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6 years ago  ::  Sep 09, 2007 - 6:11AM #51
OnslaughtIT
Date Joined: Dec 4, 2004
Posts: 69

Snarls_at_Fleas wrote:

Russian PHB (the only book we have in Russian ) uses imperial system and has a quick conversion table. That's fine for me. Fantasy characters should be talking in feets and miles, save kilometers and meters for Sci-fi.


Brazilian PHB also use metric. Which has a interesting thing: metric users are(or should be) used to fractions. So the 5-foot step is a 1,5-meter step according to Devir, which is the publisher of the Brazilian version of D&D. But when WotC published the article Going Metric the 5-foot step became 2-meter step... not a few people started to make rants about it.. fun time it was (since I'm studding to become an engineer, I'm quite comfortable with fractions/numbers... anyway, most people I know are).

I wonder: If WotC use SI in 4e, will they use fractional numbers (even if only 0,5 or 0,25 to make things easier)?

Dealing with wieght and volume is a different story, but as long as we are just dealing with distance primarly it isnt too big a deal.


I know how it feets. I have no idea what an ounce is.

It's scientific. Anyway, that aside, it(the "foot") has since been standardized and defined as, yes, 12 inches. While the roots may have been based on the situations you described, it is no longer a measure of such. Any corresponding values there now would be coincidence.


Agreed. But it's bizarre nonetheless. I mean: the base of the value isn't the King XYZ's foot... but it's a non-sense fraction of the actual measure (meter).

The "non-sense fraction" was, probably, based on a conversion of the meter to the most known value of foot or the value of foot by the time the metric system was created. This is logical for me, at least.

(hehe, one example i like. 'puta' would be 'The pillow' in my language. funny how things works now and then).


What is your mother language, again O_o?

funny how things works now and then


It's fun how 'banana' is 'banana' on most languages around the world... weired.

Everyone should be able to understand peoples feelings about measurements that we might understand but not really have any experience with.


Agreed

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6 years ago  ::  Sep 09, 2007 - 7:54AM #52
duke_Qa
Date Joined: May 6, 2005
Posts: 287

Onslaught]So the 5-foot step is a 1,5-meter step according to Devir, which is the publisher of the Brazilian version of D&D. But when WotC published the article Going Metric the 5-foot step became 2-meter step... not a few people started to make rants about it.. fun time it was


hehe, there we have a gameplay vs realism glitch in my opinion. 5 foots are closer to 1.5 meters, but 1.5 is alot more annoying to multiply than 2 meters, and from a game-design point of view i rather would have gone for the 2 meters than the 1.5 to ease calculation.
1.5, 3, 4.5, 6, 7.5, 9, 10.5, 12. that took me like 30 seconds to write.
2,4,6,8,10,12 took me about 6 seconds

So the 5-foot step is a 1,5-meter step according to Devir, which is the publisher of the Brazilian version of D&D. But when WotC published the article Going Metric the 5-foot step became 2-meter step... not a few people started to make rants about it.. fun time it was[/quote]
hehe, there we have a gameplay vs realism glitch in my opinion. 5 foots are closer to 1.5 meters, but 1.5 is alot more annoying to multiply than 2 meters, and from a game-design point of view i rather would have gone for the 2 meters than the 1.5 to ease calculation.
1.5, 3, 4.5, 6, 7.5, 9, 10.5, 12. that took me like 30 seconds to write.
2,4,6,8,10,12 took me about 6 seconds

Onslaught]I know how it feets. I have no idea what an ounce is.


hehehe, absolutely true. one kilogram is proximately two pounds, that i know. then i know a thousand grams is one kilo, but i have no clue what the equivalent in imperial would be. luckily i rarely if ever need to worry about such measurements as much as feet and yards and the likes.

I know how it feets. I have no idea what an ounce is.[/quote]
hehehe, absolutely true. one kilogram is proximately two pounds, that i know. then i know a thousand grams is one kilo, but i have no clue what the equivalent in imperial would be. luckily i rarely if ever need to worry about such measurements as much as feet and yards and the likes.

Onslaught]What is your mother language, again O_o?


Norwegian, but theres only 5 millions of us(but the Scandinavian countries have relatively small differences in languages so i could claim 19 millions would use that word in that fashion :p)

What is your mother language, again O_o?[/quote]
Norwegian, but theres only 5 millions of us(but the Scandinavian countries have relatively small differences in languages so i could claim 19 millions would use that word in that fashion :p)

Onslaught]It's fun how 'banana' is 'banana' on most languages around the world... weired.


well that probably comes with that its a pretty original sound that was used on a tropical fruit that wasn't globally familiar before ships started to cross the seas. if it was all over the world before you would have had alot of other words for it as cultures would invent their own words for the wrote:

It's fun how 'banana' is 'banana' on most languages around the world... weired.[/quote]
well that probably comes with that its a pretty original sound that was used on a tropical fruit that wasn't globally familiar before ships started to cross the seas. if it was all over the world before you would have had alot of other words for it as cultures would invent their own words for the fruit.

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6 years ago  ::  Sep 09, 2007 - 8:23AM #53
Eater_of_souls
Date Joined: Jun 27, 2007
Posts: 80
What they should do is to use both measurements ie. 1ft(33.5cm), 2ft(67cm),3ft(100.5cm) and preferably round the figures a bit. :p
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6 years ago  ::  Sep 09, 2007 - 8:25AM #54
Oldtimer
Date Joined: Mar 19, 2001
Posts: 157

duke_Qa wrote:

hehe, there we have a gameplay vs realism glitch in my opinion. 5 foots are closer to 1.5 meters, but 1.5 is alot more annoying to multiply than 2 meters, and from a game-design point of view i rather would have gone for the 2 meters than the 1.5 to ease calculation.
1.5, 3, 4.5, 6, 7.5, 9, 10.5, 12. that took me like 30 seconds to write.
2,4,6,8,10,12 took me about 6 seconds


Here you are touching on one of the really troublesome issues with non-metric measurements. Take something like the Close range of spells: it's 25 ft. + 5 ft./2 levels. Translate it literally and it becomes 7.5 meter + 1.5 meter/2 levels. So my 13th level caster has a range of...

Horrible!

But if you do 5 ft. = 2 meter you get into a lot of strangeness when you come into contact with real things. My 5 ft. elf is now 2 meter tall? Everything has suddenly expanded 33% in the whole universe.

Not nice!

And this is where the real problem lies with dual-statting. Either the metric values are way off (like in those horrible "Going Metric" articles) or you get very uncomfortable numbers to handle. If you want both manageble and correct metric values, you need to design metric measurements into the game from the start. If you want both US and metric measurements (that really works) you need to design the measurements twice.

Adding metric values as an after-thought is like putting pointy ears on a human and claiming it's an elf.

P.S. I thought it was called "pute" in norwegian? And it would be "kudde" in swedish and "pude" in danish, so I guess it's only 5 million after all. :D

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6 years ago  ::  Sep 09, 2007 - 9:44AM #55
duke_Qa
Date Joined: May 6, 2005
Posts: 287

Oldtimer]But if you do 5 ft. = 2 meter you get into a lot of strangeness when you come into contact with real things. My 5 ft. elf is now 2 meter tall? Everything has suddenly expanded 33% in the whole universe.

Not nice!

And this is where the real problem lies with dual-statting. Either the metric values are way off (like in those horrible "Going Metric" articles) or you get very uncomfortable numbers to handle. If you want both manageble and correct metric values, you need to design metric measurements into the game from the start. If you want both US and metric measurements (that really works) you need to design the measurements twice.


hmm, plenty of wisdom here. though i wouldnt worry too much about directly translating the height of characters to follow the square-system that you use to figure out where you are standing during battles. i've never had any use for those measures and i usually have written those numbers in metric because it makes more sense to me than 5'2".
Where in the game do you need to worry about your random height? if you are medium you are medium! :p

the main problem with metric is in movement and range of attacks and reach(if there is reach in 4e). anything else is in my opinion stuff that already works fine with metric because it has no effect on gameplay.

naturally, if you go over to metric and worry about gameplay, you get 33% more movement and range on stuff. But i don't see the big problem besides that we 'metric people' get bigger fights than 'imperial people'.
As long as you are consistent and don't jump between imperial and metric, there will be no difference in our battles... there will be a eyeballing difference in how we imagine things happen, but its not a showstopper.

But if you do 5 ft. = 2 meter you get into a lot of strangeness when you come into contact with real things. My 5 ft. elf is now 2 meter tall? Everything has suddenly expanded 33% in the whole universe.

Not nice!

And this is where the real problem lies with dual-statting. Either the metric values are way off (like in those horrible "Going Metric" articles) or you get very uncomfortable numbers to handle. If you want both manageble and correct metric values, you need to design metric measurements into the game from the start. If you want both US and metric measurements (that really works) you need to design the measurements twice.[/quote]
hmm, plenty of wisdom here. though i wouldnt worry too much about directly translating the height of characters to follow the square-system that you use to figure out where you are standing during battles. i've never had any use for those measures and i usually have written those numbers in metric because it makes more sense to me than 5'2".
Where in the game do you need to worry about your random height? if you are medium you are medium! :p

the main problem with metric is in movement and range of attacks and reach(if there is reach in 4e). anything else is in my opinion stuff that already works fine with metric because it has no effect on gameplay.

naturally, if you go over to metric and worry about gameplay, you get 33% more movement and range on stuff. But i don't see the big problem besides that we 'metric people' get bigger fights than 'imperial people'.
As long as you are consistent and don't jump between imperial and metric, there will be no difference in our battles... there will be a eyeballing difference in how we imagine things happen, but its not a showstopper.

Oldtimer]Adding metric values as an after-thought is like putting pointy ears on a human and claiming it's an elf.


true, but only if you put one small true elf next to the higher human with pointy ears. for those who only have seen the human with pointy-ears, its an elf.
It's a bit like those tribesmen in the jungles who came out to the open plains and saw a rhino in the distance, and thought it was a insect right in front of him because he never has seen such open fields in his life.

as long as you have only one point of reference, it won't be annoying. but it is vital as you say that its not just an afterthought.

Adding metric values as an after-thought is like putting pointy ears on a human and claiming it's an elf.[/quote]
true, but only if you put one small true elf next to the higher human with pointy ears. for those who only have seen the human with pointy-ears, its an elf.
It's a bit like those tribesmen in the jungles who came out to the open plains and saw a rhino in the distance, and thought it was a insect right in front of him because he never has seen such open fields in his life.

as long as you have only one point of reference, it won't be annoying. but it is vital as you say that its not just an afterthought.

Oldtimer]P.S. I thought it was called "pute" in norwegian? And it would be "kudde" in swedish and "pude" in danish, so I guess it's only 5 million after all.


bah! damn you for messing up my plans to spread the image of the united Scandinavian hordes! the barbarians who use prostitutes as pillows and generally are up to no good.

the ending varies from E and A, but as i said, 'The pillow'= puta, and to make it clearer 'A pillow' = pute. And yeah, you have different words, but if i say to a swede i think he will connect the word to pillow before a prostitute :p(Spanish-speaking swedes doesn't wrote:

P.S. I thought it was called "pute" in norwegian? And it would be "kudde" in swedish and "pude" in danish, so I guess it's only 5 million after all.[/quote]
bah! damn you for messing up my plans to spread the image of the united Scandinavian hordes! the barbarians who use prostitutes as pillows and generally are up to no good.

the ending varies from E and A, but as i said, 'The pillow'= puta, and to make it clearer 'A pillow' = pute. And yeah, you have different words, but if i say to a swede i think he will connect the word to pillow before a prostitute :p(Spanish-speaking swedes doesn't count).

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6 years ago  ::  Sep 09, 2007 - 11:09AM #56
AT-AT_Assault
  • Veers has got nothing on me
Date Joined: Nov 6, 2004
Posts: 2,296
I really don't see what's so bad about 1.5. Its a really easy number that's instantly familiar to every body [a quarter of an hour is 15 minutes]. Can people not remember the simple progression of 1.5, 3, 4.5, 6?

Its even easier with a fraction. Just multiply your number of squares by 3, then divide by 2.
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6 years ago  ::  Sep 09, 2007 - 11:16AM #57
Oldtimer
Date Joined: Mar 19, 2001
Posts: 157

AT-AT Assault wrote:

I really don't see what's so bad about 1.5. Its a really easy number that's instantly familiar to every body [a quarter of an hour is 15 minutes]. Can people not remember the simple progression of 1.5, 3, 4.5, 6?

Its even easier with a fraction. Just multiply your number of squares by 3, then divide by 2.


Sure, maybe up to 6, but then it gets harder. You can't honestly tell me that you consider the progression 1.5, 3, 4.5, 6, 7.5, 9, 10.5 to be as easy as 5, 10, 15, 20, 25, 30, 35?

Or that metric version of close spell range I gave in a previous post?

We need easier math in our RPG, not harder. That's why the rules doesn't say a 3rd level cleric has a BAB of +2.25.

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6 years ago  ::  Sep 09, 2007 - 11:48AM #58
That_Blasted_Somoflange
Date Joined: Jun 15, 2002
Posts: 1,647
Well, I personally want the metric system. Of course, I believe they'll use squares for some of the measurements of distance, though I hope for the rest it is metric.

Now, if they don't use metric they should have different scales for the different races, as the original definition of a 'foot' was the size of the kings foot. So lets have everything measured in human feet, dwarven feet, elven feet, and halfling feet. That should work for everyone then. Of course, if tieflings are in, they're smart, cool, and sexy so they'll use the metric system. :P
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6 years ago  ::  Sep 09, 2007 - 12:07PM #59
kunadam
Date Joined: Aug 17, 2007
Posts: 134
(1) Imperial and SI are both as good as a measurement as any can be. The fact that SI is used by practically everyone, makes it a better choice for a country to adopt.

(2) Inches still linger on in engineering. Do you know the diameter of your display size in cms? I do not. It is a 13.1 inch display (my desktop has a 19' display). I have a feel for inches if they relate to display sizes. Not in anything else.

(3) Fantasy would be served much better if units are called pounds and feet (inches, stones, etc (NOT Farenheit )), because it sound medieval. In on of the Hungarian RPG they just said that 1 fantasy feet = 1 meter, but that is just naming, and would confuse people using the imperial system.

(4) Instead of banana (banán in Hungarian) please mention ananas*. How does it called in some languages? You see certain people just could not adapt


* pineapple
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6 years ago  ::  Sep 09, 2007 - 2:27PM #60
duke_Qa
Date Joined: May 6, 2005
Posts: 287

Oldtimer]Sure, maybe up to 6, but then it gets harder. You can't honestly tell me that you consider the progression 1.5, 3, 4.5, 6, 7.5, 9, 10.5 to be as easy as 5, 10, 15, 20, 25, 30, 35?

Or that metric version of close spell range I gave in a previous post?

We need easier math in our RPG, not harder. That's why the rules doesn't say a 3rd level cleric has a BAB of +2.25.


listen to the old swede(seems like a sneaky old geek this one), easier is better when it comes to rpg's. i would rather focus on kickass action than wondering how far I'm allowed to move and other bureaucratical rules. it matters not at all to me if my character moves longer than a American character, as long as we are not playing at the same table it will have no effect(and if we were, someone would have to bend to the wind, and depending on who flies over the dam, it would probably be the minority who has to give in).


kunadam:

1) sure thing, but we are humans, we like status quo. its a bit like the parent generation doesn't know anything about computers and stays far away from them, but we embrace it like a false idol of a dark god :p

2) that is true enough, but its mostly because nobody really measures the screen size or uses it to create maps. its a number for convenient bragging rights. and i also would guess its easier to remember in inches than centimeters because it gives you a smaller number.

3) nothing wrong with using certain fantasy-measurements here and there. use Crowns or Thaler or Denarius on coins, sounds much more fantasy than 230 GP. but when it comes to certain parts that are important to gameplay, i rather have something i'm familiar with than something that sounds cool. its a bit like sacrificing gameplay in a computer game for fancy graphics, it just gets bad. let the DM use the fancy words when acting out a scene, but leave the technical numbers for the fighting and where players need all their brain-activity on more slash-n-stab matters.

4) hmm, banan and ananas in norwegian too, and i dare to say in swedish and danish aswell(...or so help me gods from not smothering someone :mad.
but you cannot say that banan is a very different word as you can see that its just a letter away from the original. its probably because of the different endings that certain languages use on certain words(i'm not a linguist, don't know the difference on a verb and a vocal if you asked me unprepared, instinct and automatic brain-activity is my way of langu wrote:

Sure, maybe up to 6, but then it gets harder. You can't honestly tell me that you consider the progression 1.5, 3, 4.5, 6, 7.5, 9, 10.5 to be as easy as 5, 10, 15, 20, 25, 30, 35?

Or that metric version of close spell range I gave in a previous post?

We need easier math in our RPG, not harder. That's why the rules doesn't say a 3rd level cleric has a BAB of +2.25.[/quote]
listen to the old swede(seems like a sneaky old geek this one), easier is better when it comes to rpg's. i would rather focus on kickass action than wondering how far I'm allowed to move and other bureaucratical rules. it matters not at all to me if my character moves longer than a American character, as long as we are not playing at the same table it will have no effect(and if we were, someone would have to bend to the wind, and depending on who flies over the dam, it would probably be the minority who has to give in).


kunadam:

1) sure thing, but we are humans, we like status quo. its a bit like the parent generation doesn't know anything about computers and stays far away from them, but we embrace it like a false idol of a dark god :p

2) that is true enough, but its mostly because nobody really measures the screen size or uses it to create maps. its a number for convenient bragging rights. and i also would guess its easier to remember in inches than centimeters because it gives you a smaller number.

3) nothing wrong with using certain fantasy-measurements here and there. use Crowns or Thaler or Denarius on coins, sounds much more fantasy than 230 GP. but when it comes to certain parts that are important to gameplay, i rather have something i'm familiar with than something that sounds cool. its a bit like sacrificing gameplay in a computer game for fancy graphics, it just gets bad. let the DM use the fancy words when acting out a scene, but leave the technical numbers for the fighting and where players need all their brain-activity on more slash-n-stab matters.

4) hmm, banan and ananas in norwegian too, and i dare to say in swedish and danish aswell(...or so help me gods from not smothering someone :mad.
but you cannot say that banan is a very different word as you can see that its just a letter away from the original. its probably because of the different endings that certain languages use on certain words(i'm not a linguist, don't know the difference on a verb and a vocal if you asked me unprepared, instinct and automatic brain-activity is my way of language :p)

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