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Switch to Forum Live View The UNFUN change to Saving Throws
6 years ago  ::  Oct 07, 2007 - 12:06PM #371
Smerg
Date Joined: Aug 25, 2007
Posts: 836

thaX wrote:

But the granade still goes off, bearing that it doesn't have any defects of manufacture. Fireball should not go "fssst. poof." Just because it is summoned instead of bought.


From most of the things that I have seen and read, a 'miss' is the same as a failed save in 3e and earlier editions.

You take half damage on a 'miss' with a fireball instead of the full damage in the 4e mechanics. All the 'miss' or 'hit' determines is whether you eat half or full damage (though there will likely be talent trees that allow a 'miss' to be no damage making the same effect for rogues, monks, and rangers in 3e).

This was stated clearly in the Core Mechanics article. Your fireball is no better or worse then before except that a high level mage facing a low level person is more likely going to have them eat the full damage and a lower level mage verses a high level opponent is more likely going to have them eat half the damage.

To me, this makes the same sense as a low level fighter verses a high level fighter. The low level fighter can still hurt the high level figher but just not as often or likely for the same amount of damage.

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6 years ago  ::  Oct 07, 2007 - 12:19PM #372
triqui
Date Joined: Aug 9, 2004
Posts: 563

Smerg wrote:

This was stated clearly in the Core Mechanics article. Your fireball is no better or worse then before except that a high level mage facing a low level person is more likely going to have them eat the full damage and a lower level mage verses a high level opponent is more likely going to have them eat half the damage.


In that article, if the dragon rolls 1 completelly fails, if he rolls 20 does double damage

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6 years ago  ::  Oct 07, 2007 - 12:30PM #373
Smerg
Date Joined: Aug 25, 2007
Posts: 836

triqui wrote:

In that article, if the dragon rolls 1 completelly fails, if he rolls 20 does double damage


This is an extension of the concept that a 20 is always a pass on a save and a 1 is always a failure.

Personally, the fact that a mage in the middle of a combat rushes to cast a spell and goofs the magical castin is not a bad concept. It is also not entirely new as mages could fail previously if they were hit in combat (3e turned this into Concentration checks from previous Saving Throws needed in earlier editions).

I have known many other games where a roll of a 1 or similar system (I can think of the triple 1 roll of In Nomine) has hightened during the game story when the odds were seemingly hopeless.

If a fighter can fumble an attack with a sword then why can not a mage fumble the cast of a spell? Certainly, even with practice, the complexity of getting every hand and body movement properly timed with words and usage of a foci must be extionally tough at the best of times without your friends screaming that they are getting mulled to death.

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6 years ago  ::  Oct 07, 2007 - 12:57PM #374
jeff-heikkinen
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Date Joined: Aug 13, 2001
Posts: 8,353

Smerg wrote:

Personally, the fact that a mage in the middle of a combat rushes to cast a spell and goofs the magical castin is not a bad concept. It is also not entirely new as mages could fail previously if they were hit in combat (3e turned this into Concentration checks from previous Saving Throws needed in earlier editions).


Actually, in previous editions a hit just automatically spoiled the spell.

Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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6 years ago  ::  Oct 07, 2007 - 1:09PM #375
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,512
Just have to chime in...

Ever faced one of those life-or-death saving throws? Hours, weeks, or even years of play can hang in the balance. It all comes down to that one roll. There’s drama in that moment, but it’s drama you didn’t create, and you don’t want.

That’s gone in the new edition.


But it isn't.
Instead of a life-or-death saving throw that YOU get to make (roll a reflex save against the breath weapon) it's now a roll the DM makes. So the "[h]ours, weeks, or even years of play can hang in the balance. It all comes down to that one roll." A roll that you sit helplessly and WATCH while all control you have is gone.

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6 years ago  ::  Oct 07, 2007 - 1:19PM #376
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108
Uhm, Jester, the dev's (Rick Baker and Dave Noonan I believe) have both explicitly stated that player will not lose a character over a single die roll regardless of who rolls it.
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6 years ago  ::  Oct 07, 2007 - 1:46PM #377
triqui
Date Joined: Aug 9, 2004
Posts: 563

The_Jester wrote:

Just have to chime in...



But it isn't.
Instead of a life-or-death saving throw that YOU get to make (roll a reflex save against the breath weapon) it's now a roll the DM makes. So the "[h]ours, weeks, or even years of play can hang in the balance. It all comes down to that one roll." A roll that you sit helplessly and WATCH while all control you have is gone.


and once again... 3.0 mindset. You are supposing that EVERY spell in 3.0 is going to be in 4. Slay living and finger of death might be out of the game, or be re-worded to look like Desintegrate does in 3.5 compared to 3.0...

PS: if you roll the dice, the control you have is zero anyways. It is RANDOM, no matter how much you "feel" or "think" your "luck" is involved.

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6 years ago  ::  Oct 08, 2007 - 7:25AM #378
Vorvadoss
Date Joined: Sep 25, 2007
Posts: 7

LordofNightmares wrote:

Uhm, Jester, the dev's (Rick Baker and Dave Noonan I believe) have both explicitly stated that player will not lose a character over a single die roll regardless of who rolls it.


which just leads us to believe that they're going to go with the "Never Die" mentality of Saga Edition.

and that concept is full of failure due to the inherent lack of risk.

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6 years ago  ::  Oct 08, 2007 - 8:20AM #379
triqui
Date Joined: Aug 9, 2004
Posts: 563

Vorvadoss wrote:

which just leads us to believe that they're going to go with the "Never Die" mentality of Saga Edition.

and that concept is full of failure due to the inherent lack of risk.



Are you telling me that you havent feel your character in risk against a monster that do not have die or suck abilities?

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6 years ago  ::  Oct 08, 2007 - 8:33AM #380
jeff-heikkinen
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Date Joined: Aug 13, 2001
Posts: 8,353

Vorvadoss wrote:

which just leads us to believe that they're going to go with the "Never Die" mentality of Saga Edition.

and that concept is full of failure due to the inherent lack of risk.


No, you don't get to stop reading in the middle of a sentence. "Can't fail due to a single die roll" does not (especially in context) mean the same thing as "Can't fail".

Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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