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6 years ago ::
Sep 08, 2007 - 8:12AM
#1
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Googled through the forums and couldn't find any topics on it, and as an European i am almost obliged by law to mention it :D The question is, what sort of measurements might we expect to find in 4E? in my opinion there are three options,
- A. imperial
- B. metric
- C. both
- D. Squares/generic units (new option)
A is probably the most likely choice, since its an American game and America is one of the 3 remaining countries in the world who has not officially gone over to metric yet(along with Liberia and Myanmar). And since i don't have any market data which proves that the US is the biggest market for d&d i can assume thats where they are making most of their money(though i bet Europe is a close second). B would have been very nice, but i cannot imagine the amount of angry Americans that it would have spawned. Then again, if we are to believe in some stereotypes, most D&D players might be the type that organizes groups and meetings for metric in universities. C is a good compromise in my opinion, though it might cause more room to be spent. but WotC have said that the design of the new books will be more open than the last ones, so there might be room to squeeze it in. Then again, it can clutter up the design alot when every time movement is mentioned, you need to write 5f/2m or 1mile/1.609KM. personally i could go for both B and C, but i am not the majority, so it would be interesting to hear people's opinions on this topic... edit: as D, squares, has been added, i probably have to say something about that as well. basically if everything in the new 4e books uses squares as the generic measurement of anything range-related in combat, people could use whatever measurement they feel like on these squares and it wouldn't be a problem. dragons fire breath has 12 squares range? thats 24 meters or 60 feet. fighter usually moves 6 squares, but with armor he would only move 4. wizards magic missile can reach out to 5-6 squares if he is very low-lvl. it would also make the game easier to play on a battlemap, as you would not need to recalculate ranges before you start moving around the map. i think this might be the best option as of yet.
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6 years ago ::
Sep 08, 2007 - 8:33AM
#2
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Date Joined:
Jun 15, 2006
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In my land we use the metric system too.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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6 years ago ::
Sep 08, 2007 - 9:06AM
#3
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Date Joined:
Mar 19, 2001
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Let me take you back to GenCon in 1988. In a seminar hall Jon Pickens and Dave Cook are answering questions about the upcoming 2nd edition of AD&D. Dave has just been talking about how they are getting rid of the strange scale inches for movement distances and will be using real measurements.
Suddenly a lone european asks the unthinkable - "Will you be using meters then?". Shocked silence. Every head is turned to see who this heretic is. Jon Pickens laughs it off and everything returns to normal.
Even now, nineteen years later, I'm afraid your question will get a similar response as mine got then.
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6 years ago ::
Sep 08, 2007 - 9:07AM
#4
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Date Joined:
Aug 25, 2007
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I wouldn't have a problem with any of the options since the metrics used would probably just be distance in meters and weight in kilograms. I know a meter is roughly 3.25 feet and a killogram is roughly 2.2 pounds.(thank you hero system).
I don't think using both would take up much room. First off there describing distance in squares, so only once do they have to say 1 square equals X feet and Y meters. And 2nd for weight that is in the equipment charts where there has always been plenty of dead space where they could fit additional columns.
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6 years ago ::
Sep 08, 2007 - 9:09AM
#5
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Date Joined:
Aug 25, 2007
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Let me take you back to GenCon in 1988. In a seminar hall Jon Pickens and Dave Cook are answering questions about the upcoming 2nd edition of AD&D. Dave has just been talking about how they are getting rid of the strange scale inches for movement distances and will be using real measurements.
Suddenly a lone european asks the unthinkable - "Will you be using meters then?". Shocked silence. Every head is turned to see who this heretic is. Jon Pickens laughs it off and everything returns to normal.
Even now, nineteen years later, I'm afraid your question will get a similar response as mine got then. It would of been better if the response had been. "I said Real measurements"
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6 years ago ::
Sep 08, 2007 - 9:10AM
#6
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Date Joined:
Mar 19, 2001
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It would of been better if the response had been. "I said Real measurements" :P
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6 years ago ::
Sep 08, 2007 - 9:59AM
#7
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hehe, since i was only 3 years old at that time i guess i missed that opportunity. i believe though that people are a bit more aware and neutral towards metric now than what they were back then.
one thing that might work for us though is the Star-Wars rpg's, as i think that they have been in metric for a while. maybe they used that to measure how the fans would react to it if implemented in 4e?
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6 years ago ::
Sep 08, 2007 - 10:23AM
#8
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Date Joined:
Aug 10, 2009
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I seem to recall reading somewhere that non-English versions of 3.X use metric units, but I've never seen a copy myself. Unfortunately for the majority of the planet's population, though, I've seen no sign that 4E will renounce the American predilection for imperial units in the English text.
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6 years ago ::
Sep 08, 2007 - 10:24AM
#9
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Date Joined:
Apr 28, 2007
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hehe, since i was only 3 years old at that time i guess i missed that opportunity. i believe though that people are a bit more aware and neutral towards metric now than what they were back then.
one thing that might work for us though is the Star-Wars rpg's, as i think that they have been in metric for a while. maybe they used that to measure how the fans would react to it if implemented in 4e? If the U.S. ever converts to the metric system officially, I'd love for the game to use metrics. Until then, I am quite content with our "Imperial" measurements: feet and inches and pounds, oh my.
Tee-hee Tee-hee Tee-hee Tee-hee I am your quiet voice of reason. Tee-hee Tee-hee Tee-hee Tee-hee Tee-hee
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6 years ago ::
Sep 08, 2007 - 10:24AM
#10
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Date Joined:
Oct 26, 2006
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imperial measurements sounds more fantasy-like than metric. Of course, it's a bit of a nuisance if you have to translate the distances to 90% of your players.
Lands of the Barbarian Kings Campaign Setting - http://barbaripedia.eu
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