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5 years ago ::
Feb 27, 2008 - 12:10AM
#121
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Date Joined:
Aug 15, 2005
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The 3.X crit system is terrible. You roll a 20 on your attack, but you get a 2 on your confirmation, so you get nothing. Alternatively, you roll a 20 on your attack, you make your confirmation and then you roll a 1 on your damage. It's like getting kicked in the balls.
At least with maximum damage on a 20, you always get something good. Wasn't there an article that said that some weapons had additional effects on a natural 20 too? You roll a 20 on your attack, but you get a 2 on your confirmation. So you merely hit the guy normally, not nothing. You roll a 20 on your attack, you make the confirmation, and you roll 2dx for damage. So 1 + another dx.
And if you use houserules like me, here are mine: All Critical Threats = auto hit Critical Confirmation made = critical hit
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5 years ago ::
Feb 27, 2008 - 5:43AM
#122
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Date Joined:
Aug 17, 2007
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Yeah, but you still have the opportunity to do a "critical" but end up doing very little damage. Thus you do get kicked in the balls in some instances.
It ends up not making much sense and being a big let down. It may not happen a lot in the scheme of things but the way they are doing it now makes a critical something to get excited about on a consistent basis.
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5 years ago ::
Feb 27, 2008 - 11:21AM
#123
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Date Joined:
Sep 18, 2005
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I don't know that much about the new system for crits except about the max damage part.
I think it makes perfect sense. It is called max damage after all. If a longsword has damage of 1d8, the most that sword can inflict is 8.
Now I'm assuming that character feats, skills, and/or powers will allow this crit to be worth more. However this is based on the character's great skill not the weapon. I like this a lot.
Also it seems there will be high crit weapons, maybe great axe or polearms? This represents that this type of weapon could be used by an unskilled person to hit for a tremendous amount of damage above and beyond the normal range on a very lucky hit
I think it will work very well. I hate the confirmation roll. I never used it at all.
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5 years ago ::
Feb 27, 2008 - 7:39PM
#124
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Date Joined:
Aug 30, 2007
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I don't know that much about the new system for crits except about the max damage part.
I think it makes perfect sense. It is called max damage after all. If a longsword has damage of 1d8, the most that sword can inflict is 8.
Now I'm assuming that character feats, skills, and/or powers will allow this crit to be worth more. However this is based on the character's great skill not the weapon. I like this a lot.
Also it seems there will be high crit weapons, maybe great axe or polearms? This represents that this type of weapon could be used by an unskilled person to hit for a tremendous amount of damage above and beyond the normal range on a very lucky hit
I think it will work very well. I hate the confirmation roll. I never used it at all. Yes, but max damage (IMO) should be max for a normal hit. Now I understand getting rid of the multipliers, but I would like to see weapons get a damage bonus (like +2 for x2 weapons, +4 or 5 for x3 weapons, etc). Doesn't have to be huge, just push it a little beyond what you could roll for a normal hit. So far, it looks like High Critical weapons will add 1d6 to the crit dmg, but in a system that's supposed to be streamlined, it makes a lot more sense to add a fixed number instead of another die to roll.
BTW, I also despised confirmation rolls. I didn't use them very long, just went back to PO: Combat and Tactics where the initial attack roll had to beat the target's AC by a set amount (5 I think, could be wrong, I use 2 now) instead (avoids the problem of if you only hit on a 20, every hit becomes a crit, which the confirmation roll was originally introduced to solve).
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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