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6 years ago  ::  Aug 14, 2007 - 11:10AM #1
Gamer_Zer0
Date Joined: Apr 17, 2007
Posts: 1,322
Here’s the thread to share thoughts about the 4E Player’s Handbook, 4E Dungeon Master’s Guide, and 4E Monster Manual.
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6 years ago  ::  Aug 15, 2007 - 7:22PM #2
Commissar
Date Joined: Jan 22, 2006
Posts: 267
I hope that 4E will move back toward the sensibilities that made 1E and Classic such great, enduring games.
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6 years ago  ::  Aug 15, 2007 - 7:26PM #3
Einvaldurinn_mikli
Date Joined: Jan 23, 2006
Posts: 121
So um, what exactly is this? Did I miss the announcement or something?
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6 years ago  ::  Aug 15, 2007 - 7:28PM #4
Aseran
Date Joined: Apr 12, 2007
Posts: 147
Well, what of our feedback is really going to matter here?

What I want? I want a system that preserves the motifs, mythology, and basic concept behind Dungeons & Dragons, but is actually good for real roleplaying as well as the hack-and-slash style other people prefer.

That's the kind of core ruleset I'm after. If that means ditching character classes for the sake of greater customization, so be it. If that means dropping "social" skills for characters to encourage people to actually play their roles, so be it as well.

But we'll get only what they give us, I'm afraid. Let's hope they've been listening to the vibe over the years.
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6 years ago  ::  Aug 15, 2007 - 7:28PM #5
Winter_Ayars
Date Joined: Feb 16, 2003
Posts: 151

Commissar wrote:

I hope that 4E will move back toward the sensibilities that made 1E and Classic such great, enduring games.


I, for one, hope they don't move backwards. We already have a 1e, for crying out loud. I'd like to see them lose some of the chaff from 3e, but that's different than moving back to 1e.

I hope they move D&D forward with 4e.

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6 years ago  ::  Aug 15, 2007 - 7:30PM #6
catsclaw227
Date Joined: Mar 2, 2004
Posts: 5
Are there any dates set on when the core books will be available?
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6 years ago  ::  Aug 15, 2007 - 7:33PM #7
Commissar
Date Joined: Jan 22, 2006
Posts: 267
I personally would prefer if skills and feats were disentangled from the core mechanics, and relegated to "optional" status.

Let's get back to some good old fashioned Gygax. Fast prep, fast play... just spelunking, looting and slaying.

Although I don't buy 3E stuff, they got the names right on the recent products: "expedition". That's what the game is about!
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6 years ago  ::  Aug 15, 2007 - 7:35PM #8
caeruleus
Date Joined: Jul 2, 2003
Posts: 753

Commissar wrote:

I personally would prefer if skills and feats were disentangled from the core mechanics, and relegated to "optional" status.


You know, something I liked about 2e was that the core books had optional rules (nonweapon proficiencies, detailed encumberance, certain classes, etc). Of course, that means the game needs to be balanced whether or not you use the optional rules.

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6 years ago  ::  Aug 15, 2007 - 7:36PM #9
SoulCatcher78
Date Joined: Jun 24, 2007
Posts: 478
Without going into too much detail (which might or might not be possible at this point), how different/compatible will the core ruleset be *i.e. will it resemble SWSE or something completely different, 1E for instance?*?

I would like to see something moving backward to a faster set up and play game (C&C) rather than more bulky *what do you mean the batteries in the calculator are dead again?* rule set.
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6 years ago  ::  Aug 15, 2007 - 7:36PM #10
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

catsclaw227 wrote:

Are there any dates set on when the core books will be available?


I suspect we'll find out when the timer runs out. I don't think this section of the message boards is even supposed to be public; note which section it's under.

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