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6 years ago  ::  Aug 23, 2007 - 11:28AM #381
jeff-heikkinen
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Date Joined: Aug 13, 2001
Posts: 8,352

Gadren wrote:

Ok, I hope I'm not repeating an already asked question, but I really hope I can get an answer to this?
Will each class be designated as one of the four roles, or do you choose your role separately?
Do I have to be just one?

I personally almost always play multi-"role" characters, and I really, REALLY hate the idea of being told how to play my class, or assigning a stereotype to my class so the other players are all going to expect me to play a specific way every time I pick that class.


We don't know enough about roles yet to be able to answer this, but I was under the impression they won't be mechanically enforced as such, they'll just be the areas you can do something in all day long without running out of resources or otherwise being "punished".

Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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6 years ago  ::  Aug 23, 2007 - 3:45PM #382
shikage
Date Joined: Jan 15, 2006
Posts: 122

Gadren wrote:

Ok, I hope I'm not repeating an already asked question, but I really hope I can get an answer to this?
Will each class be designated as one of the four roles, or do you choose your role separately?
Do I have to be just one?


It seems possible that each class is designed to fit into a given role but I do hope they in fact make it so you can chose a path with your class, maybe not having all roles open to you but more than one. Like a cleric could be either the Healer or the Defender depending if he chose to specialize on healing and buffing and support magic and abilities or if he chose to focus on divine might and retribution.

But it does definately seem that their planned system is that, even if each class can fit into multiple roles, each character chooses an individual role to fill. This does not mean he can not perform functions of another role just that he is at his best in one role over the others. The idea being to help build a balanced party where each player knows what their purpose should be in an encounter and goes about accomplishing that. It is a good idea in many ways but it seems likely to mean that you are going to want at least 4 people in your party unless the DM specifically tailors encounters to match the roles that are filled in your party. This could be a problem for some play groups which are rather small and might only have 2 or 3 players showing up sometimes.

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6 years ago  ::  Aug 23, 2007 - 3:59PM #383
Trixten_The_Kender
Date Joined: Jun 17, 2004
Posts: 121
Probably a dumb question, but has anyone said anything about alignments and how important they will be?
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6 years ago  ::  Aug 23, 2007 - 8:40PM #384
Gadren
  • Herder of Hybrids
Date Joined: Sep 27, 2003
Posts: 1,674

shikage wrote:

It seems possible that each class is designed to fit into a given role but I do hope they in fact make it so you can chose a path with your class, maybe not having all roles open to you but more than one. Like a cleric could be either the Healer or the Defender depending if he chose to specialize on healing and buffing and support magic and abilities or if he chose to focus on divine might and retribution.

But it does definately seem that their planned system is that, even if each class can fit into multiple roles, each character chooses an individual role to fill. This does not mean he can not perform functions of another role just that he is at his best in one role over the others. The idea being to help build a balanced party where each player knows what their purpose should be in an encounter and goes about accomplishing that. It is a good idea in many ways but it seems likely to mean that you are going to want at least 4 people in your party unless the DM specifically tailors encounters to match the roles that are filled in your party. This could be a problem for some play groups which are rather small and might only have 2 or 3 players showing up sometimes.


Emphasis mine. This is why I'm curious about roles, because most of the time I end up playing in one of these group where its just two players and a DM. in 3.5, this is ok, because I usually play a wizard, which, if played right after level 5 or so, can fill all four of those roles. And thats what I like best about being the 3.5 Wizard: there's very little you can't do.

(This also broaches the sweet-spot thing they are talking about, which I definately see. The campaign I'm running right now starts at level 5, and will probably end around 18.)

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6 years ago  ::  Aug 25, 2007 - 4:39PM #385
Thadir
  • D&D 4ed FAQ Maintainer
Date Joined: Feb 5, 2006
Posts: 60
Ill update the FAQ tomrow.. I just came back from a long unexpeced trip.. Ill do a major update and some additions to the FAQ.
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6 years ago  ::  Aug 25, 2007 - 6:44PM #386
Xeran
Date Joined: May 16, 2006
Posts: 99
I heard they were doing away with alignments or making them a lot less important.
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6 years ago  ::  Aug 25, 2007 - 6:52PM #387
Pontifexexmachina
Date Joined: Aug 11, 2006
Posts: 18

jeff-heikkinen wrote:

We don't know enough about roles yet to be able to answer this, but I was under the impression they won't be mechanically enforced as such, they'll just be the areas you can do something in all day long without running out of resources or otherwise being "punished".


Everything I've read seems to indicated that the roles essentially means that they'll give the fighter things that makes him the best class at his role, so that you don't have the case in 3rd Edition where clerics and druids could, when optimized, be better melee classes than the fighter, as well as doing normal cleric things. I don't think that's as bad an idea as what some make it sound like.

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6 years ago  ::  Aug 25, 2007 - 7:24PM #388
samsael
Date Joined: Jun 17, 2003
Posts: 186

ToxicWiz wrote:

I stare at this strange and somewhat cold creature WotC has become (maybe has always been, I have simply been too blind to see) and ask the same. It is low. And the worst thing is, we both know that people will give them money for this 'additional feature'.


It's already been explained that the cost of the digital content is not included in the cover price because they don't think it's fair to charge people for digital content they won't use.

So, really, I think you're being childish and ignorant.

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6 years ago  ::  Aug 25, 2007 - 7:45PM #389
Xeran
Date Joined: May 16, 2006
Posts: 99
Lets not start that stupid back and forth bickering again.
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6 years ago  ::  Aug 25, 2007 - 7:56PM #390
samsael
Date Joined: Jun 17, 2003
Posts: 186

Xeran wrote:

Yes this edition update is premature. Regardless of whether it was needed now, from a business standpoint to me it looks like a poor move. Look at how many people they alienated.


Yeah, they totally alienated like 12 dudes on the forums.

GG Wizzards!

In all seriousness, you must understand that the people that are most active on these forums are not the run of the mill D&D players. They are, generally speaking, going to represent the extreme poles of any given issue or debate. For every 5 people on this forum that absolutely can't wait to buy the new books and would love to start play testing immediately, there are 5 that want nothing to do with 4e and feel offended by most of the announcements we've seen. But, for every 5 and 5, there are probably 50 people that don't even look at these forums that will play 3.5 until they're handed something better. Whether or not 4th will be that something remains to be seen.

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