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6 years ago ::
Aug 17, 2007 - 12:56PM
#41
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Date Joined:
Aug 28, 2006
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Sounding off!
(I will be here, hopefully watching the CO greats rebuild Pun-Pun in 4E) Not even glorious Pun-pun can withstand the total utter annihilating wrath of an edition change Perhaps he will survive, but this time in goblin form or saghuin, who knows?
I hope by "more defined roles" they are not about to destroy the possibilities for generalist classes. When they talk about defined roles, it sounds as if they want d&d to become like playing football (american). Yes football is great and each player in the team contributes in a well defined way, but d&d isn't a sport, it's a place to play a role. Some people don't want to play roles that strictly define what they're worth and in what way to the party. Some people don't want to be a fighter only or a caster only. I am looking forward to the idea that they will diversify in-class options as they seem to have done with SWSE, but I still worry for how much they will specialize each class.
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6 years ago ::
Aug 17, 2007 - 12:57PM
#42
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For those that still can't get the links to work they are on You Tube and are linked below. Oh I can get the links to work, I however want official text to discuss because loading vids will take me a long time.
Plans are always subject to change.
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6 years ago ::
Aug 17, 2007 - 12:57PM
#43
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Date Joined:
May 18, 2007
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Eagerly awaiting a peek at the crunch.
Or even a little snap.
Crackle?
How's 'bout a tiny pop?
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6 years ago ::
Aug 17, 2007 - 12:58PM
#44
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I don't know how to respond to this. Are you suggesting that a DM doesn't know what he's doing if he can't find something for a Wizard who's blown all of his spells to do that anyone else in the party (rogues) can't do just as well or better? What the narrator of the 4E video suggested was that once a caster has used up all his spells the whole party can't do diddly.
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6 years ago ::
Aug 17, 2007 - 1:00PM
#45
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Date Joined:
Feb 17, 2007
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Interesting question (from a purely CO/TO standpoint):
How long will it take someone to 'break' 4E?
I predict 48 hours after the release of PHB for class combos, but only after the MM is released will we get stuff like the Shaedling and the Sarrukh. I predict that, within a week of the complete core release, we will get something on the power scale of the Smack builds at least.
That should be fun to watch...
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6 years ago ::
Aug 17, 2007 - 1:00PM
#46
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Date Joined:
Jun 17, 2003
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I would just like to say that if I wanted to play an electronic version of DND I would of bought WOW. Plus not only did I spend easily over the last 7 years close 1300 dollars on books to play my favorite game ...but now for me to get the best bang for my buck I going to have to buy the new books and pay a monthy subcription to get the full flavor of the game. What am I going to tell my wife who has put up with my favourite past time. Not only that it seems I seen a Laptop at the table ...... Where do you think we are all going to get the money to pay for that. I spend most of my day work at the BOX THAT EMITTS LIGHT GOD. I dont want to do that as well on Wednesday evening and Sunday when my group gets together. Plus when I did go on line it was to see if there was insight to the game at the wizards page. Different aspects of the game to throw at my players.You might want to look at other message boards out there at get hint of the reaction to the community. Other than game developers and people that are plugged into the commerce of the industry .... Of course they think it great move because it gives them the oppourtunity send more copper in the coffers. Please check this forum out.....http://www.gelatinousdudes.com/phpBB2/v … php?t=1886 I must say that that 1300 dollars spent on books would probably have been better spent on 1000 dollar laptop.
Having one at the table, for a DM, is ridiculously convenient. Weighing down the playing field with more supplemental books doesn't speed up play. Having the aid of a computer at hand can (if you know how to take advantage of it).
I only purchase supplements that I feel are essential to the campaign and try my best to discourage players from relying on them. Unfortunately, these have always been designed in such a way that bringing in one supplement because of an in game need for the added depth tends to make the other aspects of the game seem dry by comparisson. For that reason, I generally favour setting related supplements and those focusing on monsters, magical items, and spells (which are accessible to multiple classes).
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6 years ago ::
Aug 17, 2007 - 1:06PM
#47
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Date Joined:
Jun 17, 2003
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What the narrator of the 4E video suggested was that once a caster has used up all his spells the whole party can't do diddly. To a certain extent, that's true. Encounters are (read: should be) designed assuming that each character will make appropriate use of his or her abilites. For most non-spellcasters, this means using every trick at their disposal. For spell casters, this isn't the case. It's not that hard for a caster to over-commit to a fight, making the encounter trivial, but expending too many spells which could result in a very difficult or un-beatable encounter later on when your principal damage dealer is essentially a bystander.
This holds up in non-combat situations as well. An overeager caster could expend a divination for something a rogue could've found out with some careful searching or a warrior could've gotten through interrogation leaving the party empty handed when that divination really would have been the only answer in a later situation.
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6 years ago ::
Aug 17, 2007 - 1:10PM
#48
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You know how I would like to see the system changed?
- No "Dead Levels". This means that characters have something to look forward to at every level.
- Instead of hardwired class features, utilize the amazing talent tree system from Modern and Saga. This allows immense customization as well as makes it easier to add features or tweak classes with new abilities in future books.
- Give classes a defense bonus. Whether you go the route of Saga, which gets rid of saves and you have 3 defenses, or go with the system of a different d20 system (Modern, Wheel of Time, older Star Wars d20 RPG's) with a Defense score (AC). I hate relying almost solely on armor, and the only real way of boosting that AC is through magic. If I have a rogue who has an aversion to magic, my AC should not have a capped max of 16 with an 18 Dex and light armor. What if I don't want to wear armor? This needs to change.
- The magic system needs to be redesigned. There are a variety of fantastic stories to draw on from for inspiration. The Vancian system needs to be thrown out.
- Add the condition track from SWSE. This will open many avenues for gameplay options. Using magic wear you out? Move down the condition track!
Just some food for thought.
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6 years ago ::
Aug 17, 2007 - 1:11PM
#49
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Well, I just hope they playtest everything at all levels. I heard in 3e they didn't playtest so much past 10th level, and you see that things aren't as balanced past that point.
I also hope they get rid of multiclass penalties. Just balance things so someone getting a level here or two here doesn't make them more powerful.
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6 years ago ::
Aug 17, 2007 - 1:11PM
#50
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Date Joined:
Aug 17, 2007
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Discuss your thoughts, ideas, concerns, and questions about 4E Rules and Mechanics here. Dear Hasbro, Wizards of the Coast, the designers of 4th edition, Bill slavicsek, and Gamer_Zero:
I have been lurking on the wizards boards for FOUR YEARS and registered as a result of the 4th edition announcement. I've been playing D&D off and on since 1985 when I started with the 'red box' basic set. The game has, in my opinion been improved greatly since I started. I am NOT upset that my recent purchases of over $1200 in the last eight months may be invalidated, BUT 4th edition is going to have to blow my socks off in a way i've never had them blown off before if you want me to buy in at release. I'm actually optimistic about this so i'll give 4th the benefit of the doubt until I see it. If 4th edition is going to be something like d20 modern [generic classes, feats, talents, lots of options] and True20 [fast and easy,], you guys will have me at release, no ifs, ands, or buts. I sympathize with other players of the hobby concerning losing playability of previous books. However, I do believe the older material can be adapted to the current ruleset, and that holds true from converting 'basic D&D' modules/supplements to AD&D 1e all the way to converting 3.5 to 4th. Is this a money making ploy? Depends how you look at it. It seems wizards of the coast thinks they can make more money selling a new edition of D&D instead of making supplements for the current version. Either wizards is horribly mistaken, or 4th is going to be a sock-blowing-off product, and they know it. Again, i'm optimistic. concerning the D&D insider: depending on how much you charge, and what content is offered, I may or may not subscribe. I really don't like subscriptions, so again my socks must be blown off. As for Dungeon and Dragon magzines, if I can't store it on my hard drive and use it without an internet connection, i'm out. Since a new edition is coming out, the older edition books will sell for less. this means I can finally pick up a few sourcebooks I wanted, but not at full cover price. So far, things look good.
EDIT: almost forgot. One feature I'd like to see in the new 4th edition is making it more of a 'toolkit'. Give rules on how to make balanced spells, balanced weapons, balanced classes, balanced prestige classes, balanced magic items, etc..
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