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5 years ago ::
Jan 02, 2008 - 7:59PM
#1
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Date Joined:
Dec 15, 2006
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Hello all. I was wondering if anybody has compiled a list of 4e skills, as I plan to house-rule that my 3.5 game uses them. I for one find 4e skills to be a lot more... meatier and more useful. I agree with the sentiments "Who would hide but not Move Silently?" and "Who would have Spellcraft but not Knowlage(Arcana)?" and would therefore like to do away with the old skill list, but retain 3e usages, ASAP.
Edit- I added my opinion on the subject a few posts down, take a look :D
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5 years ago ::
Jan 02, 2008 - 8:18PM
#2
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The best guess for now is to take the SWSE list, add Craft, Profession and Perform into the mix, then change Use Computer to Use Magic Device and use the D&D knowledges, with Arcana eating Spellcraft.
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5 years ago ::
Jan 02, 2008 - 8:20PM
#3
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Date Joined:
Oct 30, 2006
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Nature will probably eat survival.
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5 years ago ::
Jan 02, 2008 - 8:23PM
#4
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Date Joined:
Sep 13, 2005
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There's no official list. Though we could deduce about 95+% of it. The best starting point would be SAGA's skill list minus the obvious (Computer Use, Use the Force, etc...).
Specific skills outside of the SAGA list that I've noted:
- Arcana - Dungeoneering - Nature
From SAGA we can gather:
- Acrobatics - Climb - Deception - Endurance - Gather Information - Initiative - Jump - Knowledge - Mechanics - Perception - Persuasion - Ride - Stealth - Survival - Swim - Treat Injury
It's very possible that "Knowledge: X" is dead in 4e. Arcana, Dungeoneering and Nature hint to that. Tough to tell what the scope of the former Knowledge skill will take though.
We know that perception is mostly a passive skill now (thanks to the recent traps article). I expect that there are still cases where rolling perception still happens.
Off-hand, that's all I've got.
Stay Frosty!
- Shado
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5 years ago ::
Jan 02, 2008 - 10:34PM
#5
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Date Joined:
Dec 15, 2006
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Let me show you guys what I posted on EN World
I am not sure if anyone is interested, but here is what I have come up with for my 3e playgroup. I plan to use 4e style skills, and this is what I have come up with.
Acrobatics (dex) [Jump, Tumble, Balance] Arcana (int) [Use Magic Device, Spellcraft, Knowlage(Arcana, The Planes)] Athletics (str) [Jump, Climb, Swim] Bluff (Cha) [Bluff, Disguise] Diplomacy (Cha) [Diplomacy, Bluff(some usages)] Dungeoneering (wis/int) [Knowlage(Dungeoneering)/Survival(underground)] Heal (wis) [Heal, Knowlage(anatomy & physiology)] History (int) [Knowlage(History, Nobility and royalty, Geography)] Intimidate (Cha) [Intimidate, Diplomacy(some usages)] Initiative (dex) Insight (wis or int) [Sense Motive, Decipher Script, Appraise, Knowlage(Architecture and engineering)] Language (int) [Speak Language, Decipher Script(some uses), ] Nature (wis or int) [Survival(woods, etc.), Knowlage(nautre/Geography), Profession(herbalism, etc.)] Perception (Wis) [Spot, Search, Listen] Pastime (any as appicable) [Craft (any), Perform(any), Profession(any), Forgery] Pilot (dex) [Ride, ] Religion (int or wis) [Knowlage(religion, the planes(some uses))] Stealth (dex) [Hide, Move Silently] Streetwise (wis or int) [Knowledge [local], Gather Information, Survival(urban)] Thievery (dex) [Open Lock, Sleight of Hand, Disable Device, Use Rope, Escape Artist] That's 20 skills if I counted correctly.
The 3e SRD has 36 skills. Tell me what you think guys.
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5 years ago ::
Jan 02, 2008 - 11:27PM
#6
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Let me show you guys what I posted on EN World
The 3e SRD has 36 skills. Tell me what you think guys. I believe Climb, Jump and swim should be separate skills. I can climb very, very well. I rock climb as a hobby. I cannot jump to save my life. I can barely swim.
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5 years ago ::
Jan 03, 2008 - 3:22AM
#7
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yes, but you are no hero...  i hope there will be possibilities to add numbers on partial aspects of a skill check, or combine a skill check with different ability scores... but maybe its not worth the effort...
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5 years ago ::
Jan 03, 2008 - 8:11AM
#8
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I've worked on a skill system in 3.5e keeping the same skill points for each class as they are. The list is the following (in brackets which the new skills comprise of the old ones):
Acrobatics (Balance, Escape Artist, Tumble) Alchemy (Craft [alchemy]) Calligraphy (Decipher Script, Forgery) Climb (Climb) Concentration (Concentration) Deception (Bluff, Disguise) Diplomacy (Diplomacy) Disable Device (Disable Device) Fingerly [sorry, I'm Italian and I don't know how to translate "Manualità"] (Open Lock, Sleight of Hand, Use Ropes) Gather Information (Gather Information) Handle Animal (Handle Animal) Heal (Treat Injury) Intimidate (Intimidate) Jump (Jump) Knowledge (Appraise, Knowlegde [as the old individual knowledges]) Ride (Ride) Sense Motive (Sense Motive) Senses (Listen, Search, Spot) Speak Language (Speak Language) Spellcraft (Spellcraft, Use Magic Device) Stealth (Hide, Move Silently) Survival (Survival) Swim (Swim)
Craft, Profession and Perform are not presente, the first two for their uselessness, the second is now a special feature of the bard (the only class who added ranks in).
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5 years ago ::
Jan 03, 2008 - 9:00AM
#9
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Date Joined:
May 31, 2007
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Profession is pretty much confirmed as gone, but Craft is important enough that it'll either stay or get folded into another set of skills. I could see the Knowledge-type skills including Craft.
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5 years ago ::
Jan 03, 2008 - 10:05AM
#10
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Date Joined:
Dec 19, 2007
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Acrobatics (tumble, balance, escape artist) Arcana (knowledge: arcana, spellcraft, and possibly concentration (tho I think concentration is gone)) Climb Craft Deception (bluff, disguise) Dungeoneering Endurance Gather information Initiative Jump Nature (knowledge: nature, survival) Perception (listen, Search, spot) Persuasion (diplomacy, intimidate) Stealth (hide, move silently) Swim Thievery (pick pockets, open locks, disable traps, slight of hand) Treat Injury
There are likely a few more knowledge-ish skills and maybe perform. It's likely pretty close tho, even if the names aren't exact.
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