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6 years ago ::
Sep 18, 2007 - 5:55PM
#1781
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Date Joined:
Nov 30, 2003
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Computers shouldn't take over as a means to interact with each other. There are broken marriages over the online sl*t chats, broken hearts over internet hook ups, and loss freindships when someone looses an account or simply can't get on for an extended period of time.
It is a growing trend that will either shift our society into late night buggers staring into moniters and LOL'ing to each other instead of meeting somewhere for a drinks, or fizzle out when to many late nights and unsatisfied texters will turn them off and actual *gasp* go outside and look around for a bit. Yeah, remember before the internet when there was no divorce, heartbreak, lost friendships and everyone went to the town square for square dancing and a pint?
If anything we are shifting to more interaction and communication. Before the internet is moving people away from the television which has no interaction. Face to face socialization is only better if the pool of people in your immediate area are actually interested in the same things you are. In other words, a table top DnD game is great if you are in a good campaign, but online DnD would be better than no DnD at all if table top isn't an option.
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6 years ago ::
Sep 18, 2007 - 6:13PM
#1782
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Date Joined:
Mar 27, 2004
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Yeah, remember before the internet when there was no divorce, heartbreak, lost friendships and everyone went to the town square for square dancing and a pint?
If anything we are shifting to more interaction and communication. Before the internet is moving people away from the television which has no interaction. Face to face socialization is only better if the pool of people in your immediate area are actually interested in the same things you are. In other words, a table top DnD game is great if you are in a good campaign, but online DnD would be better than no DnD at all if table top isn't an option. Yet again you twist it.
There is MORE of it now because more people are clustered in front of the puter instead of actually going out and meeting people.
Oh, and keeping with the theme of the thread, I restate my wish to eliminate Half Orcs (yet again) as a playable character. Just not needed.
Terms you should know... Spoiler:
Show
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level. Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
ha ha
Show
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
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6 years ago ::
Sep 18, 2007 - 9:32PM
#1783
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Date Joined:
Jul 21, 2007
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This is too little, too late. Players should be free to meet, face to face, and recite poetry, have their wood elves engage in storytelling sexual adventures with centaurs, I understood what you wrote. I am *not* criticizing you. But I got this part of your post as a perfect example of how many RPs/4th Ed. Haters/People-out-of-his-minds seems to be thinking. I don't know if they are thinking like that... but they surely look (and post here) as if they do.
What does those people think? That the Congress will pass a law enforcing people to play online and making tabletop D&D a crime punishable with a life sentence (death to the DM)??? And that WotC will send swat teams fully armored to break in houses and check players???
Come on, people... Make some yoga or the like to relax (sex is also recommended)... And then you will see that it is just hysteria... You are out of your minds...
--- P.S.: I didn't get the Centaur part... It is something personal, isn't it???
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6 years ago ::
Sep 18, 2007 - 10:22PM
#1784
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Date Joined:
Sep 16, 2007
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Very personal.
My DM somewhere late 80s, was a scrawny little guy. I was a geekish little rat. I played with a kinky side of me, to the massive shock of more vanilla roleplayers and played a wood elf with some faerie blood in her ancestry. Nymph?
That bit about the Centaur was one of the experiences that came to mind. Holy **** those stories were HOT. Sometimes it felt like a drug. It was one of the most powerful roleplaing ever. Imagination can be something amazing. Suffice to say we never rolled a die during all that, ever.
But I turned out right. I married to a rivet goth in 95, she became a BDSM Mistress in 98, we divorced early this year, I am still managing her website, in addition to my other online pursuits.
The DM didn't fare well. He died of cancer in 92, which *exploded* the significance of all those roleplaying experiences we shared. I lost all what I experienced together with that guy and I lost his friendship. His initials were, strikingly D.M. - Dennis M.
Death hurts a lot.
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6 years ago ::
Sep 19, 2007 - 12:01AM
#1785
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Date Joined:
Mar 20, 2001
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Back to Wishing:
I'm not sure what their plan is with creature types. If they do continue with types, though, Giant (possibly fey) should be a subtype of humanoid. Another thing, level hit die could be based on size, with bonuses per level for character class. Example: 1st level human fighter would have a d8 for being a medium size creature and a +3 for being a fighter, averaging 7-8 hps per level (not bad for a fighting maching)
1st level Halfling Wizard would have a d6 for being a small size creature and a +0 for being a wizard (Ouch!), giving them an average of 3-4 hps per level (still, it's better than the 2-3 under the old system).
Oh, and all humanoids advance by class levels. Just makes sense.
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6 years ago ::
Sep 19, 2007 - 12:17AM
#1786
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Date Joined:
Mar 13, 2002
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Or consider how Rob and others keep making references to "We want to keep the pivotal roles of fighter/rogue/cleric/wizard." Um, what? Even Thog know Fighter 3 is a dumb level! I thought the consensus at this point was the the 4-person party was druid/rogue/cleric/wizard.
So yes. Let's all wish for someone with knowledge of the metagame to playtest it as it will be played, not as how the designers and their cronies expect it to be played. Well, a Fighter is still a very good choice as a gaateway to many PrC's. And then again, the Fighter is also a fine class in the lower levels. Next, the various ToB/BoNS warrior types can hold their own- without a PrC even in a 20th level campign. Finally, WotC is trying to fix the inequality between classes in 4th ED, so Fighter wil get a boost from BoNS stuff and Druud will likely be nerfed (I have little doubt Wildshape will not be the same)
So, a ToB type warrior can indeed fill one of the 4 roles.
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6 years ago ::
Sep 19, 2007 - 12:29AM
#1787
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Date Joined:
Mar 20, 2001
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To continue wishing: Why not just *give* Clerics a lay hands ability like the paladin? For 3 editions now, Clerics have had a whole list of neat spells and ne'ery a chance to use them because they are "the healers". Finish off that proud nail and just make it a class ability. Clerics also shouldn't have a wide variety of weapons to choose from...have them proficient in their deity's favored weapon. "Well, that would make some deities more favored by clerics than others, depending on the weapon". So? Historically, some deities had more clerics, and, it wasn't always the ones highest on the totem pole. (In ancient Greece, Apollo was a much more popular deity than Zeus, yet he was still under Zeus's authority). Keep the armor...that's fine.
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6 years ago ::
Sep 19, 2007 - 1:18AM
#1788
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Date Joined:
Aug 10, 2009
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Oh, Santa I could go on and on... and I think I just might.
Biggest Dream: A built-in, fun, and fair mass-combat system. The only way to make a mass combat system that jives with the default combat system, is to build the two in tandem. All of the exsisting mass combat systems feel like alien limbs, clumsely grafted on to the default systerm. There should also be some kind of mechanics for governing. Imagine if high level adventurers could say "screw this dungeon crawling crap," take over a country, raise an army, and take over the known world.
New Core PC classes: Necromancer (the Diablo 2 kind,) Swashbuckler, Aristocrat/Leader/Noble.
Magic: Arcane magic effects that are not always contained within spells, Magic Points, big ritual magic, a magic item creation system that isn't based on experience costs and more accurately accounts for all of the magical traps, magical items, and magical structures that my party is always finding. As it stands now, it seems that some where there is a hidden factory of high level adepts that burn experience points like we use up crude oil. As far as I can tell, this single experience factory is the source of all the pre-created magical junk that fills up everyone's campaign.
Alignment: Replace alignment with a more organic, but specific set of guidelines that reflect the diverse moral make-ups of fictional characters in myth and literature.
More Active Combat Abilities: I want more stuff like feint, flurry of blows, bullrush, power attack, disarm. I like things that let me specifically decide how to attack, rather than just having a bunch of passive abilities. I like decisions.
I'm sure I'll come up with some other stuff later.
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6 years ago ::
Sep 19, 2007 - 8:58AM
#1789
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Date Joined:
Aug 10, 2009
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Please bring back Planescape and Darksun. Thanks
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6 years ago ::
Sep 19, 2007 - 9:27AM
#1790
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Date Joined:
Jun 12, 2007
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Please bring back Planescape and Darksun. Thanks That would be a great use of D&D Insider. They could use it to bring all of the little campaign settings back up to date. Great things to include would be:
- Updated recent campaign history
- New class talents trees/PrCs (but not too many) for the campaign
- More detailed descriptions of new/updated areas in the campaign
- Other cool stuff about the campaign
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