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Switch to Forum Live View Shields are too weak
5 years ago  ::  Nov 26, 2007 - 8:58PM #101
shazrand
Date Joined: Aug 26, 2007
Posts: 116
I think shields should have a higher AC bonus while using the defensive fighting option.
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5 years ago  ::  Nov 29, 2007 - 10:34AM #102
pindanin01
Date Joined: Nov 21, 2007
Posts: 17

Timewilltell wrote:

Well, hopefully the designers are making things open ended enough so that concentrated defense and offense are viable, if the proper feats are selected. I actually had a lot of fun playing a totally defensive character. He could barely hit stuff, but man, nothing, and I mean nothing, could hit him back.

Shields by themselves don't need a buff. What they need are the talents/feats to make their defense competitive with the offense you end up sacrificing.


I understand this quite well. One of my 1st characters was a dwarven defender. Lots of defense. However, I think the designers are urrentl worried about the perception of CoDzilla over shield rules. I hope the get them in there. My guess is they will come out in a later expansion. In 3.5 PHB2 had plenty of shield rules I liked.

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5 years ago  ::  Nov 29, 2007 - 12:17PM #103
Bill4747
Date Joined: Aug 28, 2007
Posts: 437
The main reason I posted "shields are too weak'" was that the AC bonus you get from a shield is far less than it should be. I agree facing rules would likely be too cumbersome for most players to deal with. I also like the idea someone had to give shields a bonus when fighting defensively, that seems to make sense. One problem with AC in the game system is what I call the "You can't hit me Glory Zone" When your AC is high enough that you only get hit on a natural 20. I find that to be an issue, at times, with both monsters and players. Stronger shields could possibly add to that problem.
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5 years ago  ::  Nov 30, 2007 - 10:29AM #104
rutrow424
Date Joined: Aug 5, 2003
Posts: 231

Kuroikami wrote:

It was more common to see an armored soldier not using a shield. Just look at the Crusaders. It was more common to see longsword (bastard sword, hand and a half sword) than war sword and shield. Heavily armored knights are commonly depicted as carrying a shield but using primarily to keep their flank defended as they struck down from horseback. On foot, they used longswords.



If shields were so useful, Pikemen, the backbone of the late medieval army, would have carried them.


I will admit to having no actual shield experience, but the historical record and documentaries I have seen don't totally agree with you on the ineffectiveness of shield fighting. Bear in mind this relates to European history as opposed to Asia or others.

Shields were used throughout history as the most effective way to avoid being hit - that being the primary goal of most persons expecting to be fighting. That may be stating the obvious, but needs to be remembered - most combatants were looking for a way to balance offense with defense, with defense being more important. Until the heavy full plate armors were developed, the armor you wore on your body was unlikely to protect you from a direct hit, making the shield vital if you intended to survive a combat against most foes.

Plate armors lessened (and eventually eliminated) the need/desire to have a shield for defense, allowing more usage of larger (ie 2 handed) weapons. Once firearms become prevalent, even armor becomes a waste of $, and what I consider the classic idea of fencing you seem to have discussed comes into play (sword/dagger or sword/buckler). I certainly would not want to count on my off-hand dagger to deflect an incoming axe swing, something most fencing schools would not have even considered a possibility, since axes were no longer common weapons.

As always, these are not hard rules - fighting styles (and equipment) varied widely based upon region, economics, and specific era.

As for the game, the balance does need to be improved to make shield use a competitive choice. With magic gear to be less important in 4e's balance, I hope they can do it.

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5 years ago  ::  Nov 30, 2007 - 10:38AM #105
rutrow424
Date Joined: Aug 5, 2003
Posts: 231

Bill4747 wrote:

The main reason I posted "shields are too weak'" was that the AC bonus you get from a shield is far less than it should be. I agree facing rules would likely be too cumbersome for most players to deal with. I also like the idea someone had to give shields a bonus when fighting defensively, that seems to make sense. One problem with AC in the game system is what I call the "You can't hit me Glory Zone" When your AC is high enough that you only get hit on a natural 20. I find that to be an issue, at times, with both monsters and players. Stronger shields could possibly add to that problem.


My hope on this front is that they will fix the attack mechanic so that monsters with huge STR scores don't also receive (generally) huge BABs too. I know this is the other end of the scale, but AC at higher levels is too often an all or nothing deal. Having a giant that's +30 to hit at CR 11-12, with huge damage plus PA, is every bit as bad as the PC that turtles for AC 50.

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5 years ago  ::  Nov 30, 2007 - 11:10AM #106
Kuroikami
Date Joined: Aug 29, 2007
Posts: 1,345

rutrow424 wrote:

I will admit to having no actual shield experience, but the historical record and documentaries I have seen don't totally agree with you on the ineffectiveness of shield fighting. Bear in mind this relates to European history as opposed to Asia or others.


Shield fighting is incredibly effective...in small groups.

Outside of Hoplites, shields are terrible on a line. They're also not that good when you're in fairly decent armor as they just get in your way. The most obvious large military forces I can think of that used shields extensively were the Normans with kite shields and the Hoplites with hoplons. There are pygmies and African forces that use shields, of course, and there have been lots of individual fighters (like the Black Prince being shown with a heater shield), but the shield, by itself, isn't a great war tool.

It's more than a good idea for a standard D&D character, though.

rutrow424 wrote:

Shields were used throughout history as the most effective way to avoid being hit - that being the primary goal of most persons expecting to be fighting. That may be stating the obvious, but needs to be remembered - most combatants were looking for a way to balance offense with defense, with defense being more important. Until the heavy full plate armors were developed, the armor you wore on your body was unlikely to protect you from a direct hit, making the shield vital if you intended to survive a combat against most foes.


The best way to avoid being hit is to, well, avoid being hit. Parrying and dodging is much more effective than trying to block with either a sword or a shield (which is why the buckler is used the way that it is). When maille became the chief means of defense (Normans, First and Second Crusades, the mid to high Medieval period), shields were, largely, abandoned for longswords. Most knights still carried shields, but in most conflicts they weren't used. Shields are great in skirmishes, but not so much in large warfare (and nearly worse in a single duel of any kind). It's just cumbersome.

Unless, of course, you're fighting like a swashbuckler or a malmuke. That's different, though.

rutrow424 wrote:

Plate armors lessened (and eventually eliminated) the need/desire to have a shield for defense, allowing more usage of larger (ie 2 handed) weapons. Once firearms become prevalent, even armor becomes a waste of $, and what I consider the classic idea of fencing you seem to have discussed comes into play (sword/dagger or sword/buckler). I certainly would not want to count on my off-hand dagger to deflect an incoming axe swing, something most fencing schools would not have even considered a possibility, since axes were no longer common weapons.


Deflecting an axe swing is surprisingly easy. Since all the weight is in the head, a little bit of Aikido-like redirection isn't that difficult.

The shield, though, mostly fell out of use because of how awkward they are. It's pretty telling that the most memorable uses are by the Normans, using war swords in full maille, and their late Medieval/Early Dark ages progeny, the mounted competition knight. Generally, it's better to get out of the way than rely on a shield to absorbe a blow for you. Shields are, in that instance, best used against arrows rather than oponents in melee.

rutrow424 wrote:

As always, these are not hard rules - fighting styles (and equipment) varied widely based upon region, economics, and specific era.

As for the game, the balance does need to be improved to make shield use a competitive choice. With magic gear to be less important in 4e's balance, I hope they can do it.


Of course; I fully support the idea of shields being a better choice in-game. It's just not true that shields are an incredibly useful tool that everyone's forsaken for some reason. Shields are awkward, (comparitively) heavy, and don't offer the protection that a lot of people think they do.

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5 years ago  ::  Dec 07, 2007 - 5:36AM #107
Ninju
Date Joined: Dec 5, 2007
Posts: 18
Honestly i want to see stuff like captain america or the spartans in 300 did but i dont want to be 9th level(fighter no less) or higher to see that 5th would be fine though alot of the cool visual based stuff that was ineffective in the game when it comes to shields was very annoying.
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5 years ago  ::  Dec 07, 2007 - 4:12PM #108
remoray
Date Joined: Nov 18, 2006
Posts: 43

peteyrock wrote:

This could cause some serious mechanical problems.

GM: "Okay, the Kobold to your right barely manages to push past your 18 AC -"
Player: "Nu-uh. My AC is 20 on that side"
GM: "You just told me two rounds ago that you were holding your shield to the front."
Player: "Well, that was two rounds ago. Now, my shield is to the right!"


The dodge feat requires you to specify one enemy to apply a +1 dodge
bonus against.

Couldn't shields run off this feat and stack? So you nominate one enemy
and get +1 dodge bonus, +2 shield bonus for +3 total?

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5 years ago  ::  Dec 07, 2007 - 4:14PM #109
remoray
Date Joined: Nov 18, 2006
Posts: 43

Kuroikami wrote:

Of course; I fully support the idea of shields being a better choice in-game. It's just not true that shields are an incredibly useful tool that everyone's forsaken for some reason. Shields are awkward, (comparitively) heavy, and don't offer the protection that a lot of people think they do.


But shields definetely are "atmospheric". They fit right into the DnD genre.
So the rules system should support them. Or at least not penalise them.

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5 years ago  ::  Dec 08, 2007 - 3:25AM #110
Greenarcher
Date Joined: Sep 10, 2007
Posts: 7
Some observations regarding shields.

Tower shields offer men on foot near invulnerability to all forms of light missiles. Romans, Greeks and even modern riot police use such tools to allow themselves to advance and engage with their missile throwing adversary with relative impunity. (incidentally its fair to say even magic missiles, fireballs etc. could be deflected by big shield)
Such shields are usually used by bodies of warriors who worked in formation, where mobility isn't a big issue.

For "skirmish" type troops, usually slingers and javelinmen requiring maximum mobility, wearing no armour, a small shield (buckler size) was commonly utilised. These guys had no intention of engaging in hand to hand combat, their primary defence would be to turn tail and run if threatened with such.
One can only assume that this was to offer rudimentry protection from other skirmishers and perhaps act as a last resort to ward off a blow if outrun by horsemen.

Using shields as protection against missile users fell into disfavour with the advent of gunpowder weapons.

Tower shields are impractical for horsemen,even the very long kite shield used by Duke Williams 1066 Normans was reduced in size to the more manageable medieval Heater sheild we all recognise today.

Some notable warriors preferred Medium or Large sheilds to heavy armour.
The Spartan hoplites of ancient Greece,trained to fight in formation with a spear and in loose formation with a sword. were recognised as the best warriors of the period. Their protection was predominantly just leather armour ( not hardened) and a Large round shield.
The ancient Gauls commonly entered battle with shield, longsword, and a couple of javelins, bared chested save for some blue body paint. (wouldn't that be an interesting character type to represent)

English archers during the medieval period sometimes shown with a small sheild hung from their belt. small enough not to be an encumbrance yet available if they're called to joined the men at arms in the fray.

Modern riot police assigned to "snatch squad" duties ( dash in and grab the troublemakers or disperse groups, ie offensive mode) equip with medium sized (approx 2 foot diameter) round shield and baton.

In Summary.

In all cases, Assumed facing is always an issue with shield protection, (i fail top see how one can avoid it.)

Very large sheilds are the ultimate defence against missiles. (best when linked into a wall) but are cumbersome when engaging in any action requiring mobility, and are awkward to manouevre.

Small shields ( bucklers) offer very little defence against missiles, but an adriot user can block or deflect a blow from even a heavy weapon without the risk of damaging himself.

Medium sized shields offer less protection from missiles than a larger sheild would, , but are superior to Tower shields in hand to hand combat, and require less skill than that required for a small shield.
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