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Switch to Forum Live View Where's the love, or at least tolerance?
5 years ago  ::  Mar 07, 2008 - 1:09PM #51
Sphyre
Date Joined: May 17, 2003
Posts: 1,051

Naderion wrote:

Short answer: 4th Ed is not for me.

4th Ed. is apparently designed with a quite specific style of play and type of fantasy in mind. Both have been promoted by 3rd Ed. books in the last couple of years, too. But personally, I prefer low-combat campaigns, were the characters are mundane people who can do only rather ordinary things, with the exception of low- to mid-level spells.
4th Ed. very strongly appears to me to be a system that is neither practical, nor meant to be used for such campaigns. That's it.

I still think 4th Ed. looks very cool and fun, but 4th Ed. is not my first choice when it comes to deciding which passtime I'll grant most of my time.


I think that's the "tolerance" that the Op was asking for where it was... I've seen a lot of people who realize it's not the game for them. But there's also a lot of people who just want to moan and complain about something. There's no tolerance because there are certain people who come to these forums looking for a problem. They aren't genuinely thought out, but rather they are looking for something to complain about, and anything released gives them fuel to start their fire.

TragicMagic]For those who fall into the anti-4E camp, please explain to me, preferably cooly and rationally, why you're opposed to the evolution of the game.


You'll get people who can do that, and it's nice when you do. But I'd say that a large portion of the hate is just due to a psychological need to complain. On top of that, people will take rule changes out of context, by saying "Wow they changed this, now this will happen," without realizing that the counter-balancing to what they changed hasn't been released yet. Fear, uncertainty and doubt lead to wrote:

For those who fall into the anti-4E camp, please explain to me, preferably cooly and rationally, why you're opposed to the evolution of the game.[/quote]
You'll get people who can do that, and it's nice when you do. But I'd say that a large portion of the hate is just due to a psychological need to complain. On top of that, people will take rule changes out of context, by saying "Wow they changed this, now this will happen," without realizing that the counter-balancing to what they changed hasn't been released yet. Fear, uncertainty and doubt lead to dismay.

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5 years ago  ::  Mar 07, 2008 - 1:12PM #52
_Jayne_Cobb_
Date Joined: Mar 6, 2007
Posts: 4,334

bothanpirate wrote:

Funny. My group can go whole sessions without drawing a weapon or casting offensive spells. Guess we aren't playing D&D?

Please.


You know very well what he meant, and if you don't then you are not paying very much attention to which forum you're posting to. However, since pedants only respond to pedantry: The D&D rules are almost exclusively about combat, largely cos most non-combat situations are normally best handled through roleplaying and don't require rules to adjudicate and such rules are often woefully inadequate to fully cover the myriad scenarios which occur in such free-form social interaction.

You're welcome.

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5 years ago  ::  Mar 07, 2008 - 2:36PM #53
Neodymium
Date Joined: Oct 2, 2004
Posts: 13
4th Edition has offended me and now has to win me over. I'm getting scared that it will succeed. Not because it's been actually designed well but because it'll will be better/different in just a couple of key aspects than 3.X. But those aspects are the ones that will make it difficult to fit into 3rd edition games without dismantling the entire system to work it in. It just becomes easier to use the new system. It's really quite maddening.
I think there's a lot of ways they could have gone even further from 3.5 and ended up better off than just simplifying and changing some things. I think 4th edition could have been when they moved away from classes as an all-important part and more towards setting them up as archetypes for your characters to work towards if they choose. "Hey, you want to be a Paladin? Here's a sample outline progression that put your character along that path." Generic base classes or no real classes at all could have been worked out.
I believe skills are another area that they changed mostly for the better/convenient but are still too close to(yet so far from) 3.X.
Number discrepancies seem to be shrinking drastically and i don't know how i feel about it. Will 4.5 remove the use of dice entirely? I know it seems like a slippery slope argument, but i'm honestly getting kind of worried. Are balance issues so important that specialization can't really happen? I don't want to freak out, but damn i'm concerned. About all the ways it could be terrible and also all the ways it could trick me into liking it.
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5 years ago  ::  Mar 07, 2008 - 7:19PM #54
TragicMagic
Date Joined: Mar 5, 2008
Posts: 96
Thanx for the explanation, Neo. It's refreshing not to read the usual knee-jerk, visceral reaction too often seen here. But please let me serve up some food for thought, and maybe you can elaborate further.

Neodymium wrote:

4th Edition has offended me and now has to win me over. I'm getting scared that it will succeed. Not because it's been actually designed well but because it'll will be better/different in just a couple of key aspects than 3.X. But those aspects are the ones that will make it difficult to fit into 3rd edition games without dismantling the entire system to work it in. It just becomes easier to use the new system. It's really quite maddening.


At this point, how can any of us be sure that it's not well designed, well thought out? At the D&D Experience, things seemed to flow and be balanced pretty well. And even with the information which came out of the con, we still only know the slightest fraction of the rules. You may find, grudingly perhaps, that you enjoy the new system of play for any number of reasons. And if not, keep plugging away with 3.5. You certainly won't be alone. But I do believe you're right, the thought of converting/meshing the old and new systems isn't viable.

I think there's a lot of ways they could have gone even further from 3.5 and ended up better off than just simplifying and changing some things. I think 4th edition could have been when they moved away from classes as an all-important part and more towards setting them up as archetypes for your characters to work towards if they choose. "Hey, you want to be a Paladin? Here's a sample outline progression that put your character along that path." Generic base classes or no real classes at all could have been worked out.
I believe skills are another area that they changed mostly for the better/convenient but are still too close to(yet so far from) 3.X.


And this is the underlying problem found in many of the anti-4E posts. You'd like to see a more open-ended approach to character development, to do away with classes altogether. Others are dissatisfied that the new system is moving away from the class definitions they know and love. The game can't be all things to all people. If concerns are coming from both sides of the isle, it means they've split the difference, and ultimately have a greater chance of pleasing the largest amount of people.

Number discrepancies seem to be shrinking drastically and i don't know how i feel about it. Will 4.5 remove the use of dice entirely? I know it seems like a slippery slope argument, but i'm honestly getting kind of worried. Are balance issues so important that specialization can't really happen? I don't want to freak out, but damn i'm concerned. About all the ways it could be terrible and also all the ways it could trick me into liking it.


I'm fairly certain that D&D will never do away with dice, regardless of the edition. What's the saying? "Dance with the one that brung ya'." In the storm of change, the dice are the eye of the hurricane. It remains to be seen if specialization is out of the question, rules for such may come forth at a later date. Hopefully by WoTC, and not some third party. It sounds like the devs are striving for balance all down the line, and in my opinion, third party splatbooks are the ultimate imbalancers.

I know as little about the new system as you or anyone else here, and I have concerns as well. I hope we're all able to enjoy 4E without being tricked into it. Patience is a virtue. Unfortunately, it's one I don't possess. This is almost like waiting for Santa.

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5 years ago  ::  Mar 07, 2008 - 9:06PM #55
Halafu
Date Joined: Mar 7, 2008
Posts: 25
I find it amusing that there are several posters here vehemently defending the swimming ability of a character that has spent his entire existence in a desert.

I'm confident that 4e will be a better system overall than 3.5 for the majority of players and DMs. Five years of intense forum feedback on the old system should all but guarantee this.

However, it's still human designed and will have some flaws. It's OK to admit this.
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5 years ago  ::  Mar 07, 2008 - 9:50PM #56
Lostdwarf
Date Joined: Sep 3, 2007
Posts: 333

bothanpirate wrote:

Funny. My group can go whole sessions without drawing a weapon or casting offensive spells. Guess we aren't playing D&D?

Please.


Well, you are playing DnD, but you are in a tiny minority if you play that way. The vast majority of the mechanics of the dnd system are oriented around action. It is entirely possible to do deep role-playing with lots of in charcter dialogue, complicated plots, extensive non-combat game elements, etc. But overall, this isn't what DnD is "good" at. The skill system for non-combat situations is pretty limited, perhaps outright shallow. Most of the things in the rule book are about how to run action sequences. You can do other styles of gaming with DnD, sure, but why would you? There are other games with mechanics that embrace this style of play much better. Most people who I have known who enjoy the style of play you describe usually sneer at d20 games.

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5 years ago  ::  Mar 07, 2008 - 10:58PM #57
dizfactor
Date Joined: Sep 11, 2006
Posts: 170

Derren S. wrote:

Actually it is more like: It is impossible to make a character in 4E whi can't do something which leads to that every PC is a unrealistic superhero and no real (demi) human with strengths and weaknesses.


It's arguably impossible to make a 20th-level character who can't do something, but a 20th-level character is, by definition, an unrealistic superhero.

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5 years ago  ::  Mar 08, 2008 - 12:00AM #58
Degobah
Date Joined: Jan 15, 2003
Posts: 111

It's arguably impossible to make a 20th-level character who can't do something, but a 20th-level character is, by definition, an unrealistic superhero.


To an extent. 4E goes to level 30 and has faster levelling up, so 20th level isn't really "super". Pretty experienced, maybe on par with a 12th to 15th level 3.5 character.

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5 years ago  ::  Mar 08, 2008 - 12:17AM #59
dizfactor
Date Joined: Sep 11, 2006
Posts: 170

Degobah wrote:

To an extent. 4E goes to level 30 and has faster levelling up, so 20th level isn't really "super". Pretty experienced, maybe on par with a 12th to 15th level 3.5 character.


A 12th or 15th level 3.5 character would also be an unrealistic superhero. Pretty much anyone over level 6-7 would be an unrealistic superhero. The whole game is about unrealistic superheroes, who go out and fight monsters and take their stuff. Always has been.

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5 years ago  ::  Mar 08, 2008 - 1:08AM #60
Napoleon98
Date Joined: Dec 3, 2005
Posts: 32
I understand that 4e characters are stronger than the same level equivalent 3.x E characters, but so are the monsters and everything else factored in to 4E encounters. So to say that a level 20 4e character is the same as a 12-15th level character is folly imo. In regards to the dangers (s)he faces, a level 20 4E character is the same as a level 20 3.xE character.

Even if that were the case, the average "hero" of a militia/army in 3.xE was a level 3 fighter(I'm a little drunk and all my reference books are at my friends house so I may be wrong, but I recall something to this effect being located somewhere in the PHB)... that's akin (in actual history/mythology) to saying that Achilles was a 3-4th level fighter... So think about what a 6th level fighter could do... or even an level 20 fighter...

Now, from personal experience, my niece, who turns 6 on Sunday, can swim very well... with NO training. My sister literally just dropped her into the pool last year, and lo and behold she could keep her head above water! After a few second we obviously picked her up, but she wanted to see how well she could swim naturally... And when a 5 year old CAN swim with no teaching or training or anything then I tend to think that someone who is supposed to be somewhere close to 7 times as powerful/skilled as Achilles can do the same, even if they have never seen a body of water that could be swam in in their entire life...

I mean, the concept of swimming is pretty simple... and someone wants to tell me that my fighter can push a boulder the size of a small house, but can't learn how to wave his arms and kick his feet enough to stay afloat???

I apologize if that went a little too far off topic or was too "out there," but I mean I've had 1 Epic level character in my career (our DM tends to stop campaigns after about lvl 15 or so for some reason) and he was a fighter... I literally was able to beat an ancient Red Dragon in a grapple check, and you want to tell me that someone with that kind of strength can't manage swimming???

I guess what I'm saying is that I definitely fall in to the group of those "vehemently defending a character being able to swim despite never seeing water in hie life," for the simple reason that at level 20 there really shouldn't be that much inside the mortal realm that can prove THAT big a challenge...

I honestly don't care if a person is allergic to water, when they are strong enough to challenge the gods themselves, they can figure out how to swim for crying out loud.

Even though skill ranks as we know them are gone, the +10 (half of your level at level 20) inherit bonus you receive is based on the fact that your character understands how the skill works... I mean sure your fighter won't be able to swim like an Olympic champion, but you better bet your ass that at level 20 he knows how to stay afloat...
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