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6 years ago ::
Sep 21, 2007 - 12:47AM
#1
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Date Joined:
Aug 27, 2007
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"What is unbalanced should be removed from D&D" was the mantra of 3ed. "What is unfun should be removed from D&D" is the mantra of 4ed. So why are we changing from saving throws to static defenses? I can see the only benefit when you have a mass-target spell/effect and everyone needs to roll a saving throw. With static defense you roll only once (the caster does), and save some time. But every other situation? A character stepping onto a trap? Someone getting poisoned? A single-target spell? Do we realize that a PC's static defense is totally UNFUN? What is more fun between the following: a) DM: "You see a sphere of fire coming towards you at lightning speed... QUICK! Make a Reflex save!!" b) DM: "You see a sphere of fire coming towards you at lightning speed... and miss" Static defenses = every time you're going to stand and stare while the DM tells you if whatever hits you succeeds or not. No more thrill of making your own roll. No more watching you pal cursing himself for using an unlucky die. No more chanting and candles before the roll against the big evil spell... A static number works very well for AC instead, because most of the time AC protects just against the usual damage. Nothing thrilling, and rolling AC defensively against every single arrow or axe swing is overkill. But spells, traps, poisons, gaze attacks, magic items effects, crushing walls... these are usually important effects, it's a pity not to be able to get at least the feeling that it's YOUR OWN luck saving you, and not the DM's unluck!!! Static defenses are ok for monsters, in which case maybe it's more fun for the player to roll a "spell attack roll", but certainly not for PC.
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6 years ago ::
Sep 21, 2007 - 12:55AM
#2
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- Favourite Non-Member Member
Date Joined:
Mar 31, 2002
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Is this confirmed knowledge, or is it supposition based on comparison to SW:SAGA?
In any case, it's not really any different than AC. A flaming sphere coming at you is as much an attack as a sword swing. But then, some people would rather not have the static defense for the sword swing, either.
At least I have my proper avatar now, I guess. But man is this cloud dark.
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6 years ago ::
Sep 21, 2007 - 1:06AM
#3
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Date Joined:
Nov 29, 2001
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A static number works very well for AC instead, because most of the time AC protects just against the usual damage. Nothing thrilling, and rolling AC defensively against every single arrow or axe swing is overkill. Somehow I bet that if someone were shooting arrows at you or trying to behead you with an axe in real life, you wouldn't find it quite so boring. I'd say the only reason spells seem more exciting than weapons are because you're used to rolling the saves against the spells.
Rolling dice was never that fun for me personally; in my opinion, anything that speeds up the resolution of actions in combat is a good thing. I suppose there might be some games where you say "The fireball races towards the three of you aaannnnd.... *everyone rolls* YOU ALL MADE IT!", but most of my games seem to go "The fireball races towards the three of you aaannnd.... *everyone rolls* ok, so... carry the one... and, then yeah, the plus from bless, and haste gives you a plus one as well i think, ok, and did everyone remember the minus one from the prayer? ok, and you've got cat's grace on as well... so..."
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6 years ago ::
Sep 21, 2007 - 1:11AM
#4
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Date Joined:
Aug 27, 2007
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I forgot one thing.
When the fireball arrives, the rogue already knows that if it doesn't hurt the fighter, it can never hurt him as well. The fighter already knows that if it hurts the rogue, it will hurt him too.
Because with static saves, you can just put the characters in a list with descending saves; those above the caster's roll are all saved, those below are all affected. There is not much variety of results. No chance that once in a while the worse guy will succeed and the better guy will fail.
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6 years ago ::
Sep 21, 2007 - 1:16AM
#5
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- Favourite Non-Member Member
Date Joined:
Mar 31, 2002
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I forgot one thing.
When the fireball arrives, the rogue already knows that if it doesn't hurt the fighter, it can never hurt him as well. The fighter already knows that if it hurts the rogue, it will hurt him too.
Because with static saves, you can just put the characters in a list with descending saves; those above the caster's roll are all saved, those below are all affected. There is not much variety of results. No chance that once in a while the worse guy will succeed and the better guy will fail. Which is a standard argument for multiple attack rolls with area effect spells and abilities, I believe.
At least I have my proper avatar now, I guess. But man is this cloud dark.
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6 years ago ::
Sep 21, 2007 - 1:20AM
#6
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Date Joined:
Aug 18, 2007
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I think Save Defence is better than Saving Throws  For a variety of reasons, one being that it streamlines the rules with normal melee and ranged attacks. The other that it puts the effort squarely on the caster, instead of letting the caster be a non-participant in his own spell (you cast, wait for results vs. you cast, roll to hit, and determine results.) I'd much rather see an active caster than a passive caster in this instance. Consider how it will be to PLAY it, than to how the DM is using it. It's the PLAY that will determine the fun. And this is just a small part of why I think its better :D
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6 years ago ::
Sep 21, 2007 - 1:20AM
#7
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Static defenses are in Star Wars: Saga Edition. Now repeat after me "Just because its in Star Wars doesn't mean it's in D&D 4th edition."
It might be, though. If the developers confirm it, then it'll be the time to complain, and I might even agree with you.
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6 years ago ::
Sep 21, 2007 - 1:22AM
#8
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Date Joined:
Feb 23, 2007
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Rolling saves is very thrilling, espacialy if its save or die. Everything stops when a save has to be rolled. There is a silence before, screems if its a succes or a bitter sigh echoes if a failure. You don't always know why you're doing it but you want it so much. It really puts the destiny of the character in its player's hands. But no more  .
Some dude once said: "If WotC would put crap in boxes with the DnD logo on them, some people would still call it the best product WotC has made."
Resident Pervert.
Don't flame me for my writen errors, English is my second language.
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6 years ago ::
Sep 21, 2007 - 1:33AM
#9
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Date Joined:
Feb 23, 2007
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The caster does already have a active roll Kheros. He rolls the damage dices and he checks if he gets pass the spell resistance. Granted its not always the case for both, but the caster is active.
Some dude once said: "If WotC would put crap in boxes with the DnD logo on them, some people would still call it the best product WotC has made."
Resident Pervert.
Don't flame me for my writen errors, English is my second language.
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6 years ago ::
Sep 21, 2007 - 3:51AM
#10
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It is not sure that 4th édition will use static defense. In one of the latest playtest reports, the author states about a character who can give a bonus on saving throws, which saves 2 PCs against an Entangle Spell. http://www.wizards.com/default.asp?x=dnd/drpr/20070816a
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