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6 years ago ::
Oct 31, 2007 - 6:22AM
#201
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Date Joined:
Aug 26, 2007
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I am probably going with Elite Array (which is essentially 25 point buy) for my 4e campaign. I want to tone down the power level a bit, especially since the talents/powers will be adding so much to every character.
Up until now, we had been going with 4d6, discard the lowest die, then reroll any one die (out of the 24 dice rolled). If you don't like the result, build on 32 points.
Also: if ability scores go up in 4e as they do in SW SAGA, you get two ability bumps (for different scores) at levels 4, 8, 12, etc. instead of one. This makes the 25 point buy more palatable and makes the stat bumps much more significant.
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6 years ago ::
Oct 31, 2007 - 7:09AM
#202
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Date Joined:
Feb 14, 2003
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Two bumps but different scores? I like that.
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6 years ago ::
Oct 31, 2007 - 9:34AM
#203
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Date Joined:
Jan 25, 2004
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Median is 28, in case you are curious.
I too am fond of the two ability score bumps from Saga. I hope that change found its way into 4e.
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6 years ago ::
Oct 31, 2007 - 5:12PM
#204
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Date Joined:
Nov 13, 2003
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The math of it isn't my concern in making my decision; it's the problem of having one barely-playable character in a party teamed up with Superman. Using a hybrid method is IMO an unnecessarily complicated band-aid when you can just fix the problem much more simply by using point buy.
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6 years ago ::
Oct 31, 2007 - 5:15PM
#205
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Both sides have their merits, both sides are just as good as the other. There is no reason fighting over it.
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6 years ago ::
Oct 31, 2007 - 5:15PM
#206
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Date Joined:
Aug 12, 2004
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I too am fond of the two ability score bumps from Saga. I hope that change found its way into 4e. I haven't played SWSE, but I like the sound of that. It seems like a much better way to advance ability scores over buying lots of ability boosts.
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6 years ago ::
Oct 31, 2007 - 5:46PM
#207
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Just a random idea I got.
Point buy everything, but use even numbers. Maybe 8 is no points, 10 is one, 12 is two, 14 is three, 16 is five (no 18s). You get maybe 11 points. Then everyone gets +1d2-1. So 50% of all starting stats are odd. Solves one of the problems with point buy. Alternately, for those who completely hate rolling, point buy but 2-4 of your stats must be odd numbers.
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6 years ago ::
Nov 02, 2007 - 5:13AM
#208
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Date Joined:
Oct 19, 2006
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I played in a game last weekend with an odd take to attributes:
Gone was the range of 3-18. Base attributes were -2 to +4.
Every attribute started at -1. You then had 11 points to place, bringing nothing higher than +4. You could drop one attribute to -2 for the extra point.
What it boiled down to was that each character had a total attribute mod of +5.
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6 years ago ::
Nov 02, 2007 - 6:35AM
#209
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Date Joined:
Aug 26, 2007
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I played in a game last weekend with an odd take to attributes:
Gone was the range of 3-18. Base attributes were -2 to +4.
Every attribute started at -1. You then had 11 points to place, bringing nothing higher than +4. You could drop one attribute to -2 for the extra point.
What it boiled down to was that each character had a total attribute mod of +5. Interesting. I can see a few minor issues (ability score damage, carrying capacity) that actually use the value of the attribute, not the modifier.
But that method certainly boils it down to the essence.
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6 years ago ::
Nov 02, 2007 - 4:16PM
#210
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Date Joined:
Oct 19, 2006
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Ability score damage was halved, round up. Once you hit -5, you were done.
Encumbrance was kluged off of the normal table, but using the even stats for the modifiers.
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