Community

 
Jump Menu:
Post Reply
Page 1 of 19  •  1 2 3 4 5 6 ... 19 Next
Switch to Forum Live View A new article: The Core Mechanic
6 years ago  ::  Oct 05, 2007 - 9:50PM #1
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108
You can see it here!

What we mean when we talk about streamlining the system is this: making design decisions that make learning and using the game less difficult, while keeping the system just as robust. And making it more fun as the result.


Quick Reply
Cancel
6 years ago  ::  Oct 05, 2007 - 10:53PM #2
Zyrusticae
Date Joined: Apr 20, 2006
Posts: 468
I see. Nothing earth-shattering or even in the least bit surprising.

Nice to see it affirmed, however.
Quick Reply
Cancel
6 years ago  ::  Oct 05, 2007 - 11:01PM #3
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108

Zyrusticae wrote:

I see. Nothing earth-shattering or even in the least bit surprising.

Nice to see it affirmed, however.


I am not surprised one bit either, but I am very pleased to know that my favorite aspect of the SWSE rules made it over to 4th-edition.

Quick Reply
Cancel
6 years ago  ::  Oct 05, 2007 - 11:07PM #4
Smerg
Date Joined: Aug 25, 2007
Posts: 836
It looks like they have gone with the four defense model with AC being seperate from Reflex or Fortitude.

Touch attacks are Reflex defense now instead of part of AC. This was expected.

It was nice that they have the part on how traps interact with the AC and Reflex defense.

I wonder if they should change the term AC for Armour Class to AD for Armour Defense. This would line up the term so that all four are now Defense. This would help group them in people's minds instead of thinking of the three defenses and the other 'lost sheep' AC.
Quick Reply
Cancel
6 years ago  ::  Oct 05, 2007 - 11:10PM #5
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108

Smerg wrote:

I wonder if they should change the term AC for Armour Class to AD for Armour Defense. This would line up the term so that all four are now Defense. This would help group them in people's minds instead of thinking of the three defenses and the other 'lost sheep' AC.


AC looks to be one of those Sacred Cow names that they still are afraid to take on.

Quick Reply
Cancel
6 years ago  ::  Oct 05, 2007 - 11:39PM #6
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
AC being split from Reflex Defense is a relief. In SW Saga it's a tricky knot to unravel. I'm happy to see this article just for the confirmation that these sorts of topics will finally get discussed. I'm getting more hopeful that the streamlined rules will be worth the project of stripping out the unwanted fluff.
Quick Reply
Cancel
6 years ago  ::  Oct 06, 2007 - 12:01AM #7
rosander
Date Joined: Sep 19, 2007
Posts: 14
Meh, I love the tension that comes from rolling a saving throw... then again, I also loved active defenses in GURPS, even though they make combat take twice as long. I just love rolling dice, ya know?

There's a thrill when your fate is in your hand, and you cast the dice and pray to Lady Luck, when you need a twenty and you need it NOW, like an addict needs his fix, and if you don't get it you die, so sorry, try again, roll a new character and this time don't suck, but if you get it, you live to see the next round, and maybe the next room, and maybe even the next adventure.

Back on topic, attack rolls are nice, but there's more excitement when you're on the receiving end. I'd like to see opposed checks, even though the rolls would tend to overwhelm the modifiers... just blame the chaos of battle and be done with it. Both sides get to roll, which is what's cool. I may just houserule that, since essentially everyone is "taking ten" on their defense roll at the moment. Just have everyone roll d20 and take that as their base AC, instead of 10. I'm too lazy to run numbers, but my intuition tells me it would mostly average out in the end, since a d20 roll averages 10.5 anyway.
Quick Reply
Cancel
6 years ago  ::  Oct 06, 2007 - 12:11AM #8
LordofNightmares
Date Joined: Dec 8, 2004
Posts: 1,108

Shade West wrote:

AC being split from Reflex Defense is a relief. In SW Saga it's a tricky knot to unravel. I'm happy to see this article just for the confirmation that these sorts of topics will finally get discussed. I'm getting more hopeful that the streamlined rules will be worth the project of stripping out the unwanted fluff.


I don't see how its a tricky knot to handle.

SWSE's Reflex Defense is 4th-editions AC, just with a different name.

If SWSE had a need for a Touch AC/Reflex Defense, it would have had one. This Touch AC/Reflex Defense is 4th-edition's Reflex Defense.

rosander wrote:

Back on topic, attack rolls are nice, but there's more excitement when you're on the receiving end. I'd like to see opposed checks, even though the rolls would tend to overwhelm the modifiers... just blame the chaos of battle and be done with it. Both sides get to roll, which is what's cool. I may just houserule that, since essentially everyone is "taking ten" on their defense roll at the moment. Just have everyone roll d20 and take that as their base AC, instead of 10. I'm too lazy to run numbers, but my intuition tells me it would mostly average out in the end, since a d20 roll averages 10.5 anyway.


I've experimented with that a few times with SWSE, it works. Yeah, it slows down a little bit, but not overwhelmingly so.

Quick Reply
Cancel
6 years ago  ::  Oct 06, 2007 - 12:35AM #9
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Yeah this article was pretty useless.

Stop with all the secrecy and just embrace your audience already.

We buy the books as much for their look and feel as their use as reference.

Tell us what's happening already.
Quick Reply
Cancel
6 years ago  ::  Oct 06, 2007 - 1:11AM #10
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521
The Article is only disapointing from a ya we kind of figured that already angle.

On the up side it's a change that kind of makes sense.

But they are giving us mechanical information and not just fluff. and that's something right there.

They don't want to promise us an animal companion we won't get or something like that.
Quick Reply
Cancel
Page 1 of 19  •  1 2 3 4 5 6 ... 19 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing