talking to the Duke to get your required successes the Paladin and Cleric are using Diplomacy and the Rogue and Warlock are lying their tales off using Bluff so that they succeed and build up succuss points, instead of just allowing the characters to handle the situations they should.

I didn't like the system in Escape from Sembia, and don't think I will like the system the way the majority of people will want to run it.

It will be easier for people who don't know how to roll play. I use diplomacy on the duke, hard check dc18, success yeah 2 victory points for the team. This was how it was run at our table at D&Dxp, also saw it run same way at the other tables I was able to view. Whee we escaped!!!

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5 years ago  ::  May 07, 2008 - 11:00AM #120
Bleach
Date Joined: Oct 19, 2007
Posts: 1,056

RavingDork wrote:

But at that point you have a PC writing the campaign's background. A lot of GMs don't like that.

The odds that the player would actually know a detail like that about the campaign setting is rather slim too.


Not necessarily...


If the player says on rolling the successful History check "That's like your battle at Oakmount", I as a DM (as the Duke) could say "Close but not exactly, but I am impressed/flattered that you know the Oakmount Battle".

The actual "battle" isn't important per se, just the fact that the character remembers something that the Duke thinks most people wouldn't know of...

As well, you might just have a shy player that just likes to roll the dice and then the DM can improvise whatever he likes...

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