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6 years ago ::
Nov 16, 2007 - 1:58PM
#51
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Bingo! Swift and Immediate Actions dependant on TWF and/or fighting with a shield. I mean, creating "Parry" or "Shield Block" abilities would be easy using Immediate Actions. How about a mechanic similar to mounted combat. For example, "A character wearing a shield that has just been hit by an attack can make an immediate action to parry the blow, softening the effect. The character makes a Fortitude check (with a bonus for shield size) against a DC equal to the damage taken. If the save is successful, the character takes half damage."
Thoughts?
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6 years ago ::
Nov 16, 2007 - 2:30PM
#52
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I've always been bothered by the fact that AC doesn't scale with level (without magic). One would expect that a lv20 fighter in normal platemail and a shield would be harder to hit than a similarly equiped Lv1 fighter... Defenses will (likely) scale with Level in 4E so that should make you happy!
You will (likely) add 1/2 your Level to all Defenses, so an unarmored 20th Lvl character would have 20 AC, Ref, Fort, and Will Defenses (plus Ability Mods). Compared to 10s for a Lvl 1 unarmored character.
At least that's the way it looks so far. We should know for sure soon.
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6 years ago ::
Nov 16, 2007 - 7:03PM
#53
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Date Joined:
Nov 10, 2007
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No Hex Mapping. No Facing. Please, throw these concepts from your brain - they don't work. Sorry guy. 30+ years of playing prove you wrong.
Defenses will (likely) scale with Level in 4E so that should make you happy! Take skills based on using your shield and it goes up... Take a shield feet and let it give you an every three level bonus.
In a turn based system, allow non-static play. I will always face my oponent. If he moves to my side, my facing adjusts(non-static). As I said.... I like realism in combat.
In real combat, it is hard to out manuver an oponent.
Facing is non-static
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6 years ago ::
Nov 16, 2007 - 8:08PM
#54
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Date Joined:
Aug 28, 2005
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If shields are going to be used by mostly combat heavy classes than having a action that uses your fort bonus to block an attack sounds good, also is using a shield to attack unrealistic I would have thought smacking someone in the face with a big chunk of steel would be pretty good
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6 years ago ::
Nov 16, 2007 - 10:47PM
#55
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Date Joined:
Aug 17, 2007
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If shields are going to be used by mostly combat heavy classes than having a action that uses your fort bonus to block an attack sounds good, also is using a shield to attack unrealistic I would have thought smacking someone in the face with a big chunk of steel would be pretty good  Shields are wood.
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6 years ago ::
Nov 16, 2007 - 11:02PM
#56
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Date Joined:
Apr 23, 2005
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Shields are wood. Either way, getting smacked with one hurts. Steel, wood... they are both stronger than flesh and can break bones.
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6 years ago ::
Nov 16, 2007 - 11:10PM
#57
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Date Joined:
Aug 29, 2007
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Shields are wood. Actually, most shields were leather stretched over wooden frames :D.
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6 years ago ::
Nov 17, 2007 - 3:44AM
#58
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Actually, most shields were leather stretched over wooden frames :D. Yeah, but more often than not, when people think shields, they think about the later-era northern European shields, which were usually wood with a metal binding.
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6 years ago ::
Nov 17, 2007 - 9:48AM
#59
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Sorry guy. 30+ years of playing prove you wrong. Maybe for you. But certainly not for the majority of players. There was a reason they took out facing rules in 3e - they were cumbersome and detracted from enjoyment.
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6 years ago ::
Nov 17, 2007 - 10:12AM
#60
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facing in combat really doesn´t work. It is actually covered quite well by flanking rules.
What i use instead of facing is juste rule an unseen attacker from the back, which could happen with some skills or in some situation, as an invisible foe.
another rule which could be helpfull however, is that your shield gives a higher bons to defense, if you fight in a line with allies. Maybe +1 for every aly next to you and +2 if they have a shield. So facing would be indirectly covered without actually having facing.
attacking the flank of a shield wielder is really unrealistic if yo are alone and have no allies to support you.
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