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Switch to Forum Live View The New Cosmology Article
6 years ago  ::  Sep 26, 2007 - 1:01PM #1
Acear
Date Joined: Apr 9, 2001
Posts: 140
Ok, I have to admit. I really like the article.

I was planning a very cosmology much like this for my own game world. I will more than likely keep the planes in the article, but also create multiple elemetal planes in the astral as well. I like the idea of many elemental planes. (i.e. more than one fire, water, earth and air planes)

I like the break from the wheel for this new setting.
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6 years ago  ::  Sep 26, 2007 - 1:07PM #2
Wizardman
Date Joined: Jun 10, 2002
Posts: 266
Of all the Design & Development articles to date, this is the one I can most get behind in terms of flavour. Well done, Mr. Baker.
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6 years ago  ::  Sep 26, 2007 - 1:09PM #3
deadpan
Date Joined: Feb 6, 2006
Posts: 23
For a good fantasy world, I've long thought they needed one or more "spirit worlds" alongside the mortal one. The ethereal and shadow planes never quite cut it for me. The Feywild and Shadowfell have better flavor in my opinion.

On the other hand, the scales mentioned for the astral islands and abyss need to be taken up a few orders of magnitude. The realms of beings who have been around longer than humanity, or even the realms of major human gods that must hold many generations of worshipers should be larger than terrestrial worlds. If the Abyss is something trying to swallow the entire multiverse, then it should be able to suck in at least a small solar system.
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6 years ago  ::  Sep 26, 2007 - 1:18PM #4
rosander
Date Joined: Sep 19, 2007
Posts: 14
They had me at "Feywild." This is what adventuring in fantasy realms should be: filled with mystery, with the unknown lurking behind every shadow.

It also gives them a good reason to put lots of Fey and Undead in the first MM. Good times.
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6 years ago  ::  Sep 26, 2007 - 1:23PM #5
jdarksong
Date Joined: Jan 25, 2006
Posts: 208
This article makes me want to have the Keep on the Shadowfell even more, if possible. Can't wait - it's a major break from the past, but I love it.

:D
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6 years ago  ::  Sep 26, 2007 - 1:25PM #6
ieattrollsforbreakfast
  • Stays crunchy in milk!
Date Joined: Jul 4, 2003
Posts: 2,544
I liked the article, it cleaned things up and made some areas more accessbile, while maintaining much of the flavour of the Great Wheel.

One thing I did notice, though, was that there was no mention of the ethereal plane.
The Dragon Above - Eberron news and new content for both 3E and 4E. Home of the Eberron Bestiary.
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6 years ago  ::  Sep 26, 2007 - 1:29PM #7
caeruleus
Date Joined: Jul 2, 2003
Posts: 753

deadpan wrote:

If the Abyss is something trying to swallow the entire multiverse, then it should be able to suck in at least a small solar system.


Perhaps it'll just grow larger each time it swallows a bit of the multiverse.

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6 years ago  ::  Sep 26, 2007 - 1:42PM #8
OchreJelly
Date Joined: Aug 23, 2007
Posts: 26
"The Shadowfell is the land of the dead, where the spirits of the deceased linger for a time in a dark reflection of their previous lives before silently fading beyond all ken"

Did we, perhaps, just get a hidden sneak peak at the whole raise dead / resurrect mechanic? Is it possible that players have a limited time to retrieve dead comrades from the Shadowfell before they fade completely from existence?? I could be reading too much into it, but it makes me wonder...
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6 years ago  ::  Sep 26, 2007 - 1:51PM #9
doctorhook
Date Joined: Apr 23, 2005
Posts: 1,959
This is awesome! I'm not gonna forget the Great Wheel, but this is much more user friendly for when I don't want to Planescape.

Thumbs to, WotC! I can't wait to build my fortress in the Elemental Maelstrom!

...I think I love 4E.
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6 years ago  ::  Sep 26, 2007 - 1:56PM #10
JohnSnow
Date Joined: May 18, 2003
Posts: 379

OchreJelly wrote:

"The Shadowfell is the land of the dead, where the spirits of the deceased linger for a time in a dark reflection of their previous lives before silently fading beyond all ken"

Did we, perhaps, just get a hidden sneak peak at the whole raise dead / resurrect mechanic? Is it possible that players have a limited time to retrieve dead comrades from the Shadowfell before they fade completely from existence?? I could be reading too much into it, but it makes me wonder...


My thought as well. It does allow for the notion of death being the pathway to another adventure, rather than being a reason for the dead character to sit out the adventure.

Of course, if there were a limited number of times one could be retrieved from the Shadowfell, that too would be awesome. A simple "plane shift" could take the party to their deceased comrade. Of course, getting him back from the land of the dead alive might be another matter entirely.

That seems kinda cool to me.

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