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Switch to Forum Live View Design & Development: Death and Dying
5 years ago  ::  Feb 11, 2008 - 8:24AM #151
Bleach
Date Joined: Oct 19, 2007
Posts: 1,056

Ludanto wrote:

Could be. I suspect that it might be more like

"Petrify: 15 Ongoing Petrification Damage + Slowed (or something)"

With the character only being "turned to stone" if he runs out of HPs.

Maybe.


Makes sense if it is somewhat similar. Remember the 1st cartoon with the beholder interview? The reporter got turned to stone over time.

Just like how we imagine it, thus I think we can confirm that petrification works similar to the 3 strikes you're out rule.

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5 years ago  ::  Feb 11, 2008 - 8:53AM #152
eleran
Date Joined: Jul 26, 2003
Posts: 519
You think maybe the mechanic will be;

1-9 take the continuing effect damage
10-19 nothing happens
20 effect ends

??
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5 years ago  ::  Feb 11, 2008 - 9:53AM #153
Vegabond
Date Joined: Jul 26, 2001
Posts: 71
I used these rules in my Castles & Crusades campaign this last weekend and it was awesome. The party underestimated the number of kobolds held up in this cave complex they were exploring.

As the party got somewhat strung out. Three PC's went down during the fight. The first one rolled a 1 so he died instantly, the second one fell into a river and eventually (6 or so rounds) drowned downstream, and the last one rolled a 20. He awoke in the dark weak from blood loss only to be skewered by kobolds that had surrounded him while he was passed out (also about 6 rounds).

In all the players really liked the new dying rules and we're going to encorporate them into our 3e game too. It was always a tense moment when the stabalize roll came around.
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5 years ago  ::  Feb 11, 2008 - 10:12AM #154
eleran
Date Joined: Jul 26, 2003
Posts: 519

Vegabond wrote:

I used these rules in my Castles & Crusades campaign this last weekend and it was awesome. The party underestimated the number of kobolds held up in this cave complex they were exploring.

As the party got somewhat strung out. Three PC's went down during the fight. The first one rolled a 1 so he died instantly, the second one fell into a river and eventually (6 or so rounds) drowned downstream, and the last one rolled a 20. He awoke in the dark weak from blood loss only to be skewered by kobolds that had surrounded him while he was passed out (also about 6 rounds).

In all the players really liked the new dying rules and we're going to encorporate them into our 3e game too. It was always a tense moment when the stabalize roll came around.


Didn't you even try the suggested rule as written? A 1 does not = instant death in the suggested house rule.

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5 years ago  ::  Feb 11, 2008 - 10:17AM #155
Ludanto
Date Joined: Aug 16, 2007
Posts: 918

Bleach wrote:

Makes sense if it is somewhat similar. Remember the 1st cartoon with the beholder interview? The reporter got turned to stone over time.

Just like how we imagine it, thus I think we can confirm that petrification works similar to the 3 strikes you're out rule.


Maybe, but that still feels pretty much like "save or die" to me, just slightly slower. It could work that way, and if it does, that's how I'll play it. It's just not my first choice.

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5 years ago  ::  Feb 11, 2008 - 10:18AM #156
Ludanto
Date Joined: Aug 16, 2007
Posts: 918

eleran wrote:

You think maybe the mechanic will be;

1-9 take the continuing effect damage
10-19 nothing happens
20 effect ends

??


Actually, I was thinking:

1-9 take the continuing effect damage
10-19 effect ends
20 ALL effects end

similar to the DDM saves rule.

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5 years ago  ::  Feb 12, 2008 - 6:47AM #157
Bobson
Date Joined: Apr 8, 2007
Posts: 134

Ludanto wrote:

Maybe, but that still feels pretty much like "save or die" to me, just slightly slower. It could work that way, and if it does, that's how I'll play it. It's just not my first choice.


It gives the rest of the party a chance to negate the condition before death. Rather than "Oops, you're dead, too bad.", it's "Quick, shove a stone to flesh potion down his throat!"

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5 years ago  ::  Feb 12, 2008 - 7:00AM #158
Ludanto
Date Joined: Aug 16, 2007
Posts: 918

Bobson wrote:

It gives the rest of the party a chance to negate the condition before death. Rather than "Oops, you're dead, too bad.", it's "Quick, shove a stone to flesh potion down his throat!"


Like I said, I'll happily play it that way if that's the way it goes. It just seems like an end run around HPs, though.

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5 years ago  ::  Feb 15, 2008 - 4:54PM #159
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Ludanto wrote:

Actually, I was thinking:

1-9 take the continuing effect damage
10-19 effect ends
20 ALL effects end

similar to the DDM saves rule.


Most likely it will follow the negative HP format, where 1-9 is get worse, 10-19 is stay the same, and 20 is get better. I can see the 3 strikes rule applied to other status effects:

Petrification--1-9 harden more, 10-19 stay stone, 20 shake it off, 3 1-9s and you're completely stone

Poison--1-9 weaken more, 10-19 stay poisoned, 20 shake it off, 3 1-9s and you're unconscious

Etc.

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5 years ago  ::  Feb 15, 2008 - 8:40PM #160
Ludanto
Date Joined: Aug 16, 2007
Posts: 918

Eldritch_Lord wrote:

Most likely it will follow the negative HP format, where 1-9 is get worse, 10-19 is stay the same, and 20 is get better. I can see the 3 strikes rule applied to other status effects:

Petrification--1-9 harden more, 10-19 stay stone, 20 shake it off, 3 1-9s and you're completely stone

Poison--1-9 weaken more, 10-19 stay poisoned, 20 shake it off, 3 1-9s and you're unconscious

Etc.


Well we already know that's not how poison works. Poison does hit point damage, and I really suspect that petrification will as well. Hit points are too important an aspect of the game to just bypass like that. Plus it totally screws with the balance. Using the "three strike" method means that you could petrify a pit fiend, and if he gets a couple of bad rolls afterward (he only gets a +2) then he's just dead. That's only marginally better than a save-or-die. It's, as I've said before, "save-or-save-or-save or die".

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