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5 years ago  ::  Mar 10, 2008 - 8:45PM #31
Wronghead
Date Joined: Feb 25, 2008
Posts: 32
I have seen mention that there will be no more magic shops by default because the players will be expected to make their own gear if they want custom stuff. It was also said that the XP penalty for making magic items has been removed and that making your own stuff is how you spend your gold now.
(http://www.aintitcool.com/node/35799)

So, from this I think we can assume one of a few possibilies:
1. This dude doesn't know what the hell he is talking about
2. Crafting is a feat
3 Crafting is a feat and a skill (possibly as a package, Craft Magic Arms and Armor feat + the Craft: Armor skill)

There are a limited selection of basic skills for the roll-out classes. This does in no way preclude the addition of skills via other means. When they add the bard (for instance) they may yet add bardic lore and perform as skills. I am guessing that this is simply their way of simplifying and decluttering the character sheet. Specialized skills will probably just be written in as the appropriate feats are taken.
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5 years ago  ::  Mar 11, 2008 - 5:11AM #32
Ztyx
Date Joined: Jan 23, 2004
Posts: 387

Wronghead wrote:

I have seen mention that there will be no more magic shops by default because the players will be expected to make their own gear if they want custom stuff. It was also said that the XP penalty for making magic items has been removed and that making your own stuff is how you spend your gold now.
(http://www.aintitcool.com/node/35799)

So, from this I think we can assume one of a few possibilies:
1. This dude doesn't know what the hell he is talking about
2. Crafting is a feat
3 Crafting is a feat and a skill (possibly as a package, Craft Magic Arms and Armor feat + the Craft: Armor skill)

There are a limited selection of basic skills for the roll-out classes. This does in no way preclude the addition of skills via other means. When they add the bard (for instance) they may yet add bardic lore and perform as skills. I am guessing that this is simply their way of simplifying and decluttering the character sheet. Specialized skills will probably just be written in as the appropriate feats are taken.


Or making magical items is a ritual, as mentioned several times in the forums, and crafting items is as irrelevant as skill in tap-dancing was in the first edition. Greedy adventurers wanting to craft for profit can either be told that "they break even" or be dragged off to adventure before they are done

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5 years ago  ::  Mar 11, 2008 - 5:18AM #33
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,483

Wronghead wrote:

3 Crafting is a feat and a skill (possibly as a package, Craft Magic Arms and Armor feat + the Craft: Armor skill)


There are no crafting Skills in 4th Ed.

And it is highly doubtful that there are crafting Feats as well.

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