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6 years ago  ::  Sep 03, 2007 - 7:20PM #1171
Starcloud
Date Joined: May 1, 2006
Posts: 419

nwgamer wrote:

99% of the gamers I know HATE the size/shape of the SWSE rulebook.


I disliked the size and shape of the SWSE rulebook too. At first.

Then I started actually carrying it around, reading it while at a table, reading it in a chair...

It actually handles and reads better than my RCR "standard format" book. It lies open to the page I want when on a table; that's something the "standard format" book has serious problems doing.

That said, I doubt very much that the 9x9 format is going to be used for the 4th Edition.

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6 years ago  ::  Sep 03, 2007 - 8:15PM #1172
Zyrusticae
Date Joined: Apr 20, 2006
Posts: 468
99% of the gamers you know? Wait, so you know 100 gamers, and only one of them likes the size and shape of the SWSE rulebook? Heh-heh-heh.

Either way, I personally adore the new size. It's very 'cute', I would say, and visually appealing, as well as functional.

Of course, that complaint is entirely moot when you look at the proposed 4e book covers. The size is clearly not going to change for 4e.
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6 years ago  ::  Sep 03, 2007 - 9:11PM #1173
JulianLasher
Date Joined: Sep 3, 2007
Posts: 8
Having been a DM since the onset of the 2nd addition, having lived through 3.0 then the quick, or so it seemed, turn around to 3.5, I am lookng forward to the new addtion.
I also play the SW RPG and recently picked up the 4th addition for that system. As soon as I read it I knew that a new addition for D&D was coming.
If you want a preview of the 4th edition go to your local comic shop and peruse it. While of course it is a different setting the concepts will probably be the same.
Three actions to a round, Standard, Move, and Swift. The elimination of saving throws. Streamlined skills that most can used untrained but better if you are trained. More emphasis on feats. I would also not be surprised if they eleminated multiple attacks unless you have a feat. All in all I think, as do my players, the system is better.
I am curious how magic will work.
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6 years ago  ::  Sep 04, 2007 - 2:03AM #1174
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,483

Zyrusticae wrote:

Of course, that complaint is entirely moot when you look at the proposed 4e book covers. The size is clearly not going to change for 4e.


I think it has been confirmed somewhere over on Enworld that the 4th edition books will remain the same size as 3rd edition.

But I do have to agree with some of the other posters on this thread that once you get used to the shape of the Saga book, it's quite snazzy and rests comfortably anywhere.

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6 years ago  ::  Sep 04, 2007 - 3:46AM #1175
Lord_of_the_Seven_Towers
Date Joined: Jul 26, 2002
Posts: 67
I have a quick point to make about magic items, where are they going to be?

From the PHB press sheet:

"The Player’s Handbook® features a new cover design, a fresh new page layout, new character options, new magic items, and new rules that facilitate faster and more exciting gameplay from level 1 to level 30."

From a recent interview with Bruce Cordell,

"Q: Generally, what's in the DMG?
A: Like what's in the DMG now... Magic items."

So where are they? Or are they in both?

Its worth pointing out that 3.5 PHB is 320 pages, and 4.0 is going to be 288.
While the 3.5 DMG is also 320, but the 4.0 is going to be 224

If they're shaving 100 pages from the DMG, maybe the magic items will be in the PHB?

Quick Edit:

I just read a post about 20 pages back by 'RunReallyFast', who said,

"First, I would split the magic items into two groups, those that are generally useful to adventurers, and those that are not. I would put the first group into the PH for the easy reference of players considering a purchase."

This seems to make sense to me. I would like to see 4.0 take more of an approach of: you find treasure and buy magic items rather than relying on 'drops'. Extend the equipment chapter to include magic items that are commonly purchasable from magic stores (Armour, Weapons, Rings, Scrolls, Potions, Wands, Staffs and a greatly cut down section of wondrous items).

Then stick some more unusual items (like most of the Wondrous items that don't see common use, but are still worth keeping) and the relics in to the DMG, so they can be dropped in to campaigns as oddities for little side stories.
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6 years ago  ::  Sep 04, 2007 - 4:38AM #1176
Rajaat
Date Joined: Dec 14, 2006
Posts: 190

nwgamer wrote:

What do YOU consider to be a "fluff" skill? A good ROLE-player uses all his skills, including Perform and Profession (if they've taken them).


It's not what I call "fluff" skills, but what others call them.
I am in favour of using all skills, and I am for good Role Playing too.

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6 years ago  ::  Sep 04, 2007 - 4:43AM #1177
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

JulianLasher wrote:

[...]
Three actions to a round, Standard, Move, and Swift. The elimination of saving throws. [...]


Elimination of saving throws??? Could you please elaborate on that? What's wrong with saving throws to resist certain effects?

Don't tell me you want eg Phantasmal Killer or other effects to automatically succeed, do you (apart from the SR check)?

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6 years ago  ::  Sep 04, 2007 - 4:47AM #1178
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,483

TiTi____ wrote:

Elimination of saving throws??? Could you please elaborate on that? What's wrong with saving throws to resist certain effects?


Saving throws will now be static numbers such as Fort 23, and a fireball would look more like "magic check +7", instead of "DC 17".

It just puts the action in the aggressor's hands – more proactive.

This all stems from the original variant in UA.

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6 years ago  ::  Sep 04, 2007 - 11:19AM #1179
JulianLasher
Date Joined: Sep 3, 2007
Posts: 8

Steely_Dan wrote:

Saving throws will now be static numbers such as Fort 23, and a fireball would look more like "magic check +7", instead of "DC 17".

It just puts the action in the aggressor's hands – more proactive.

This all stems from the original variant in UA.


That is exactly right.  Instead of having saving throws it will be a set of defenses.  Fort, Will, Reflex.
Reflex used against being attacked by physical damage i.e. a sword.  Will would be resistant to mind attacks and the such.  Fort would resistant to enviroment, poisons, gases etc...
I am sure there will be class bonuses when you shape your character.  It is a matter of over coming the defenses instead of getting a great roll and being able to find that pocket in a fireball for saving throws. 
One of the things I noticed that I liked a lot in the new Star Wars system is skills depend on level. 
The formula breaks down like this: 1/2 level (rounded down) + ability modifier + 5 if trained + 1d20. 
So a third level mage trained in use magic, with a 16 intellegence would be 1d20+1(level) +3 (int modifier) +5 for training= 1d20+9
This is just a guess not having seen the new system but it seems that the games will not stray too far from each other.

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6 years ago  ::  Sep 04, 2007 - 12:03PM #1180
Trixten_The_Kender
Date Joined: Jun 17, 2004
Posts: 121
So, if what I am seeing is correct, a saving throw will be static like armor class? A set number instead of a roll, plus a set number?
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