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5 years ago ::
May 03, 2008 - 10:36AM
#121
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Date Joined:
Jun 10, 2004
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Let's say I do not take a multiclass power-swap feat. I can choose from, say, 4 of my class powers at levelup.
Now let's say I do take a multiclass power-swap feat. I can now choose from 4 of the class powers of my multiclass.
I do not get to choose from 8 powers. I get one set or the other, depending on whether or not I take the feat. Ok, I know we're just dealing with a snippet of the rules and possibly not the full text, but where did you get that?
The way I was understanding it is that say at your 10th level you have 3 encounter powers, lvl 7, 3 and 1. When you take the "novice power" feat you aren't forced to swap out any one of those, but given the choice to swap out any of those three for a power from your new class instead of your original one. So if you had four options for your lvl 7 power from your first class, and four options from your second class, for that lvl 7 power you can choose any of those 8 powers. The only catch is that one one of your three encounter powers can be from the second class. And if you decide that this level you don't want any of the powers from your second class you can just retrain out of the feat for the moment and take all powers from your 1st class.
Thats the way I'm understanding it, is your understanding different? Because if thats the way it is I really don't see how your selection for a given power doesn't increase.
A wild EscherEnigma appears!
He looks on with disapproval.
ITS SUPER EFFECTIVE!
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5 years ago ::
May 03, 2008 - 10:58AM
#122
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Ok, I know we're just dealing with a snippet of the rules and possibly not the full text, but where did you get that?
The way I was understanding it is that say at your 10th level you have 3 encounter powers, lvl 7, 3 and 1. When you take the "novice power" feat you aren't forced to swap out any one of those, but given the choice to swap out any of those three for a power from your new class instead of your original one. So if you had four options for your lvl 7 power from your first class, and four options from your second class, for that lvl 7 power you can choose any of those 8 powers. The only catch is that one one of your three encounter powers can be from the second class. And if you decide that this level you don't want any of the powers from your second class you can just retrain out of the feat for the moment and take all powers from your 1st class.
Thats the way I'm understanding it, is your understanding different? Because if thats the way it is I really don't see how your selection for a given power doesn't increase. That's how I understood it too, with the added option that, rather than take the level 7 power, you could instead take one of the level 3 or the level 1 powers from the cross-class instead.
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5 years ago ::
May 03, 2008 - 1:07PM
#123
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If that is how you are both understanding the rules, you are understanding them correctly.
At level 10, Novice Power allows you to swap out either your L7, L3, or L1 encounter power (your choice) for a power of equal or lower level from your cross-class.
Alternatively, at level 10, you have the option of retraining your Novice Power feat for something different.
Just because you retrain a feat/power (eg. Novice Power), there is nothing stopping you from regaining said feat/power at a later point.
As we understand it, there is nothing at all stopping you from taking Novice Power at 4th level, retraining it for something different at 6th level, picking it up again at 8th level, retraining it at 9th level, retraining into it again at 10th, retraining it for Acolyte Power at 11th, picking it up again at 14th, retraining it again at 17th, picking it up again at 21st, etc.....
IMO, a character who did that however, would clearly indicate that the character is uncommitted or hap-hazard with his training in the cross-class, as his abilities frequently atrophy from lack of use, only to have him refocus on his training later (retake the feat) before soon becoming distracted by some other focus.
..... .Hmmmmm, sounds to me like that would be an appropriate option for a Kender.
Undisciplined Training Kender Racial Trait At each new level, you must retrain one-half of all feats, powers, and trained skills (your choice). This retraining is in place of your ability to retrain as per the normal rules.
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5 years ago ::
May 03, 2008 - 2:18PM
#124
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Date Joined:
Sep 26, 2005
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Let's say I do not take a multiclass power-swap feat. I can choose from, say, 4 of my class powers at levelup.
Now let's say I do take a multiclass power-swap feat. I can now choose from 4 of the class powers of my multiclass.
I do not get to choose from 8 powers. I get one set or the other, depending on whether or not I take the feat. You do get to choose from 8. At SOME level, you're going to have to pick one power from the other class, and at all others, from your base class, but that doesn't change the fact that you have more options now than you had previously, as you get the choice between fighter powers and wizard powers at all the levels. Yes, you can only take one of the cross-class power, but you have the option of doing it at any of your levels. That is a massive increase in options, and to say otherwise is to not understand what the word "option" means.
More to the point, you're STILL wrong even IF it worked the way you claimed it did. The reality is that you chose that feat -specifically to gain those options-; therefore, it is, in fact, an increase in options because it gives you options you did not have before, and you chose to take that feat specifically to exercise those options. You had the option of not taking the feat and choosing the powers you had originally available, but you chose otherwise.
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5 years ago ::
May 03, 2008 - 8:30PM
#125
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Date Joined:
Aug 13, 2005
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5 years ago ::
May 03, 2008 - 9:17PM
#126
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Date Joined:
Feb 19, 2006
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This is a wee bit disingenuous. If I take the Novice Power feat, I choose from my other class's abilities. If I do not take the Novice Power feat, I choose from my own class's abilities. The fact that I can choose not to take the Novice Power feat does not mean I effectively have the selection of powers from both lists. This would be the same as assuming that a character can choose any power in the game (of appropriate level) at a given level by taking the multiclass feat and Novice Power feat. Amusingly, one can then conclude that someone who has not yet taken a multiclass feat is more versatile than someone who has because of this. Wrong again. See, you get to pick powers on odd levels, and feats on even levels. So, since the choice isn't on the same level, you are not sacrificing your primary class choice; just one of the slots available.
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5 years ago ::
May 03, 2008 - 10:15PM
#127
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Date Joined:
Aug 13, 2005
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Uhh... okay? That makes absolutely no difference whatsoever. You still lose the class power. I have no idea why you even brought that up.
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5 years ago ::
May 04, 2008 - 9:15AM
#128
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Date Joined:
Feb 19, 2006
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Because the number of powers known is NOT an aspect of the class. It is based off of character level (that's why it is not in either of the class write-ups we have seen in the excerpts). You choose to select an ability via multiclassing, you ae sacrificing specialization for versatility.
If multiclassing added abilities known, it would unbalance the game, since it would changing a fundamental aspect of character level progression, not class level progression.
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5 years ago ::
May 04, 2008 - 10:10AM
#129
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Date Joined:
Sep 18, 2007
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Why are you people so fixated on the number of classes? Your 3 class character is more than capable of being created in this 2 class system, and you'd have to be deliberately obtuse to find a combination that would break it.
Fighter / Cleric / bard = Cleric / Bard Mage / Cleric / Rogue = Mage + Cleric, theif training Fighter / mage / thief = Wizard + fighter + theif training (or vice versa)
And so on and so forth.
The ONLY reason in 3.5 you needed 7 million classes inthe first place was so that you could get ANY powers at all. Now you don't need to do that. At all. Everyone has the same Bab. So you want your Gish? Wizard + multiclass fighter, oh look at that, you're hitting people in the face with a weapon now just dandy, while having your pew pew wizard abilities and can even mark someone.
Most of the class specific crap is now available to EVERYONE. You can't 3 class, because you will never need to in order to fullfill a character concept.
Fighter / Cleric / Mage = Paladin + wizard done you can fight, heal, do holy stuffs, take a feat for ritual magics and you're set.
Fighter / rogue / cleric / mage = same guy with thief training.
Fighter / Ranger / Cleric / mage / Rogue / Warlock = Cleric + Warlock multiclass, focus on 2 weapons / bow attacks w/ feats, take a more fighting oriented paragon path from Cleric, or a more castery one from warlock and skill training in rogue goodies and ritual casting to use all the wizard utility spells you could possibly want.
If some people here would actually stop trying to cram 4E into the messed up abortion that is 3.5 you'd see that we've got a pretty darn good system coming our way.
Oh btw: Fighter 3 / Bard 4 / Sorcerer 3 / Cleric 1 / Barbarian 2 / Binder 1 = Cleric + Wizard focusing on enchantment type spells like sleep, taking knowledge skills to show him being a jack of all trades, learning summoning rituals from ritual magic and taking a few fightery feats to make him seem more ragey.
Stop thinking mechanics and focus on flavour. You don't need any of that old crap to make the crazy versitile characters you love so much.
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5 years ago ::
May 04, 2008 - 11:53AM
#130
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Most of the class specific crap is now available to EVERYONE. You can't 3 class, because you will never need to in order to fullfill a character concept. I somewhat disagree with that statement for two reasons..... [indent] The Dev's have clearly stated that some character concepts cannot be adequetly covered by any single class /multiclass combination.
In 4.0, such character concepts are best realized by the creation of a new character class, rather than by virtue of the multiclassing mechanics.
The Swordmage is one example of a character concept failing to be realized by multiclassing. (Wizard and Fighter in this case).
The complete lack of support for gish classes (excluding the swordmage) for a minimum of 12 months from date of launch.
This is not a fault of the 4.0 class system, or the 4.0 multiclass system but is simply a product of space limitations, deadline limitations, and room for product-line expansion. The fact that the bard, barbarian, druid, and sorcerer failed to be included in the PH1 supports this argument.[/indent] IMO, it is the nay-sayer's who have the problem, not the game itself, as if they had the patience to allow wizards to develop new classes to address my first point, there would be no problem at all.
Especially when you consider that many abilities which were class-abilities in 3.5, have now been re-envisioned as class-based powers, with each class having some 80 powers to choose from in the PH1 alone.
Take the Rogue/Fighter/Swashbuckler upthread as an example. Under the new system, such a character can easily be recreated by playing a single-classed/multi-classed Rogue who specializes in Counters/Riposts (immediate interrupt powers), and Mobility (Rogue Utilities).
The other argument I have heard proselytized by nay-sayer's in defense of triple (or multiple) class combinations is that they wrongly believe that they will not be able to create a character who, not only embodies a specific concept (eg. holy arcane warrior) but will be able to do so in a unique fashion.
For example: Your classic Fighter/Mage/Cleric (Holy arcane warrior archetype) can be represented by no less than 12 different class combinations under the 4.0 mechanics including the:
Paladin/Swordmage
- Paladin/Wizard
- Paladin/Warlock
- Cleric/Swordmage
- Cleric/Wizard
- Cleric/Warlock
- and the reverse variations there-of
Combine this with the fact that you have at least 3-4 paragon paths for each class, the choice of a multi-class path option, and no less than 2 build options per class, you end up with 168 (12 x 7 x 2) to 216 (12 x 9 x 2) different variations on the same theme (Holy Arcane Warrior), not counting variations based on individual power and/or feat selection. Can you possibly tell me that with approximately 200 different variations on a theme, you cannot recreate a holy arcane warrior who feels as unique as a fighter/cleric/paladin/wizard/mystic-theurge/divine champion did in 3.5?
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