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6 years ago ::
Nov 18, 2007 - 11:09AM
#21
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Bill_Bisco_Average_Adventurer
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Thank you AstralFireIX and Decivre for your input. You both make some good points.
Thanks for the list AstralFireIX. I was thinking, is the weapon finesse feat really a good thing? Does that add to the game or just make Dex more powerful than it already is.
I don't think rogues are in any danger of being hit only with a 20. I don't see there being full plate fencers unless rapiers or whatever are really really great weapons in 4th edition. I don't see rogues wearing full plate unless they don't value hide and move silently and moving at a normal speed that much.
I don't think it punishes a rogue at all by letting fighters have a decent AC. Fighters as you said earlier are out in the open with their armor and as such need as high of an AC as possible. That's what a fighter needs and that's also why they have more hit points.
There are actually a couple of ways from Wizards of the Coast 3rd ed. to get Dex to damage. There's an Elven class from Races of the Wild I believe, and there's a feat from Tome of Battle that applies to Shadow Hand maneuvers I believe.
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6 years ago ::
Nov 18, 2007 - 3:03PM
#22
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Well, if you were to min/max for AC, you can easily take a halfling with full Dex (20) and throw it in full plate. Without the max dex limitation he's already got an AC of 24. That's a whopping 5 more than a fighter in full plate now, which accounts to about a 25% curve increase in hits (someone who hits 50% of the time now hits only 25% of the time, etc.). That doesn't even take into effect any magical enhancements and such he can get overtime. The fighter could keep up, but would always have to spend more money.
Plus while it's true that they'll be sacrificing the ability to hide as easily, don't forget that Thieves have decent access to magical items (with Use Magic Device), so a well placed invisibility or silence spell can go a long way. Even if you don't want to go there, I have three words that make you all too dangerous still... RING OF BLINKING. You have plenty to save for that, since you don't have to pay for enchantments to raise your AC for a while. At 5 higher than a full plate fighter, you effectively start at a +5 Enhancement Bonus.
Now I agree that there are prestige classes that can make damage based on dex, but I think we can all agree that we'll find all sorts of holes and flaws in D&D if we started talking prestige classes.
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6 years ago ::
Nov 18, 2007 - 7:45PM
#23
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Date Joined:
Jul 24, 2004
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The thing is that there is no incentive to raise your Dex for a better AC. Secondly, I hope items such as gloves of Dexterity are removed from 4th, but we'll see. Conversely, without a max dex on armour, there will be every reason to pump your dex, regardless of what build you are using, simply because it stacks with whatever armour you are wearing. That seems just as bad IMO, in that there is absolutely no reason why a player would want to act any other way.
Yes, a higher dex gives you better initiative (reflex is being combined into AC for the next game). There's a certain point where it doesn't terribly matter what your initiative is, because you almost always or always go first. Really? A pit fiend has an initiative of +12. Can you shed some light on how a fighter who dumps dex can possibly expect to go first on a consistent basis?
Having a +4 armor stack with a +4 Dex is not a big deal compared to another person who has a +1 armor stack with a +4 Dex. There is then the question of why fullplate grants so little protection compared to leather armour. Does it solve the problem? Perhaps. Is it very illogical and inelegant? Very, to me at least.
It is highly likely that all classes will get a level bonus to their AC, making a player choose either their armor bonus or their level bonus works great since that 18 Dex you put on your character will still fully benefit you during your career. I don't understand. Why wouldn't this level bonus stack with armour? Or in said scenario, then don't wear armour, and rely solely on your class defense bonus if you want to benefit fully from dex.
And, allowing Fighters to grab a talent which allows them to keep half their armor bonus in addition works great. If full plate gave +8 AC normally, it would only give +4 AC with this talent. Consider Combine #3 and #4 and full plate would give +4 AC normally, and now +2 AC with this talent. Perhaps there would be no need to give half an armor bonus, and just leave it at +4. In either of these cases, there is still no need for a Max Dex. From what I can see, you are not proposing that max dex be done away with because it is irrelevant in the current context, but rather, it may be less useful because of a certain set of rules which you believe should/would be implemented. There is a very big difference, IMO, because 4e is far from being finalized, and we simply have no idea what will be included or not. Star wars is a fair yardstick, but it would think it a great folly to expect that it mirror star wars perfectly.
If you require that all the aforementioned new rules be implemented just to negate the role max dex plays in dnd, then you will have all but flat-out admitted that in the absence of such rules, max dex does indeed play a very crucial role in maintaining game balance (why else would you require such rules to plug said gap in the first place?!?).
In the same vein, I can argue that unless you are 100% sure that 4e will be designed in the exact same way you are claiming, that it is way to early to decide if max dex should be abolished or not (because apparently, removing max dex without implementing any of your suggestions is a recipe for disaster).
Likewise, according to you, removing 1 rule (max dex) requires the introduction of 3-4 new rules (smaller armour bonuses, a new custom feat, new class features among other implicit assumptions) to fill in the blanks. That seems counterintuitive in my book, in that you are expending even more effort just to maintain the status quo, when no effort would even have been required in the first place.
Indeed High Dex fighters are very left out. The entire reason that you're a high dex fighter is so that you can hit and avoid being hit. Dex as it currently is does not help you dodge hits any better than a guy in armor. Initiative is nice, but doesn't save you from being slammed after you finish your turn. Yes, but I fail to see how being agile necessarily affords any more protection than being clad from head to toe in impenetrable armour and just having the blows bounce right off you. At the end of the day, both would be just as adept at avoiding blows, just that they go about it in different ways.
Initiative is also fairly important, because the faster you take down your foe, the less chance he has of attacking you, which translates to less damage taken at the end of the day. So at the end of the day, its role is little different from AC in that they all help to prevent damage one way or another.
Their flavor is all about being dodgey and evasivey, but instead their AC sucks and they get hit every time. No, it simply means that they are more dodgy and evasive than other classes (which manifests in the form of higher touch ACs and better speed due to lighter armour). It does not imply that they should be able to escape being hit a greater majority of the time compared to a fighter with the same AC but lower overall dex.
That is the whole point of AC - it determines how readily attacks fail to strike you in one way or another. There is no reason why a rogue with dex22 and leather armour (AC18) should be able to escape hits any better than a fighter with dex16 and a breastplate (also AC18) because at the end of the day, they both have the same AC and by definition, have the same chance of being hit in combat.
Also, it seems very weird for say, a fighter with 30dex to still be able to maintain his degree of mobility and reflexes while wearing say, mountain plate. I don't see how he will still be as adept in dodging blows and somersaulting around the battlefield while being encumbered to such an extent. In the very least, I can see an argument for limited removal of max dex cap (perhaps having 1/2 your remaining dex mod apply over and above what said armour normally allows), but definitely not 100% of your dex mod.
On another note, #3 solves the fact that there are a plethora of useless armors. Having only 4 armors simplifies things and reduces uselessness. I could argue a similar case in 3.5, where we really only need fullplate, breastplate and the assorted light armours. However, I am not sure if an oversimplification is all that desirable here.
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6 years ago ::
Nov 18, 2007 - 8:45PM
#24
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I didn't read through most of the replies, but here's my take on it:
1. Before 3E, everybody who could, wore the heaviest armor. This was retarded. Point: Max Dex 2. Dex is NOT a god-stat. Whoever says so has never been to the CO boards. Point: No max Dex. 3. However, in 3.5E, as characters level up, they either acquire items that give Armor bonus or +DEX items. The result is that NOBODY wears heavy armor, because nobody wants to be limited to 20ft. This is retarded. Point: No max Dex.
I think the best solution is to give Heavy Armor benefits and drawbacks that cannot be duplicated. The only specialities, currently, are movement speed reduction and armor check penalties. But they're both drawbacks! No fighter-type wears heavy armor now, ever, because they can get the Armor other ways. Maybe some Dwarven Defender archetype, but that's it.
I don't think keeping or getting rid of Max Dex is that important of a topic. The fix is in giving Heavy Armor some kind of unique, desirable benefit for certain playstyles. It's pretty stupid that D&D's fighters categorically leave the heaviest armor to healers.
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6 years ago ::
Nov 18, 2007 - 10:39PM
#25
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Date Joined:
Jul 24, 2004
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3. However, in 3.5E, as characters level up, they either acquire items that give Armor bonus or +DEX items. The result is that NOBODY wears heavy armor, because nobody wants to be limited to 20ft. This is retarded. Point: No max Dex. At best, this would be indifferent. How does it argue in favour of removing max dex?
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6 years ago ::
Nov 18, 2007 - 11:53PM
#26
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At best, this would be indifferent. How does it argue in favour of removing max dex? Because you can easily duplicate the benefits of Heavy Armor, nobody wears it right now. So if you removed the max dex limitations, more people would wear it.
The goal of D&D's rules system, as I see it, is to provide a lot of options, while making sure as many as possible are viable for some playstyle, without gimping other styles, without being annoying or tedious to play, without being too unrealistic--basically without being stupid in some way.
- Pre-3E, Light armor was not viable for warrior types, and Heavy Armor was not an option for the rest. Essentially, the class you played dictated your armor.
- In 3E/3.5E, Heavy Armor is not viable for almost any character.
- In 4E, I'm hoping that, at least for warrior-types, Heavy Armor and Light Armor are both options that give their own benefits, that fit into different playstyles. This requires, as I see it, Heavy Armor to provide some kind of benefit that cannot be easily duplicated by bracers or whatever.
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6 years ago ::
Nov 19, 2007 - 1:05AM
#27
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Date Joined:
Jun 25, 2001
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The big question I have is why not have max dex?
Do we really want Zorro wearing full plate? It makes little sense for finesse fighters to be decked out in heavy armor.
If you get your full dex regardless of what armor you wear, then you're going to have everyone, regardless of character archetype, wearing full plate. Do we want full plate archers? Honestly sounds just like more of a kick in the pants to the swashbuckler, since there's no reason not to wear armor under your changes except for flavor reasons.
While I tend to dislike max dex to some degree simply because it involves bonus deconstruction, something that I generally hate, I think it may be a necessary evil, because I really don't want Zorro running around in spiked full plate +3.
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6 years ago ::
Nov 19, 2007 - 1:13AM
#28
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The big question I have is why not have max dex?
Do we really want Zorro wearing full plate? It makes little sense for finesse fighters to be decked out in heavy armor.
If you get your full dex regardless of what armor you wear, then you're going to have everyone, regardless of character archetype, wearing full plate. Do we want full plate archers? Honestly sounds just like more of a kick in the pants to the swashbuckler, since there's no reason not to wear armor under your changes except for flavor reasons.
While I tend to dislike max dex to some degree simply because it involves bonus deconstruction, something that I generally hate, I think it may be a necessary evil, because I really don't want Zorro running around in spiked full plate +3. Zorro lived in the 1800s. The only weapons he went up against were guns and military swords. Archers aren't supposed to be in melee, that's why they don't wear full-plate. For both, the tradeoff would not be worth it.
Anyone appealing to realism ("full plate is very cumbersome and restricting!") ought to read some actual material on medieval armor. Experts on www.theARMA.org don't think it's quite that bad.
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6 years ago ::
Nov 19, 2007 - 1:13AM
#29
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Date Joined:
Aug 21, 2009
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Yes but is Zorro being punished for wanting to roleplay Zorro? Is the bonus to intiative and reflex saves equal in power compared to Grog the Smasher's +4 to attack and damage to each attack? For a fighter to have +4 to attack and damage is powerful. What does 18 dex Zorro get to equal that. How bout if Zorro doesn't want to use a finessable weapon? Maybe he wants to use a longsword. Even if he want's to use a finessable weapon, he has to give up a feat and he loses the damage bonus. If you don't like removing the max dex, then atleast suggest a way to make dexterity matter more to Zorro , since he's chosen to make a high dex pc.
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6 years ago ::
Nov 19, 2007 - 1:31AM
#30
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Date Joined:
Jun 25, 2001
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Anyone appealing to realism ("full plate is very cumbersome and restricting!") ought to read some actual material on medieval armor. Experts on www.theARMA.org don't think it's quite that bad. While it may not be "that bad", it makes perfect sense that it would inflict a max dex cap. While your movement isn't crippled, you just can't do Jackie Chan style dodges while wearing armor, which is what an 18 dex is.
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