Community

 
Jump Menu:
Post Reply
Page 6 of 13  •  Prev 1 ... 4 5 6 7 8 ... 13 Next
Switch to Forum Live View Shields are too weak
6 years ago  ::  Nov 16, 2007 - 1:58PM #51
bronzmonkee
Date Joined: Nov 2, 2005
Posts: 23

Bladesinger_Boy wrote:

Bingo! Swift and Immediate Actions dependant on TWF and/or fighting with a shield. I mean, creating "Parry" or "Shield Block" abilities would be easy using Immediate Actions.


How about a mechanic similar to mounted combat. For example, "A character wearing a shield that has just been hit by an attack can make an immediate action to parry the blow, softening the effect. The character makes a Fortitude check (with a bonus for shield size) against a DC equal to the damage taken. If the save is successful, the character takes half damage."

Thoughts?

Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 2:30PM #52
Osmar
Date Joined: Sep 1, 2007
Posts: 58

Awesul wrote:

I've always been bothered by the fact that AC doesn't scale with level (without magic). One would expect that a lv20 fighter in normal platemail and a shield would be harder to hit than a similarly equiped Lv1 fighter...


Defenses will (likely) scale with Level in 4E so that should make you happy!

You will (likely) add 1/2 your Level to all Defenses, so an unarmored 20th Lvl character would have 20 AC, Ref, Fort, and Will Defenses (plus Ability Mods). Compared to 10s for a Lvl 1 unarmored character.

At least that's the way it looks so far. We should know for sure soon.

Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 7:03PM #53
mahee
Date Joined: Nov 10, 2007
Posts: 13

Stogoe wrote:

No Hex Mapping. No Facing. Please, throw these concepts from your brain - they don't work.


Sorry guy. 30+ years of playing prove you wrong.

Osmar wrote:

Defenses will (likely) scale with Level in 4E so that should make you happy!


Take skills based on using your shield and it goes up... Take a shield feet and let it give you an every three level bonus.

In a turn based system, allow non-static play. I will always face my oponent. If he moves to my side, my facing adjusts(non-static). As I said.... I like realism in combat.

In real combat, it is hard to out manuver an oponent.

Facing is non-static

Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 8:08PM #54
Austin_SJ
Date Joined: Aug 28, 2005
Posts: 59
If shields are going to be used by mostly combat heavy classes than having a action that uses your fort bonus to block an attack sounds good, also is using a shield to attack unrealistic I would have thought smacking someone in the face with a big chunk of steel would be pretty good
Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 10:47PM #55
HecScrivener
Date Joined: Aug 17, 2007
Posts: 246

Austin_SJ wrote:

If shields are going to be used by mostly combat heavy classes than having a action that uses your fort bonus to block an attack sounds good, also is using a shield to attack unrealistic I would have thought smacking someone in the face with a big chunk of steel would be pretty good


Shields are wood.

Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 11:02PM #56
Hebitsuikaza
Date Joined: Apr 23, 2005
Posts: 934

HecScrivener wrote:

Shields are wood.


Either way, getting smacked with one hurts.
Steel, wood... they are both stronger than flesh and can break bones.

Quick Reply
Cancel
6 years ago  ::  Nov 16, 2007 - 11:10PM #57
Kuroikami
Date Joined: Aug 29, 2007
Posts: 1,345

HecScrivener wrote:

Shields are wood.


Actually, most shields were leather stretched over wooden frames :D.

Quick Reply
Cancel
6 years ago  ::  Nov 17, 2007 - 3:44AM #58
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108

Kuroikami wrote:

Actually, most shields were leather stretched over wooden frames :D.


Yeah, but more often than not, when people think shields, they think about the later-era northern European shields, which were usually wood with a metal binding.

Quick Reply
Cancel
6 years ago  ::  Nov 17, 2007 - 9:48AM #59
Stogoe
Date Joined: Sep 2, 2007
Posts: 1,592

Sorry guy. 30+ years of playing prove you wrong.


Maybe for you. But certainly not for the majority of players. There was a reason they took out facing rules in 3e - they were cumbersome and detracted from enjoyment.

Quick Reply
Cancel
6 years ago  ::  Nov 17, 2007 - 10:12AM #60
UngeheuerLich
Date Joined: Oct 1, 2007
Posts: 294
facing in combat really doesn´t work. It is actually covered quite well by flanking rules.

What i use instead of facing is juste rule an unseen attacker from the back, which could happen with some skills or in some situation, as an invisible foe.

another rule which could be helpfull however, is that your shield gives a higher bons to defense, if you fight in a line with allies. Maybe +1 for every aly next to you and +2 if they have a shield. So facing would be indirectly covered without actually having facing.

attacking the flank of a shield wielder is really unrealistic if yo are alone and have no allies to support you.
Quick Reply
Cancel
Page 6 of 13  •  Prev 1 ... 4 5 6 7 8 ... 13 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing