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Switch to Forum Live View A new article: The Core Mechanic
6 years ago  ::  Oct 06, 2007 - 11:04AM #21
ZombieRoboNinja
Date Joined: Aug 20, 2007
Posts: 25
Oh yeah, another point I was unclear on.

When a pit suddenly opens up beneath your feet, you make a check to jump out of danger, but if a crossbow trap fires an arrow at you, it the bolt attacks your AC.


Exactly what "check" are you making to avoid the pit? It seems like it should be based on your Reflex defense, but that's a static number now...

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6 years ago  ::  Oct 06, 2007 - 11:07AM #22
Oldtimer
Date Joined: Mar 19, 2001
Posts: 157

ZombieRoboNinja wrote:

Oh yeah, another point I was unclear on.



Exactly what "check" are you making to avoid the pit? It seems like it should be based on your Reflex defense, but that's a static number now...


I think SWSE uses an Acrobatics check.

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6 years ago  ::  Oct 06, 2007 - 11:51AM #23
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521

ZombieRoboNinja wrote:

So flat-footed AC is gone, fine. But what "combat advantage" do you grant if your AC remains the same? Is there some other mechanic in place for being caught surprised (other than the surprise round)?


I think it's just a +2 modifier that also lets you be sneak attacked.

ZombieRoboNinja wrote:

Exactly what "check" are you making to avoid the pit? It seems like it should be based on your Reflex defense, but that's a static number now...


If he said jump, I think he meant Jump.

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6 years ago  ::  Oct 06, 2007 - 12:13PM #24
Snarls_at_Fleas
Date Joined: May 4, 2007
Posts: 407

Orzel wrote:

Well our touch ACs with be real low. The base value for Reflex (from +0-12 in 3.5) will probably a lot lower that the base value for AC (10). Then factor in the Armor and shield bonus loss (anywhere up to around +11).


Reflex Defence = 10 + Dex mod + class bonus + lvl (at least in Saga), so don't worry.
And I guess Armor Defence (I prefer that term until it is confirmed othewisem, besides I'll need to translate it anyway) = 10 + Dex mod + class bonus + level + armor bonus. So armor plays a much larger role in D&D than in SWSE. Which is right. But on the other hand there is an easy way to some virtual AD bonus (as an optional rule perhaps) to make an unarmored fighter a viable option.

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6 years ago  ::  Oct 06, 2007 - 12:16PM #25
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521

Snarls_at_Fleas wrote:

Reflex Defence = 10 + Dex mod + class bonus + lvl (at least in Saga), so don't worry.


Reflex defense was also AC in Saga. This is D&D and we have Sepperrat AC and Reflex numbers.

In honesty the Reflex bonuses will probably look a lot like they do now.

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6 years ago  ::  Oct 06, 2007 - 12:17PM #26
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108

Oldtimer wrote:

I think SWSE uses an Acrobatics check.


SWSE use Jump or Acrobatics, yes they are different skills.

Also, SWSE still have a Flat-footed defense, just no touch defense. But it looks like this is gone in 4E



4E AC = SWSE Reflex Defense
4E AC = AC - Armor bonus

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6 years ago  ::  Oct 06, 2007 - 12:19PM #27
Snarls_at_Fleas
Date Joined: May 4, 2007
Posts: 407

Dragom wrote:

Reflex defense was also AC in Saga. This is D&D and we have Sepperrat AC and Reflex numbers.


Hmm... What makes you think I do not know that?

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6 years ago  ::  Oct 06, 2007 - 12:26PM #28
Snarls_at_Fleas
Date Joined: May 4, 2007
Posts: 407

Dragom wrote:

In honesty the Reflex bonuses will probably look a lot like they do now.


I don't think so.

Reason:

Matthew Sernett]The standard defenses remain (AC, Fortitude, Reflex, and Will) but now they all work more like AC. When a dragon breathes fire on you, it attacks your Reflex and deals half damage if it misses. The DM rolls a d20, adds the dragon’ wrote:

The standard defenses remain (AC, Fortitude, Reflex, and Will) but now they all work more like AC. When a dragon breathes fire on you, it attacks your Reflex and deals half damage if it misses. The DM rolls a d20, adds the dragon’s modifiers, and asks you what your Reflex score is.


So I guess they will not be like current D&D, but rather like SWSE. More than that - I am completely sure of it.

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6 years ago  ::  Oct 06, 2007 - 12:27PM #29
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521

Snarls_at_Fleas wrote:

Hmm... What makes you think I do not know that?


Orzel was whinning about how low reflex was going to be and how this would increase the utility of "touch" spells (Mellee reflex spells?)

Snarls at Fleas pointed out how that Reflex defense had bonus equal to class level, that would off set this.

I pointed out that Reflex Defense wasn't Reflex and had to scale up rather quickly because it was like AC. And how this would probably not be the case for Reflex in 4th.

I'm not arguing the "Static vs Non-Static Defence", I'm arguing the "yes reflex will be sucky on your fighter" stand point.

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6 years ago  ::  Oct 06, 2007 - 12:39PM #30
Snarls_at_Fleas
Date Joined: May 4, 2007
Posts: 407

Dragom wrote:

I pointed out that Reflex Defense wasn't Reflex and had to scale up rather quickly because it was like AC. And how this would probably not be the case for Reflex in 4th.


May I repeat?

Matthew Sernett]The standard defenses remain (AC, Fortitude, Reflex, and Will) but now they all work more like AC.


So they will be like AC. It's clear. That means they will be like in SWSE with maybe slight diffe wrote:

The standard defenses remain (AC, Fortitude, Reflex, and Will) but now they all work more like AC.[/quote]
So they will be like AC. It's clear. That means they will be like in SWSE with maybe slight differences.

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