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5 years ago ::
Mar 06, 2008 - 8:59AM
#21
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A...minor point is that WotC apparently has a very low opinion of their gamers. I don't consider myself exceptionally smart, but I must be because I understand the grapple and trip rules. If you understand the grapple rules so perfectly, can you tell me how many grapple checks a dire bear get after successfully using his improved grab? I thought not. Nobody yet has a full perfect understanding of how natural attacks work when used in conjunction with grappling. Such a thing does not exist with the rules written the way they are (since it allows for any number of interpretations).
Every PC can do everything Your statement is blatantly untrue. Things anyone should be able to attempt in real life (disarm, sunder, trip) have been relegated to fighters only.
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5 years ago ::
Mar 06, 2008 - 9:16AM
#22
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Date Joined:
Oct 26, 2006
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You can. You just provoke an attack of opportunity. Let's say, a character can attempt to do anything that you can do in the real world, even though many times they might fail.
While I understand the points of views of some anti-4e players, I wonder about the reasons behind their points of view. Arguing that D&D 4e isn't realistic is one thing, but arguing in favor of 3e as being somehow more realistic bugs me. The same as claiming that 4e is far too oriented towards combat. 3rd Ed. really isn't a particulary realistic system. But if you want to, you can play quite realistic games with this system. The thing is that in 4th Ed. you won't die anymore and can fight dragons at 1st level (over-exegerating a bit here). I wouldn't say that the 4th Ed. rules are more focused on combat than the combat rules are. But the designers seem to aim for players of combat-oriented adventures, but they do that since three or four years allready.
Lands of the Barbarian Kings Campaign Setting - http://barbaripedia.eu
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5 years ago ::
Mar 06, 2008 - 9:29AM
#23
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Date Joined:
Mar 26, 2002
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Your statement is blatantly untrue. Things anyone should be able to attempt in real life (disarm, sunder, trip) have been relegated to fighters only. This was rather aimed at PCs becoming good at every skill just because of the level. But yeah, only fighters being ablo to do what everyone can attempt is also such a "no believability" thing.
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5 years ago ::
Mar 06, 2008 - 9:37AM
#24
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Date Joined:
Aug 11, 2006
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> When you roll a 20 in 4E you come back with 25% of your HP left. That is a > bit more than what Boromir managed to do.
Arguing the mechanical details aside (How many hit points did Boromir have at 25% and how much damage was the orc archer doing?), the double-20 of that scene is nevertheless the *dramatic* effect which it is illustrating - and which 4E is aiming to make possible within the rules.
That ignores all of the other characters in fantasy who go down from a hit, but pull themselves up a few moments later to fight on. Again, the natural-20 covers those.
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5 years ago ::
Mar 06, 2008 - 9:47AM
#25
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I'm loathe to bring up realism in DnD conversations, but I don't have a problem with trips and disarms becoming fighter maneuvers because of how difficult they are based on my experience in the real world.
In fencing, disarms were very difficult and rarely a viable way to win a fight. A common piece of wisdom from most weapon disciplines is to attack the person, not the weapon.
Trips are also pretty difficult. Both fighters are moving and the leg/foot is a small target. Also, no matter what weapon you're using, you have to lower it, creating a bad defensive opening.
This applies to regular fighting. I think there's always an exception for a cinematic trip, like taking down an AT-AT with a tow cable. But that was something even 3.5 left to the DM.
There's also a nice mechanic one could borrow from True20 using action points. Spend a point to gain access to a martial exploit for one round. It allows you to do the action when it might be really useful or the only option, but keeps everyone from being a trip master.
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5 years ago ::
Mar 06, 2008 - 9:57AM
#26
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Date Joined:
Jun 26, 2003
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This was rather aimed at PCs becoming good at every skill just because of the level. But yeah, only fighters being ablo to do what everyone can attempt is also such a "no believability" thing. Really? you honestly think that trying to trip a lion trying to take a swipe at you or a huge guy with an axe that's trying to lop your head off is something that everyone can attempt and have a good chance at succeeding?
There's a fundamental problem with tripping, sundering and disarming in 3.5e: either you exploit the mechanics to gain a horribly unfun advantage over opponents or you don't use them at all. Sure- once in a blue moon you'll probably disarm a guy you don't want to fight, but I think that's happened perhaps twice in the past two or three years for me. On the other hand, the tripping and/or sundering specialist can make fights just plain boring. Something needs to be done about them, frankly.
As for the complexity of grappling, please try not to see it as a threat to your intellect. The truth is that a simple solution is always better than a difficult one: if you had to buy a program to organize your computer files, and one took 1MB of memory while the other one took 60GB of memory and both accomplished the same task, the choice of which one to use would be pretty clear, wouldn't it? That's something that German boardgame designers learned almost fifteen years ago: make the rulebook slimmer and the decisions more plentiful and you'll have a more popular boardgame on your hands. It's a pity that so many people are so in love with complexity in RPGs. Complexity is not better, and it should never be a design goal. If grappling could be rewritten to be more intuitive, then it SHOULD be rewritten, simply because a more complex system is not desirable if you can accomplish the same goals with less.
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5 years ago ::
Mar 06, 2008 - 9:59AM
#27
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This was rather aimed at PCs becoming good at every skill just because of the level. But yeah, only fighters being ablo to do what everyone can attempt is also such a "no believability" thing. I think the 1/2 level being factored into untrained skills makes sense in an abstraction of life experience. Characters get a little bit better all-round skill wise as they gain experience, and I think this makes sense. Assuming equal Ability, it would take 10 extra levels to match-up against another character that trains in a specific skill, again I think this is reasonable. I don't consider 1/2 level to be "good" at a skill, especially considering the advantage that someone trained in the skill has.
As far as nobody being able to trip or disarm without a /encounter ability, I've not seen/heard anything from the Devs to indicate that this is true. I am pretty sure that some classes will be better at it than others, but that's not all that different from previous editions anyway.
Daegan
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5 years ago ::
Mar 06, 2008 - 11:13AM
#28
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Date Joined:
Mar 26, 2002
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I think the 1/2 level being factored into untrained skills makes sense in an abstraction of life experience. Characters get a little bit better all-round skill wise as they gain experience, and I think this makes sense. Assuming equal Ability, it would take 10 extra levels to match-up against another character that trains in a specific skill, again I think this is reasonable. I don't consider 1/2 level to be "good" at a skill, especially considering the advantage that someone trained in the skill has. At level 20 someone has +10 to every skill and that is quite good when considering that training only gives +5. Also I wonder how, for example, beduin warrior got his +10 to swimming. Of course you can simply ignore those ranks but it is still a awkward situation when this warrior who by all logic can't swim is dropped into water. Technically he has 10 ranks in swimming.
As far as nobody being able to trip or disarm without a /encounter ability, I've not seen/heard anything from the Devs to indicate that this is true. I am pretty sure that some classes will be better at it than others, but that's not all that different from previous editions anyway.
Daegan http://thetome.podbean.com/2008/03/01/t … insgirard/
Making something like trip an encounter power (and one that only requires a single roll) as opposed to something everyone can do, that invariably requires someone to haul out the book, and that requires a batch of checks is an awkward tool to use. We can still have the battle scene in which I trip you or knock you off a bridge - but it moves more quickly, and the player who can trip knows exactly how it works and what his limitations are." So not only can probably only the fighter trip enemies (and not the other melee classes like paladins and warlords), they can only do it (or even just try it) once in an encounter.
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5 years ago ::
Mar 06, 2008 - 11:16AM
#29
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Date Joined:
Feb 18, 2008
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Re: Sunder, Trip, and Disarm. Sure, anyone should be able to smash a sword with a hammer when it's on an anvil. Or kick someone's leg out from under him when he's not paying attention. Or pull a sword out of someone's hand. But in D&D terms? I think of pulling them off in the heat of combat. Someone's coming at you with a sword. You sidestep, trap his blade and snap it with the pommel of your warhammer. Someone charges you with a sword. You bind his attack, hip-throw him to the ground, and stab him with your dagger. Someone comes at you with a sword. You feint at his head, slip a hand between his forearms, twist just so, and send his blade flying. Examples: http://youtube.com/watch?v=9G_d98ewZmMPS: 00:25 has the best knockdown attack ever.
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5 years ago ::
Mar 06, 2008 - 11:37AM
#30
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Also I wonder how, for example, beduin warrior got his +10 to swimming. Of course you can simply ignore those ranks but it is still a awkward situation when this warrior who by all logic can't swim is dropped into water. Technically he has 10 ranks in swimming. Your logic is flawed. Their are plenty of people who have never been submerged in water before and can swim quite well right off the bat. That is not true of everybody, but it most certainly will be for nearly all heroic characters. What's more, ranks don't exist in 4E and someone who is not trained in Athletics still can't make use of the trained-only aspects of that skill.
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