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Switch to Forum Live View No low level magic rings
5 years ago  ::  Mar 29, 2008 - 8:52PM #1
sooperspook
Date Joined: Jun 29, 2002
Posts: 211
Why?

What was the reasoning behind deciding that PCs cannot wear magic rings before 11th level?

I've been in many a game where organisations in game handed out low level, minor enchanted rings to their members as rewards. They didn't spontaneously become roaming monstrosities of doom.*

How does having a ring suddenly become too powerful for a lowbie character?




*Well, except one. But that was a very special ring. We don't talk about it.
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5 years ago  ::  Mar 29, 2008 - 9:02PM #2
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447

sooperspook wrote:

Why?

What was the reasoning behind deciding that PCs cannot wear magic rings before 11th level?

I've been in many a game where organisations in game handed out low level, minor enchanted rings to their members as rewards. They didn't spontaneously become roaming monstrosities of doom.*

How does having a ring suddenly become too powerful for a lowbie character?




*Well, except one. But that was a very special ring. We don't talk about it.


I think it's part of the design concept. Correct me, but I don't believe -any- magic items exist below level 11, except perhaps a few utility items.

I think this is because they want levels 1-10 to be a bit more mundane, and they want to reflect that in the equipment the PCs will use.

Then again, if you want the low-power rings, use them.

Just remember what Gandalf said, "There are many magic rings in this world, Bilbo Baggins, and none of them should be used lightly."

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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5 years ago  ::  Mar 29, 2008 - 9:09PM #3
Bill_Bisco_Average_Adventurer
Date Joined: Sep 7, 2002
Posts: 542

Cohen95 wrote:

I think it's part of the design concept. Correct me, but I don't believe -any- magic items exist below level 11, except perhaps a few utility items.

I think this is because they want levels 1-10 to be a bit more mundane, and they want to reflect that in the equipment the PCs will use.

Then again, if you want the low-power rings, use them.

Just remember what Gandalf said, "There are many magic rings in this world, Bilbo Baggins, and none of them should be used lightly."


There's a whole list of magic items and there are plenty below 11th level. Death to Middle-Earth influenced rules (which they don't go by anyway )

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5 years ago  ::  Mar 29, 2008 - 9:11PM #4
Valdrax
Date Joined: Dec 9, 2006
Posts: 1,571

Cohen95 wrote:

I think it's part of the design concept. Correct me, but I don't believe -any- magic items exist below level 11, except perhaps a few utility items.


Incorrect. Here are some sample items, all Heroic tier. [Edit: Quasi-ninja'ed. Mine has a link, though. :P]

I think that rings were just blocked out as inherently more special in 4e for the sake of being able to expand the number of body slots as you went up in level. The ring slots were the most convenient to add since they're sort of an all-purpose body slot not linked to a specific theme like the feet (speed & movement) or the head (perception & thought).

(Side note: I hated how Forge Ring was a separate feat in 3e. Did anyone ever bother taking that feat?)

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5 years ago  ::  Mar 29, 2008 - 9:14PM #5
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447
Well, I did ask to be corrected. Thank you to those that pointed that out.
"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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5 years ago  ::  Mar 29, 2008 - 9:19PM #6
pigknight
Date Joined: Sep 28, 2007
Posts: 20,935
I never took it and none of my NPCs do.
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5 years ago  ::  Mar 29, 2008 - 9:21PM #7
runestar
Date Joined: Jul 24, 2004
Posts: 3,490

Bill Bisco: Average Adventurer wrote:

There's a whole list of magic items and there are plenty below 11th level. Death to Middle-Earth influenced rules (which they don't go by anyway )


Yeah, references to why 4e should be run a certain way just because LoTR did it is sure beginning to bug me...

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5 years ago  ::  Mar 29, 2008 - 9:28PM #8
sooperspook
Date Joined: Jun 29, 2002
Posts: 211
Thanks for the replies guys.

Well, I can see a future house rule on this already if any of us decide to play 4e here.









That and Healing Surges. Ugh what were they thinking?
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5 years ago  ::  Mar 29, 2008 - 10:00PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

sooperspook wrote:

Thanks for the replies guys.

Well, I can see a future house rule on this already if any of us decide to play 4e here.









That and Healing Surges. Ugh what were they thinking?


That it sucks that someone HAS to play a cleric in 3rd Edition or the party is crippled.

Another day, another three or four entries to my Ignore List.
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5 years ago  ::  Mar 29, 2008 - 10:21PM #10
Nephlite
Date Joined: Dec 24, 2004
Posts: 1,743

sooperspook wrote:

Why?

What was the reasoning behind deciding that PCs cannot wear magic rings before 11th level?

I've been in many a game where organisations in game handed out low level, minor enchanted rings to their members as rewards. They didn't spontaneously become roaming monstrosities of doom.*

How does having a ring suddenly become too powerful for a lowbie character?




*Well, except one. But that was a very special ring. We don't talk about it.


Just make them minor enchanted wonderous items that you wear on your finger.

Rings are not minor in 4E. They are major by default.

"If you can't believe in yourself, believe in me who believes in you."

and

"Go beyond the impossible, and kick reason to the curb"
Kamina, from Gurren Lagann
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