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Dungeons & Dra.. 4e Rules Q&A Rolling vs Point buy… in 4th edition.
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6 years ago  ::  Nov 11, 2007 - 9:32AM #231
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177
I have to agree with the general concensus so far, Point buy is better than random not just because of the fact that it's balanced, but because it allows players to tailor their character's design to how they see it a little better. The array is nice, but with odd numbers being so valueless in 3e (which will hopefully be corrected, hint hint) the 15 and 13 in an elite array seem useless for everyone but spellcasters, in which 15 is the absolute minimum to ensure 9th level casting by level 16. Rolled stats are fun for variety, but believe me when I say that it creates a tiered effect amongst players, 1 or 2 PC heroes with a bunch of PC sidekicks. Not to mention that a lucky roll was the ONLY way to play the paladin.
As for hit dice, while it's causing some stir to talk about, here's a homebrew option we've been using a while you may wanna try. Once every so often (a week or so), or whenever a player loses an amount of HP equal to their full hit points (even if healed), force them to reroll all of their hit dice (save the first, of course). Trust me when I say that it has a nice effect of changing how players play from session to session, especially when the wizard rolls good one week and the barbarian doesn't. You'll still average good, but it creates interesting "off days," kinda like your character getting sick.
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6 years ago  ::  Nov 11, 2007 - 10:47AM #232
mezlabor
Date Joined: Sep 12, 2007
Posts: 7
Id like to see a point buy system. But with something like white wolf or shadowruns traits and flaws system. After your done creating your character you can take flaws if you want which give you points to either add to your stats or to take first level only feats, like luck of heroes. That way you still have a fair baseline where everyone is assured they're character wont be the gimp or the superhuman, but you can still have some variety among the stat totals and abilities tailored to the player.
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6 years ago  ::  Nov 11, 2007 - 11:35AM #233
Malraux
Date Joined: Aug 12, 2004
Posts: 677

mezlabor wrote:

Id like to see a point buy system. But with something like white wolf or shadowruns traits and flaws system. After your done creating your character you can take flaws if you want which give you points to either add to your stats or to take first level only feats, like luck of heroes. That way you still have a fair baseline where everyone is assured they're character wont be the gimp or the superhuman, but you can still have some variety among the stat totals and abilities tailored to the player.


Thinking about it, with the renewed emphasis of racial "stuff", this might be a neat thing to implement. A racial adjustment already allows some of that. I'd be neat to see racial talent trees that gave extra benefits with extra penalties.

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6 years ago  ::  Nov 12, 2007 - 1:20AM #234
Kldran_Achran
Date Joined: Oct 6, 2004
Posts: 47
If you want randomness, and a semblance of balance at the same time, one idea is to roll 5 stats, then set the 6th at whatever value gives a net modifier of +4 (or whatever net modifier the DM wants).
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6 years ago  ::  Nov 12, 2007 - 5:28PM #235
csjones
Date Joined: Aug 27, 2007
Posts: 4

Malraux wrote:

I've gotta wonder, for those that use crazy high PB values, do you increase the range of the PB spread? That is, do you let players buy values higher than 18?


It isn't necessary to allow higher than 18's, I don't (not counting after race adjustments). The "crazy high point buy value" simply allows characters to have an 18 or two without taking 8's.

Let's face it If your a fighter does it make that big of a difference if your Int or Cha are 8 or 14? The same applies to Classes with only one or two required abilities.

It allows someone playing a paladin (or other classes that need several abilities with decent power) to have good use of all of the class abilities. Having a Paladin with decent Str, Con, Wis , and Cha is much more fun than trying to decide whether to have a paladin whose spells suck or that gets little benefit from divine grace.

You get the idea. Better characters equal people having more fun and that's the point.

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Dungeons & Dra.. 4e Rules Q&A Rolling vs Point buy… in 4th edition.
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