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5 years ago ::
Apr 10, 2008 - 10:34AM
#221
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Should staves then have a level limit placed on them like rings now do?
What, again, makes the rings so special that has them capable of holding these powers that other items cannot. Aside form the fact a design just thought it might be a cute idea?
I cannot find it, but in something I read, I am sure that abilites that can be given to weapons in 3rd edition could be commanded to function or not at the will of the weilder. This would be an at-will power. I see nowhere that I can find this again about creating magic items with these sort of propeties, but am sure I have seen it before. This would mean giving fire atributes to an attack are at the command to the weilder. Normal plusses to attack and damage, may not be able to be turned on and off as they are inherent to the items new natural qualities.
The best I can remember was the fire example and talking of a flaming sword. Maybe someone more knowledgeable of the edition can more readily find the material about it and confirm or correct me if I am wrong about it.
EDIT:
The flame is at the will of the weilder, and does do the elemental fire damage.
I would say just being named "flaming" does not grant the fire damaage, but being "sheathed in fire" is where the fire damage comes form, so an inactivated flaming weapon would not do the extra fire damage, and must be turned on in order to give this extra damage. You continue to argue from the perspective of 3E.
Neither staffs nor wands are the charge holding items they where in 3E. They are magical foci.
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5 years ago ::
Apr 10, 2008 - 10:43AM
#222
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Date Joined:
Mar 31, 2008
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The only problem with this is the exchange rates. Coins are 1-1. Rings would be sold at a 50% loss of value. So right there, your 320g of rings is only 160g. This is why I prefer to take my 320gp and turn it into 32pp and have twice the value of your rings in my pocket for less weight  so my one pound of rings has sold for only 1/2 the 320gp value, 160gp.
160gp (value of 1 lb of 20gp rings when sold) - 50gp (value of 1 lb. of gold coins) = 110gp profit from that one pound of treasure carried.
As I said, so long as the one pound of rings sells for more than one pound worth of gold coins (1gp = 1/50th pound ergo 50gp = 1 pound), I will choose the rings over the coins.
Even getting 5gp for each 20gp valued ring would give me (5*16=80-50=) 30gp profit. This only takes into account weight, as I have never really seen a working system for D&D that dealt with the volume of items carried by PCs. In some instances I have seen or heard of PCs carrying around tens of thousands of coins, and doing so while climbing, etc. It boggles the mind to know how this happens. I guess that added realism would detract formt he game when people have to figure how to fit things into open spaces. Oddly the bag of holding has a weight and volume capacity. This leads me to think the bag of holding was created to quickly and easily fix the problem of size of some things caried to make the game quicker and less accounting to do with items.
But this is all a bit of sidetrek based on a small part of what making rings so special with this ring rule could mean, and implacation that other aspects of the game could change a lot from such a simple thing as the ring rule.
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5 years ago ::
Apr 10, 2008 - 12:53PM
#223
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Date Joined:
Aug 16, 2007
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You're right about that. It's not fixing a problem. it's creating one. No good. Try actually citing a problem that it creates.
Except that it isn't 'clever' nor does it make magic rings 'more interesting'. And I've always thought magic rings were interesting to being with. *shrug* Clever is relative, as is "more interesting", though I wonder what you consider especially interesting about magic rings that are functionally indistinguishable from magical gloves.
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5 years ago ::
Apr 10, 2008 - 3:37PM
#224
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Date Joined:
Mar 31, 2008
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Maybe a case that magic can do anything in the fantasy world when rings can do the same as gloves?
What new thing will magic not be able to do after this ring rule?
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5 years ago ::
Apr 10, 2008 - 4:22PM
#225
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Date Joined:
Jul 24, 2004
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If this is not true and a ring works the same way as other magic items then your correct and this is a dumb change but I personally doubt that this is the case. Doesn't anyone read my posts completely anymore?
Let me cite this quote from the item slots article.
Secondary Slots
These items don’t have enhancement bonuses. That makes them essentially optional. You could adventure with no items in your secondary item slots and not see a huge decrease in your overall power. Take what looks cool, but don’t worry about having empty slots. Of which rings fall under this category. Yes, the optimizer in me will likely still seek to fill all my secondary slots anyways (since a marginal benefit is still better than no benefit at all), but if an epic PC can be expected to be more or less indifferent between wearing 2 rings, and not wearing any at all, the rings cannot possibly be all that great as to be worth all the fuss it supposedly generates.
A ring might, if I am right, have a similar effect that adds damage, maybe +1d6 fire damage, to any attack at will. This would be more powerful and flexible than the effect directly applied to the weapon and thus worthy of a greater restriction than the weapon. I don't see how this makes the ring so powerful as to warrant extra damage. It is just +3 extra damage on average, and considering that iterative attacks are out in 4e, much less useful than say, in 3e.
My assumptions do not make rings uber, just more powerful than any item, other than a ring, of equivalent level. Which should in turn be balanced out by a higher market price. So say, instead of purchasing your more powerful ring, I could be buying 2-3 "lesser" non-ring magic items instead. At the end of the day, I would not be any better or worse off, because the benefits granted by each group is roughly equivalent in power.
If a PC wants to burn a large chunk of his wealth towards owning one, at the expense of leaving his other slots empty, I see little reason to stop him, even if it results in his owning a ring prior to lv11. Alternatively, I could just reslot the ring to fit say, the glove slot instead, or heck, combine the 2 together (so I now have gloves with the combined properties of my original glove and whatever the ring is supposed to do anyways). I can't see 4e having a hard and fast rule saying that I can never ever have an alternate magic item slot. Really.
What makes the breakpoints (lv11, lv21) so special? This seems more flavour related (because you reach paragon at lv11, and epic at lv21) than rules-related, which I feel sucks, because I believe that flavour should never ever be used to balance out mechanics, since the former has absolutely no impact on gameplay whatsoever.
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5 years ago ::
Apr 10, 2008 - 7:48PM
#226
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I don't see how this makes the ring so powerful as to warrant extra damage. It is just +3 extra damage on average, and considering that iterative attacks are out in 4e, much less useful than say, in 3e.[/quote] Encounters are supposed to last about 3 to 4 rounds.
Using a 1d8 (guess) long sword average damage per encounter: 15.75 (4.5 damage * 3.5 rounds)
With the +1d10 encounter power suggested on the DDXP weapon: 21.25 ((4.5 damage * 3.5 rounds) + 5.5 damage)
With a +1d6 at will power attached to a ring: 28 ((4.5 damage + 3.5 damage) * 3.5 rounds)
As can be seen, if I am right about the kinds of effects on rings, they could significantly overpower lower level characters but at higher levels when you get more bonuses anyway it will probable be less significant but still more powerful than any other item. Thus, the ring slot deserves a greater restriction given these averages.
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5 years ago ::
Apr 10, 2008 - 9:54PM
#227
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Date Joined:
Sep 26, 2005
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If we assume that the later books such as MIC, ToB and MM5 are meant to be playtest material for 4e so as to test the waters, it does not seem at all unreasonable to believe that such precedents will make their way into 4e in one form or another. Basically, it makes little sense for a book considered to be the official magic item errata to rule one way, only to have a later edition reverse its stance and rule another way, especially when said books are supposed to be the bridge between 3.5 and 4e (to some extent). That's not a very valid assumption, though; I could just as equally assume that, say, MIC was a failure, people hated it, and they did away with the "playtest" rules because they sucked.
Or, far more likely, they weren't playtest materials at all, but because people responded very positively to, say, the ToB, they decided to keep it the same.
Why would they change it? Because, I dunno, its a new edition maybe and the old rules were bad?
When a player can carry a 20gp ring taking up less space than 20gp would take, they will surely hang on to the non-magical ring. I have never seen a player discard some treasure with value in order to carry pure coin around. Or they could carry two platinum pieces, which in 4e are worth 10 gp each. At 50 per pound, they weigh less than the ring.
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5 years ago ::
Apr 11, 2008 - 7:01AM
#228
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Date Joined:
Mar 31, 2008
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Encounters are supposed to last about 3 to 4 rounds.
Using a 1d8 (guess) long sword average damage per encounter: 15.75 (4.5 damage * 3.5 rounds)
With the +1d10 encounter power suggested on the DDXP weapon: 21.25 ((4.5 damage * 3.5 rounds) + 5.5 damage)
With a +1d6 at will power attached to a ring: 28 ((4.5 damage + 3.5 damage) * 3.5 rounds)
As can be seen, if I am right about the kinds of effects on rings, they could significantly overpower lower level characters but at higher levels when you get more bonuses anyway it will probable be less significant but still more powerful than any other item. Thus, the ring slot deserves a greater restriction given these averages. Then maybe rings don't need to just be some additional class-based power tool? Isn't that what those implements are for? Everquest had weapons only usable by higher levels. Oddly enough they were called Epic Weapons. Maybe that is where the focus should be for the class-based enhancements for dealing damage? With the implements that always help the certain classes do more damage in the new system.
Or they could carry two platinum pieces, which in 4e are worth 10 gp each. At 50 per pound, they weigh less than the ring. Yeah sure. Where do they make these platinum peices come from if the treasure found does not include any? Do players now choose what treausre they find after an encounter?
They must first find platinum to make that choice.
To further this, platinum is more rare in the newe edition.
1 gp = 1/100 pp
http://forums.gleemax.com/showthread.php?t=1000023
Where did you get your infoomation that says the new edition will have 10gp = 1 pp?
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5 years ago ::
Apr 11, 2008 - 7:11AM
#229
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Date Joined:
Mar 22, 2008
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so my one pound of rings has sold for only 1/2 the 320gp value, 160gp.
160gp (value of 1 lb of 20gp rings when sold) - 50gp (value of 1 lb. of gold coins) = 110gp profit from that one pound of treasure carried.
As I said, so long as the one pound of rings sells for more than one pound worth of gold coins (1gp = 1/50th pound ergo 50gp = 1 pound), I will choose the rings over the coins.
Even getting 5gp for each 20gp valued ring would give me (5*16=80-50=) 30gp profit. This only takes into account weight, as I have never really seen a working system for D&D that dealt with the volume of items carried by PCs. In some instances I have seen or heard of PCs carrying around tens of thousands of coins, and doing so while climbing, etc. It boggles the mind to know how this happens. I guess that added realism would detract formt he game when people have to figure how to fit things into open spaces. Oddly the bag of holding has a weight and volume capacity. This leads me to think the bag of holding was created to quickly and easily fix the problem of size of some things caried to make the game quicker and less accounting to do with items.
But this is all a bit of sidetrek based on a small part of what making rings so special with this ring rule could mean, and implacation that other aspects of the game could change a lot from such a simple thing as the ring rule. I love how you completely ignored that converting the gold to platinum makes the coins much better than the rings, and went on to write paragraphs of material trying to show how I was wrong.
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5 years ago ::
Apr 11, 2008 - 7:14AM
#230
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Date Joined:
Mar 22, 2008
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Yeah sure. Where do they make these platinum peices come from if the treasure found does not include any? Do players now choose what trteausre they find after an encounter?
They must first find platinum to make that choice.
To further this, platinum is more rare in the newe edition.
1 gp = 1/100 pp
http://forums.gleemax.com/showthread.php?t=1000023
Where did you get your infoomation that says the new edition will have 10gp = 1 pp? They most certainly don't have to find the platinum to make that choice. With your decision to make the haul a paltry few pounds worth of gold, any sensible party would know that since the conversion rate on the rings sucks, and take the gold. Actually, any sensible party would take both
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