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Switch to Forum Live View Excerpt: Multiclassing
5 years ago  ::  May 01, 2008 - 11:46AM #91
CobaltTheBlueKnight
  • Holiday Best DM/GM 2007
Date Joined: Aug 7, 2007
Posts: 1,711

Justaidan wrote:

It seems to me that you can only dabble in a 2nd class while continuing on in the first class whether you want to or not. Don't really want to jump ahead without seeing the rulebook and to seem if there is any other options in the base class themselves that could compliment the 2nd class taken.

Don't really get the why limit on the number of 2nd class dabbling you can do other then just the rules say so.


Never had a problem with players or DMs in groups I've played. I see the "Whats a player/DM to do" boards usually have a relatively new group having trouble with one or more members but don't more settled players/DMs just deal with this themselves?

I don't really like the idea of limiting normal players options just because someone somewhere far away will try and abuse the system.

I dislike this set-up thematically as it is there is no way to play a scroundrel rogue who you would like to roleplay a turn to honorable paladin in game unless you actually start as a paladin then take feats as they come available.

( please don't say retraining I think the whole idea of you spent your first 20 years living rough in the wilds (ranger) but retrain and suddenly your a wizard who has completely forgotten about survival in the wilderness is silly)

From the excerpt it seems like you can't really multi-class at all anymore. I know that its been hinted that paragon parts let you multi-class better but I want to play a character who can fight and cast or some such equally well for most of the characters lifetime (Lv1-30) not just 2/3 of it assuming that the epic lets you do the same.

I don't get why you have to stay in the same core class. Since under these rules you have to level up in the "core" class with 3 subbed powers but you still are forced to gain whatever class abilities of the "core" class whether you want to or not.

EDIT: Baring the mind the misgivings above I 1: will leave final judgment until seeing the books/trying it and 2: I really REALLY hope 4th edition does well I don't like to think about what could happen to the Pen and Paper industry should 4th edition fail badly (I imagine it would propably be bad) Seriously imagine if 4th edition falls on its face most new games etc might think twice before throwing their money into the RPG scene.

Finally 3: I really like throwing together a multi-class character in 3.5, it was like making your own specific class just the type of one you wanted to play for a character concept. I know there are silly combinations but no one said that multi-classing auto-equal POWERGAMING(the bad kind).


I just wanted to point out that you cannot retrain your primary clas. Sorry if someone else pointed this out already. You could not retrain being a Ranger and become a Wizard. You could, however, retrain a class training feat, forsaking everything you learned in your second class to pick up something different.

Lets say that, for example, you were playing a Rogue who had fallen in with a bad crowd and had picked up the training feat for Warlock, and a few of the power-swap feats. Later on, your "friends" abandon you so they can escape a harrowing situation, leaving you to fend for yourself. You are shown mercy by an honorable paladin who protects you and converts you back to the ways of good (not saying warlocks are evil, this is just an illustration). After travelling with the paladin for a while, studying under him, and avoiding using your warlock abilities you (when you gain a new level) forsake everything you learned as a warlock to become a paladin like your savior (you retrained the warlock training feat to gain the paladin training feat).

Since, when you gain a new level, all your power-swapped powers reset back to your primary class, you could keep all those feats, taking paladin powers instead. Do you forget how to be a Warlock? Somewhat, but you know how easy it is to fall back to that path.

Just retrain the feat again.

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5 years ago  ::  May 01, 2008 - 11:56AM #92
NthDegree256
Date Joined: Aug 26, 2005
Posts: 813

Solik wrote:

The Bladesinger. A light/non-armored character with highly-refined swordplay, front-lines combat, and powerful spellcasting. Its base is Fighter/Rogue/Wizard (based on preview info about what Fighters and Rogues are in 4E). You can shoehorn it with either fighter or rogue, but you lose something in the process. It also doesn't really make sense for any one of those to be the "primary" class and the other the "dabbled-into multiclass."


Partially for my own benefit, I'm going to try to fit these into 4E two-class multiclassing.

Based on the sound of things, I'd put the Bladesinger as a Str-based Rogue with Wizard multiclass feats and either Wizard or a wizard PP as his/her chosen paragon path. You get a couple powerful melee options and a selection of Wizard spells to throw around.

I'd also expect to see Paladin/Cleric/Wizards in the service of a deity of magic (among others).


As a general rule, I think that Paladin/Cleric/XXX blends can afford to drop either the Paladin or the Cleric segment - the general goal of these blends is to make the character a holy warrior with a twist, and either the Paladin or the Cleric can fit that, with feat and power selection making up the difference.

Then there's the Nightblade style character from Elder Scrolls, which would be a Fighter/Rogue/Illusionist (apparently Wizards aren't going to be illusion-focused in 4E, so we'd have to use whatever replacement we're given).


Again, the Str-based Rogue seems to be the trick here, trading out raw defensive power for a focus on quickly and effectively dishing out hurt. The Illusionist portion might be either Wizard or an as-yet-unknown Shadow class from PHB2.

How about Link, the Fighter / Rogue / Bard?


I never thought of Link as a Rogue at all... where did you get that impression? (No, really, I'm curious, I wonder if there's something I'm missing.) I always saw him more as a Fighter/Ranger combination, and the Bard stuff was more adequately covered via magic items.

I'm sure you can represent all of these with careful two-class selections and liberal usage of feats, but I suspect you could get a much more accurate representation with less restrictive multiclassing.


::shrug:: Perhaps. I think that the two-class restriction will be adequate for most cases, especially as new powers, feats, and classes are released. A lot of the variety that was possible in 3.5 didn't really become viable or present until later splatbooks came out that expanded your options.


On an unrelated note: Several posters in this thread seem to believe that 4E's retraining rules will be flexible enough to let you change your class entirely. I hadn't heard anything to that effect - does anyone have a source for this idea?

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5 years ago  ::  May 01, 2008 - 11:59AM #93
NobodyRemembersThis
Date Joined: Feb 19, 2006
Posts: 1,124
Blending in abilities from two classes in a system that uses the same progression for every character sounds exactly like multiclassing. So, by not being allowed to increase your power level above a straight class is "restricting creativity". Really?

See, there is a logical disconnect on many things. The classes now only provide a baseline role and individual abilities. EVERYTHING ELSE is a function of character level. Let's go over what is a class and not a class ability.

CHARACTER ABILITIES
Attack Bonus
Defense Bonus
Attribute increases
Feats
Powers Known

CLASS ABILITIES
Starting Weapon proficiencies
Starting Armor proficiencies
Starting Trained Skills
Starting Class Features
Powers Selected

ROLE ABILITIES*
HP
Healing Surges
*Since classes across power sources have the same progression if the role is the same, I conclude that HP and surges are role based, not class based.

As you can see, classes have only 2 abilities that can not be gained through "normal" feats - the actual powers selected. And the Multiclassing feats allow those abilities to be acquired. What more do you want from the multiclassing?
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5 years ago  ::  May 01, 2008 - 12:27PM #94
edge2k2
Date Joined: Jan 8, 2008
Posts: 122

NthDegree256 wrote:

On an unrelated note: Several posters in this thread seem to believe that 4E's retraining rules will be flexible enough to let you change your class entirely. I hadn't heard anything to that effect - does anyone have a source for this idea?


I was wondering about this myself. I know its a bit early, but I can however see having the leeway for a class retraining doen in the following way.

Michael starts off as a fighter, and through leveling has found a greater love for the arcane arts. He by all the multi-classing feats and is about to take the plunge to a paragon path. He has all but foregone his sword swining ways in favor of the staff and wand.

1) The option I would give him is to rebuild his character from a fighter with wizard feats to a wizard with power swap fighter feats.
2) Now as he progresses through his paragon path he may retrain one fighter feat per level to a wizard available feat. Should be 4 so 11th thru 14th level he would make 1 retrain each.
3) He may not start another multi-class until he has gotten rid of all his fighter feats and spent one level as a straight wizard (should be level).

The only problem I see is the hit points, but being a storytelling game I would say that the reliance on the arcane power has weaken his physical body (hence the new hit points). Skills I think I would leave untouched.

A bit involved? I think it should be. Changing one's whole career and experience does not happen over night and require a great deal of roleplaying such as limiting ones use of the fighter abilities, armor allowance and a high degree of interest in wizardly things over those that are martial in nature.

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5 years ago  ::  May 01, 2008 - 12:29PM #95
Justaidan
Date Joined: Aug 22, 2007
Posts: 26

CobaltTheBlueKnight wrote:

I just wanted to point out that you cannot retrain your primary clas. Sorry if someone else pointed this out already. You could not retrain being a Ranger and become a Wizard. You could, however, retrain a class training feat, forsaking everything you learned in your second class to pick up something different.

Lets say that, for example, you were playing a Rogue who had fallen in with a bad crowd and had picked up the training feat for Warlock, and a few of the power-swap feats. Later on, your "friends" abandon you so they can escape a harrowing situation, leaving you to fend for yourself. You are shown mercy by an honorable paladin who protects you and converts you back to the ways of good (not saying warlocks are evil, this is just an illustration). After travelling with the paladin for a while, studying under him, and avoiding using your warlock abilities you (when you gain a new level) forsake everything you learned as a warlock to become a paladin like your savior (you retrained the warlock training feat to gain the paladin training feat).

Since, when you gain a new level, all your power-swapped powers reset back to your primary class, you could keep all those feats, taking paladin powers instead. Do you forget how to be a Warlock? Somewhat, but you know how easy it is to fall back to that path.

Just retrain the feat again.


Thanks didn't know you couldn't retrain your primary class. Must be a lot different to the 3.5 edition version.
Is there a link to the retraining rules?

Still have the problem with the rogue never being able to more than dabble in paladin or warlock abilities though. He's pretty much forced to continue gaining rogue abilities even if he now considers them dishonorable.

Will be trying out 4th edition with my mates but I still think its too restrictive in chase of the coveted ideal "balance". And in all honesty any balance that exists in the initial release will slowly be removed by additional splatbooks.

To be honest my group is pretty self-policing. You can count on the DM or me when I DM to go "Thats a cool trick I've got to get a monster to try it".

As I've seen quoted about the boards "Its not so much as a DnD magical arms race as a DnD magical geneva convention :D"

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5 years ago  ::  May 01, 2008 - 12:40PM #96
CobaltTheBlueKnight
  • Holiday Best DM/GM 2007
Date Joined: Aug 7, 2007
Posts: 1,711
I'd have to look around for a link, which is something I don't feel like doing right now. But, basically, you can retrain your feats and your power selection. I think you can only do so when you level up, and I believe only one feat/level. I am not sure how many powers you can change per level. Basically they want to let you remake your character, but not let you radically alter your character in a short time. Rebuilding is suppossed to take time.
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5 years ago  ::  May 01, 2008 - 1:03PM #97
NthDegree256
Date Joined: Aug 26, 2005
Posts: 813

Justaidan wrote:

Thanks didn't know you couldn't retrain your primary class. Must be a lot different to the 3.5 edition version.


3.5's retraining rules, as described in the PHB 2, didn't allow you to change your class, either. You could only retrain a feat, 5 skill points, a class feature selection (i.e. a domain, a favored enemy, etc.), or.... something else, I think, but I can't remember. A known spell, perhaps.

3.5's PHB 2 also included rebuilding rules. Rebuilding let you change your base class or even your race entirely, but it was not something you could just do on a whim as you leveled up - your DM had to make a quest out of it, and I think the two example quests they provided both involved exposing your character to a powerful source of supernatural energy.

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5 years ago  ::  May 01, 2008 - 1:04PM #98
InkBlot
Date Joined: Mar 8, 2004
Posts: 1,405

Solik wrote:

How about Link, the Fighter / Rogue / Bard?

I'm sure you can represent all of these with careful two-class selections and liberal usage of feats, but I suspect you could get a much more accurate representation with less restrictive multiclassing.


The various incarnations of Link were damn hard to stat up in 3.5e. I tried, a lot. None of them had any Bard levels. The only Link who worked out well at all was the Link from Twilight Princess. He's a Ranger/Warblade, plain and simple.*

From what I've seen of 4e so far, Link will be easier, or at least no more difficult, to stat up in 4e. The Ritual Casting feat makes it possible to duplicate the magic ocarina songs, without saddling the build with lots of spells Link never had. The class training feats makes it possible to give your Link build exactly the small handful of powerful spells some Links have, without also giving him lots of low-level spells none of them ever had. The unified base attack bonus, base defense bonus, the ability to easily make any skill a "class skill," and the ability to defeat traps without being a Rogue, means each Link can have his martial prowess and dungeon delving skills regardless of whether you start him as a Rogue, Ranger, Fighter, Warlock, or Wizard.

The problem of how to represent Link's sword beam ability seems to still be present in 4e, unfortunately. I'd stat it up as an at-will basic ranged attack which you can't use after being bloodied. But who knows? Maybe the Warlock will have that exact ability. Or maybe you could just take Warlock or Wiz training, and say that you can only use your at-will ranged magic attack once per encounter because you can't line up another shot before being hit yourself.

*Alternatively, if your DM allows feats from WotC's web enhancements, he could be a single classed Warblade with the Wild Cohort feat. Then you'd just have to chalk up the psuedo-lycanthropy to an actual curse, instead of using the Ranger spell aspect of the wolf.

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5 years ago  ::  May 01, 2008 - 1:51PM #99
NthDegree256
Date Joined: Aug 26, 2005
Posts: 813

InkBlot wrote:

The various incarnations of Link were damn hard to stat up in 3.5e. I tried, a lot. None of them had any Bard levels. The only Link who worked out well at all was the Link from Twilight Princess. He's a Ranger/Warblade, plain and simple.*


Ah, I left out Warblade because I was sticking to 3.5 core classes, but that's a good point - the Warblade's maneuvers are much better at representing TP Link's abilities.

From what I've seen of 4e so far, Link will be easier, or at least no more difficult, to stat up in 4e. The Ritual Casting feat makes it possible to duplicate the magic ocarina songs, without saddling the build with lots of spells Link never had. The class training feats makes it possible to give your Link build exactly the small handful of powerful spells some Links have, without also giving him lots of low-level spells none of them ever had. The unified base attack bonus, base defense bonus, the ability to easily make any skill a "class skill," and the ability to defeat traps without being a Rogue, means each Link can have his martial prowess and dungeon delving skills regardless of whether you start him as a Rogue, Ranger, Fighter, Warlock, or Wizard.


Excellent points all around.

The problem of how to represent Link's sword beam ability seems to still be present in 4e, unfortunately. I'd stat it up as an at-will basic ranged attack which you can't use after being bloodied. But who knows? Maybe the Warlock will have that exact ability. Or maybe you could just take Warlock or Wiz training, and say that you can only use your at-will ranged magic attack once per encounter because you can't line up another shot before being hit yourself.


Personally, I'd stat it up as a feature of the Master Sword, not Link himself.

*Alternatively, if your DM allows feats from WotC's web enhancements, he could be a single classed Warblade with the Wild Cohort feat. Then you'd just have to chalk up the psuedo-lycanthropy to an actual curse, instead of using the Ranger spell aspect of the wolf.


Heh, clever. Maybe once PHB2 comes out, if the Druid multiclass feat grants shapeshifting, we'll decide that Fighter with a slight Druid dip is the best way to make a TP Link.

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5 years ago  ::  May 01, 2008 - 1:58PM #100
bobthedog
Date Joined: Aug 19, 2007
Posts: 1,337

glimeral wrote:

Well said, well said. You deserve a for that comment as it is so accurate. Actually, on second thought you deserve two for that insightful but true comment.... I cant believe I overlooked it myself (as Im usually the first to think of those practical book-keeping issues).

Enjoy.


Woo! My first (and second) ! :D

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