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5 years ago ::
Mar 23, 2008 - 12:27PM
#101
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Except of course that they already admitted to the paragon and epic paths being class progressions based off you hero levels of course. Yeah unless you ignore that part. Ok. I wouldn't have ignored it if I had ever seen that.
I thought I'd seen something saying it was a choice you made at 10 and 20 that refocused your archetype. A class would obviously do that, but so would a flavorful feat or ability chain (like a blood line from UA).
You know I heard about this option too. And thought...wow bloody idiotic. So basically if you want to be MCed, you have to sacrifice basically all your feats (or at least most). And this isn't REALLY MC, your just taking class abilities from other classes. I mean honestly, if your gonna do this, might as well just take the full step and go classless...instead of this half assed crap. I mean it's not like they actually CARE if the game is D&D anymore. I mean they killed off enough sacred cows, whats one more? And for a better system no less as oppose to getting rid of the blood wars for no good reason. Why not go the full mile and make a decent system at least then. I admit D&D isn't the greatest system. Hell it's usually not even a GOOD system in many cases. But I play D&D because it is D and bloody Fing D. Despite how much I ***** about 3rd ed, it is a D&D game. I'm hoping 4th ed is...but I'm not holding my breath. I wouldn't hold your breath either. 2.3 months is a long time. . .
So taking abilities (who knows how many or at what power level?) from multiple classes isn't multiclassing? Interesting semantics.
But yes, it is pushing towards a less class-based system. I'm neutral on that issue, but I see your point.
If they got rid of the blood wars, it was only by creating a new campaign setting.
It's like saying the creators of Dark Sun got rid of the Blood Wars.
wizard 11 is 375k exp. That BTW means means fighter 8/cleric 8/wizard 8. That is 3 spell levels that character is behind. Hey remeber why MT is considered weak? Yeah because it's 3 spell levels behind a SC caster. AND you get split HP instead of addative, and split saves instead of additive. Yes it was balanced...actually no, it was generally WORSE...but not punitavely so as a 3.x core only game. Oh no! I didn't know the exact level of a system I haven't used for 8 years!!!!!! Shame upon my head in all of my life...
You don't get split saves in 2nd ed multiclassing, you get "best of" saves.
Split hp. . . ((8d10 + 8d8 + 8d4) / 3) > (11d4)
3e mystic theurge ignores 1/3rd of the character I mentioned.
So at most you've shown that the 2nd edition multiclass character is more powerful than one of the worst multiclass combinations in 3rd editions.
Again, just so we're clear, I was asking "do you really think that the HP difference between a fighter 8/ cleric 8 / wizard 8 and a wizard 11 made the 2nd edition multiclassing system "balanced"
You didn't specifically answer this question, but you did mention that a 3 level spell loss made a mystic theurge less powerful than a higher level single class character, even if you ignored 1/3rd of the multiclassing combination, the 3 level spell loss is more than compensated for by spells per day and versatility.
Add to this the fact that you're an 8th level fighter, have higher hit points than an 11th level wizard (33.3333 vs 27.5 before constitution modifiers, which can be higher on the multiclass fighter character thanks to Constitution mechanics), and have much better saves than an 11th level wizard.
So, while the Mystic theurge is poorly balanced in favor of a less powerful character, 2nd edition multiclass characters were more powerful than an equivalent XP character.
So which do you want you want more power, less power, or better balance?
And since you keep insulting intellects, how would you handle the multiclassing issue?
Ah and personal attack. I knew you would resort to personal jabs. You always do. Glad you didn't disapoint. You knew I would resort to personal jabs even though it was my first post directed towards you? What's more it was my first post in this thread. You are truly omniscient!
Glad you didn't disappoint me either! It truly fills me with joy, your way with words!
I really don't mind your hyperbole. I use it a lot as well (please reference my omniscient "jab" a few sentences up).
Sadly, tofu never screams.
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5 years ago ::
Mar 23, 2008 - 1:12PM
#102
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Date Joined:
Jul 20, 2004
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I thought I'd seen something saying it was a choice you made at 10 and 20 that refocused your archetype. A class would obviously do that, but so would a flavorful feat or ability chain (like a blood line from UA).I wouldn't hold your breath either. 2.3 months is a long time. . .
So taking abilities (who knows how many or at what power level?) from multiple classes isn't multiclassing? Interesting semantics. You don't preogress in your hero levels after 10, you progress in your paragon and epic levels instead ala ragnorok online or lineage system. It was spelled out as much in the races and classes book.
As for using feats to cherry pick class abilities from other classes, yes that is not MCing. That is at best dabbling. It's the difference between having a major and a minor in school vs having a dual major.
But yes, it is pushing towards a less class-based system. I'm neutral on that issue, but I see your point. Actually, I like classless system. They are generally better balanced then classed systems...but it's one more nail in the it's not D&D coffin.
If they got rid of the blood wars, it was only by creating a new campaign setting.
It's like saying the creators of Dark Sun got rid of the Blood Wars. Dark sun still had the blood wars. The blood wars has been intergral in D&D in ALL the settings since 1st ed. It's a cosmology change. It had nothing to do with any setting in particular. There was no reason, zip zilch nada for this change other then to kill a sacred cow for the sake of it. It does not make the game any better or worse mechanically. It does however negatively impact the flavor of D&D. So WHY?!?
Oh no! I didn't know the exact level of a system I haven't used for 8 years!!!!!! Shame upon my head in all of my life...
You don't get split saves in 2nd ed multiclassing, you get "best of" saves.
Split hp. . . ((8d10 + 8d8 + 8d4) / 3) > (11d4) But best of is STILL spliting. Okay so not quite...but your progression is slowed vs in 3rd ed, you usually end up getting better saves MCing due to front loaded saves and the additive nature.
Oh no, I have 33.3 hp vs 27.5 hp. For 3 spell levels. No really...wtf.
3e mystic theurge ignores 1/3rd of the character I mentioned.
So at most you've shown that the 2nd edition multiclass character is more powerful than one of the worst multiclass combinations in 3rd editions. MT casts divine might and divine favor...no it doesn't.
Again, just so we're clear, I was asking "do you really think that the HP difference between a fighter 8/ cleric 8 / wizard 8 and a wizard 11 made the 2nd edition multiclassing system "balanced"
You didn't specifically answer this question, but you did mention that a 3 level spell loss made a mystic theurge less powerful than a higher level single class character, even if you ignored 1/3rd of the multiclassing combination, the 3 level spell loss is more than compensated for by spells per day and versatility. Yeah having a little more hp, better melee attack and some healing spells vs 3 spell levels. We know where this goes. 2nd ed isn't that much different from 3rd ed. Spells are really REALLY good. Not 3rd ed good...but still better then non magic. And yes the MT by comparision to a straight cleric or wizard SUCK monkey balls.
So, while the Mystic theurge is poorly balanced in favor of a less powerful character, 2nd edition multiclass characters were more powerful than an equivalent XP character. This is where your just wrong. A MC fighter cleric mage in 2ed is an AWEFUL fighter (no hp, can't wear armor). A poor cleric (has some spells...but once again no armor) and an okay wizard (3 spells levels HURT bad). However, this would not suck as bad as a if you were trying to do this in 3rd ed. The MT with divine favor and might to make up for the fighter aspect still sucks so bad compared to a cleric or wizard that it's almost laughable to try and use one in published adveentures. Go ahead, run a MT in the red hand of doom and tell me how it goes. I did...and even with my system mastery, it was hard not to feel useless. I never had that issue with MCing in 2ed. I never overshadowed the single classed characters, but I never felt useless either.
So which do you want you want more power, less power, or better balance? I liked how 2ed was balanced. MC was weaker, you had verstility for it, but you never felt useless.
And since you keep insulting intellects, how would you handle the multiclassing issue?
You knew I would resort to personal jabs even though it was my first post directed towards you? What's more it was my first post in this thread. You are truly omniscient! Purely mechanically speaking, going classless is the best and most elegant method. The 3rd ed's prestige class method works...but is just very cumbersome with all the combinations out there...along with suffering many levels of the suck. Although I suppose you could just streamline that into a couple dozen purely MCing option PrC and the rest as flavor PrC. But still cumbersome. Quite frankly, with a class system, pick like you did in 2nd ed at level 1 ALL your classes and then have the level up chart make it so your still useful to the group, but not overpowering the single classes characters. That will mean spliting the HP and saves amongst other things of course because using additive in this case wouldn't work. Yes that means player will have to do simple division...oh the horror I know, since it seems wizards thinks it's average players can't count or do subtractions.
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5 years ago ::
Mar 23, 2008 - 5:23PM
#103
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Date Joined:
Apr 26, 2005
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wotc_rodney talks about his character in his latest blog. He says he was a Wizard and at level 6 multi-classed into a Fighter. That tells me that while there might be Class Training feats there will also be true multi-classing.
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5 years ago ::
Mar 23, 2008 - 7:22PM
#104
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Date Joined:
Mar 23, 2008
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And those games are not D&D. We aren't talking about other games, we are talking about D and bloody Fing D. I don't give a rats arse if other games don't have multi classing. I'm playing bloody D&D and I want to MC if I so choose. If I wanna play a game without MCing, I'll play something else. D&D has some sacred things. This is one of them. So is the vanican spell system (love or hate it). Another is the blood wars. 4th ed is getting rid of all of these it seems. Gygax chose a good time to die it seems. He can't be rolling is grave if he isn't dead yet after all. The blurb about 4th ed says it all. It's a game that feels like D&D. Well I don't want a game that feels like D&D, I want the REAL thing damn it...not some cheap imitation that feels like it. Huh. There could very well be plenty of people who would be just a valid being annoyed by the presence of many of your "core" D&D concepts. When first published D&D only had 3 classes (fighter, wizard and cleric)...thief didn't come along till the first Greyhawk supplement, mind you. Multi-class? Not so much. Sure you could play an elf who could be either a warrior or a wizard, but only one for any given adventure. It took 13 years from that original publishing to make the first Manual of the Planes, and all the engelic/demonic/crazy nonsense it had to offer...not that it was re-added to 2e until long after that had started. The magic system? Sure that's old-school...but maybe their set-up is in fact better for a more versatile wizard. Point being...get over your THAC0 and try it.
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5 years ago ::
Mar 23, 2008 - 10:18PM
#105
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Date Joined:
Jul 20, 2004
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wotc_rodney talks about his character in his latest blog. He says he was a Wizard and at level 6 multi-classed into a Fighter. That tells me that while there might be Class Training feats there will also be true multi-classing. Humm...if that is the case, how is that gonna transfer over with the paragon and epic progression? Can you pick one for each hero class and each paragon class afterwards to continue the MC or is one of your classes gonna be set to be come a non factor after the hero levels? So if you can pick a paragon class for each, then what happens when you have 6 classes? The stupid paragon and epic progression I think gonna make things messy all around for MCing.
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5 years ago ::
Mar 23, 2008 - 10:26PM
#106
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Date Joined:
Jul 20, 2004
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Huh. There could very well be plenty of people who would be just a valid being annoyed by the presence of many of your "core" D&D concepts. When first published D&D only had 3 classes (fighter, wizard and cleric)...thief didn't come along till the first Greyhawk supplement, mind you. Multi-class? Not so much. Sure you could play an elf who could be either a warrior or a wizard, but only one for any given adventure. It took 13 years from that original publishing to make the first Manual of the Planes, and all the engelic/demonic/crazy nonsense it had to offer...not that it was re-added to 2e until long after that had started. The magic system? Sure that's old-school...but maybe their set-up is in fact better for a more versatile wizard. Point being...get over your THAC0 and try it. You know what, they can be annoyed all they want...but it is what D&D is. It's like going, well lets take world of darkness and remove vampires, werewolves and mages. Guess what, they did that...and they had the good sense to not call it world of darkness anymore but trinity and abberant.
As for the vancian magic system...yes I am aware that many people find it annoying (and I do find other magic systems much more elegant and streamlined and fun)...but that is D&D. Those other things that got slowly added since the red box D&D are all things that defined what D&D is. Hell even 3rd ed has added it's mark to D&D. 4th ed is taking that all away for a game that feel like D&D. I don't want a game that feels like D&D, I want the REAL thing damn it.
Oh and I tried the stuff after THAC0...sorry not impressed. In fact I gave them a second shot at it...and still not impressed. Their third attempt is making me very very sad.
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5 years ago ::
Mar 24, 2008 - 3:41AM
#107
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Date Joined:
Apr 25, 2004
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wotc_rodney talks about his character in his latest blog. He says he was a Wizard and at level 6 multi-classed into a Fighter. That tells me that while there might be Class Training feats there will also be true multi-classing. I wouldn't be so sure about that. I'm still convinced that the Class Training feats ARE the new Multiclassing. So when he says he multiclassed into Fighter at level 6 then I take it to mean he took the Fighter Training feat at level 6.
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5 years ago ::
Mar 24, 2008 - 3:59AM
#108
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Date Joined:
Apr 25, 2004
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Humm...if that is the case, how is that gonna transfer over with the paragon and epic progression?
Why should the paragon/epic paths be influenced by multiclassing? Once you pick a path, you'll get abilities from the path in addition to your base class abilities. Why should this change when you are multiclassing?
It's conceivable there will be a ' Training' feat and an ' Training' feat to pick up selected abilities from a path you didn't choose. But I am not sure if they went that way. I'd be content if you were limited to a single paragon path and a single epic destiny. We already know that every path/destiny will be available for several classes, so I'd assume if you are interested in a character that represents a mix of two classes, you'll simply choose a path/destiny available to both (if one exists). This would make sure the additional abilities you pick up from your path/destiny will be useful for both of your classes.
In 3E there were lots of DMs who house-ruled you couldn't take levels in more than one prestige class. I didn't, but looking at some of the weird character builds I've seen on Internet boards, I can understand why.
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5 years ago ::
Mar 24, 2008 - 10:56AM
#109
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Date Joined:
Feb 23, 2006
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I will tell you what I'm disappointed in. The fact that 90-95% of the spells were removed from the game and that spell casters get automatic spells as they go up in levels.
One thing I hate about warcraft is that the spells are just so small in number.
D&D seems to also be going that route.
After a couple decades of having hundreds of spells to customize your character... we're down to 5% of that. So it seems by what previews have been released.
To see my campaign world visit http://dnd.chrisnye.net My music -> www.myspace.com/Incarna My music videos -> www.youtube.com/Auticusx
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5 years ago ::
Mar 24, 2008 - 12:12PM
#110
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Date Joined:
Apr 25, 2004
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I will tell you what I'm disappointed in. The fact that 90-95% of the spells were removed from the game and that spell casters get automatic spells as they go up in levels. What 'fact' would that be?
After a couple decades of having hundreds of spells to customize your character... we're down to 5% of that. So it seems by what previews have been released. What 'fact' would that be? The single page-spread shown on D&D Experience with wizard powers? Is that your 'facts'? Or the level 1 wizard delve character? (Gee, and there I thought the 4E wizard had more spells than it's 3E equivalent...)
I have no idea how you arrived at this 5% number. Would you care to elaborate?
Do you realize that every class will get unique powers and no longer share a common list? (spells are just what wizard powers are called) You also remember that 4E has 30 power levels instead of 9 (or 10, if counting level 0 spells)?
Finally, even if the game started off with a lower number of powers than it started with in 3E (well, it DOES start with a lower number of classes, so...), how long do you figure it will take till we have an equal number?
I'll refrain from additional comments until you've posted your 'facts'.
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