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6 years ago  ::  Aug 30, 2007 - 2:36PM #11
thrythlind
Date Joined: Sep 29, 2006
Posts: 74

MatthiasKaiser wrote:

Sort of like the BoED thing. "I'm LG, but not that LG. Yikes."

EDIT: Though, they should've gone the other direction. Added degrees that weren't even further toward the extreme.


I love Allegiances, actually.

Especially as a lot of the "evil" classified monsters in D&D monsters aren't all that evil. They're looking out for themselves, which is not evil, they just don't take into account other people.

There is a red dragon in Faerun that sells its services as a smelter, actually

Evil in D&D alignment often translates to selfish

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6 years ago  ::  Aug 30, 2007 - 2:51PM #12
MTChurchill
Date Joined: Aug 16, 2007
Posts: 8
I'd like alignment to be an optional part of the game. As things are now, it's difficult to house rule alignment away without having to make a number of other changes (smite evil, protection from good/evil, etc. and so on).

Alignment seems like a rules element attempting to govern flavor, and I'm not crazy about that.

Although, if they brought back alignment languages, I might be able to get behind the change.
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6 years ago  ::  Aug 30, 2007 - 3:46PM #13
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Even thou alignment doesn't prevent roleplaying or make it harder, I still don't see the use of alignment. Not having alignment doesn't makes it harder to roleplay. The only use I see for alignment in my games is when using spells and stuff with alignment description. This kind of mechanics makes the world seem very black and white to me.

Since there is a lot of players and DMs who have problem with alignment, then why don't remove it? Having a Paladin with a Code but without an alignment description seems fine to me and wouldn't really make any difference.
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6 years ago  ::  Aug 30, 2007 - 4:42PM #14
Septembervirgin
Date Joined: Dec 27, 2004
Posts: 141
While I like the concept of honor, allegiance, and alignment all I think instead of calling a personal path honor; it should be called devotion.

Allegiance as per d20 might not serve much of a game purpose unless it can be detected and influenced by magic and unless it has several game effects not limited to but including magical item and class limitations. Also, there should be a list of allegiances as concrete and seemingly immaleable as alignments with new allegiances as per campaign setting. After all, not everyone wants a stoner game of D&D where everyone scribbles down senseless allegiances. Should allegiances be numberless and shallow, without more depth than "my hat" or "hedgehogs that burp loudly" then the game will be stuck in the same hole as d20. Allegiances might handle similarly to the old Chainmail game where soldiers might attack "traditional enemies" outside the player's control but also permit a list of skill bonuses or even situational bonuses depending on the character's devotion.

Alignment should remain as influential in the game as it has been and more so. My reason for saying this is because alignment is incredibly useful in several game approaches, not only due to codifying character class related conduct but also because it provides an additional incentive and inspiration to players. It is a fun part of the game for many people -- to leave D&D bereft of alignment is to gut the game from one of its trademark essentials while lobotomizing it of the deep considerations that *could* go into alignment and the game elements that can come of this.

I do not think I would purchase fourth edition D&D unless alignment were a part of it and the expense of publishing these books would likely be wasted if (a) the young do not play D&D 4th edition because they already play WoW and the internet component isn't sufficient to compete, (b) the majority of the older crowd isn't willing to buy new books especially if it's not intellectually stimulating and there *are* other RPG on the market, (c) controversy arises due to vast changes from the traditional game that are not improvements.

I wonder if Wizards understands how strong the challenge is even from independent roleplaying game publishers? If it costs Hasbro too much, they'll fire the present employee and hire new people. It's been done before, it might be done again.

I think someone in the Wizards hierarchy is independently wealthy and just wants to see in print that a paladin can summon a servitor demon without losing class benefits. If so, I hope the rest of the staff doesn't mind unemployment.
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6 years ago  ::  Aug 30, 2007 - 5:12PM #15
MatthiasKaiser
Date Joined: Feb 26, 2007
Posts: 2,178
My opinion is pretty much the reverse of septembervirgin's. Alignment, as it is, is a stifling straightjacket. No lawful barbarians? Well, there goes more or less every tribal concept, as adherence to cultural laws and taboos is a central portion of that. Monks most be lawful? There goes most of the actual stories about monks as inspiration - so many of them I've always read about, translated from Chinese, are about monks going out and doing whatever they saw fit, most of it very hard to fit into any definition of 'lawful.'

Alignment is a great way for DMs to punish players who imagine their character's behavior in ways that don't fit into nine rigid archetypes by enforcing involuntary changes.

A far better way to govern paladins and clerics is with a code of conduct relevant to their specific religion.
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6 years ago  ::  Aug 30, 2007 - 6:20PM #16
Septembervirgin
Date Joined: Dec 27, 2004
Posts: 141
First of all, you gotta remember that alignment is just like any other roleplaying contrivance: it's part of the game and as part of the game it has rules and effects game situation. GURPS has mental disads and quirks, Champions has mental disads, Palladium has alignment (and it's not going to suddenly become the one game with alignment), etc.

MatthiasKaiser wrote:

Monks most be lawful? There goes most of the actual stories about monks as inspiration - so many of them I've always read about, translated from Chinese, are about monks going out and doing whatever they saw fit, most of it very hard to fit into any definition of 'lawful.'


Isn't it true that what a lawfully aligned person would see fit to do would normally differ from what a chaotically aligned person would see fit to do?

Alignment needn't be a straightjacket, as has been noted in an old Dragon magazine article. What is noteworthy about a paladin is that a paladin will see kindly and merciful order must be achieved and prefer kindly and ordered methods to other methods.

Lawful characters simply prefer ordered situations and ordered behavior in themselves and others.

Alignment is a great way for DMs to punish players who imagine their character's behavior in ways that don't fit into nine rigid archetypes by enforcing involuntary changes.


This has been refuted time and time again, sometimes through invoking the name of Freud (you know, retention of certain maturation stages can result in avoidance of rules and law), sometimes through simple expanation that a DM who punishes players with physical torture probably should be avoided. Otherwise, it's called "part of the game".

A far better way to govern paladins and clerics is with a code of conduct relevant to their specific religion.


How about the guy who says that his paladin should torture and assassinate as a code of conduct? Come on, guy, think a little about the reason alignment is there in the first place. It's simple, it's easy to use, and it helps calm people down because "it's the rules".

Think about this one: a paladin who summons devils in order to achieve selfish goals that fit perfectly into a code of conduct. Hey, the religion has paladins, the religion isn't good or evil because there's NO ALIGNMENT, and if devils can be used to achieve personal ends that don't threaten the religion's goals -- why not?

The reason why not is to remove alignment and its influence turns epic fantasy on its head. It's more likely the majority of players will want paladins as "Lawful Good" than paladins as "Any Alignment" -- and the lesser group is usually the group who don't need nor want game rules anyway. So, paladins should retain Lawful Good alignment in the rules, alignment should still be pertinent to gameplay, and the smaller group that WANTS alignment to be out could always ignore alignment rules. It's been done before. It's been done in Rune Quest. Hero Quest also does not use alignment rules. Is D&D Rune Quest? Is D&D Hero Quest? Is D&D any other fantasy game besides D&D? No, no, and no. A thousand times no.

D&D has character classes, D&D has playable non-human species of humanoids, D&D has alignment, armour class, hitpoints, and saving throws.

It's called an American Passtime, a hobby developed in Wisconsin, a new game in the world made by good old American know-how by good US citizens, Gygax and Arneson. Arduin-Grimoire and Empire of the Petal Throne should be given honorable mention though!

One might as well try to remove the smile from the Mona Lisa, eh?

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6 years ago  ::  Aug 30, 2007 - 7:46PM #17
MatthiasKaiser
Date Joined: Feb 26, 2007
Posts: 2,178

septembervirgin wrote:

First of all, you gotta remember that alignment is just like any other roleplaying contrivance: it's part of the game and as part of the game it has rules and effects game situation. GURPS has mental disads and quirks, Champions has mental disads, Palladium has alignment (and it's not going to suddenly become the one game with alignment), etc.


And it's a bad roleplaying contrivance, being oversimplified.

septembervirgin]Isn't it true that what a lawfully aligned person would see fit to do would normally differ from what a chaotically aligned person would see fit to do?

Alignment needn't be a straightjacket, as has been noted in an old Dragon magazine article. What is noteworthy about a paladin is that a paladin will see kindly and merciful order must be achieved and prefer kindly and ordered methods to other methods.

Lawful characters simply prefer ordered situations and ordered behavior in themselves and others.


And requiring that of certain classes and forbidding it from other classes is bunk. Also, causing disorder, as adventuring behavior often does, will cause a DM to punish said paladin for simply going about his regular business, and be well within the rules in the DMG.

Isn't it true that what a lawfully aligned person would see fit to do would normally differ from what a chaotically aligned person would see fit to do?

Alignment needn't be a straightjacket, as has been noted in an old Dragon magazine article. What is noteworthy about a paladin is that a paladin will see kindly and merciful order must be achieved and prefer kindly and ordered methods to other methods.

Lawful characters simply prefer ordered situations and ordered behavior in themselves and others.[/quote]
And requiring that of certain classes and forbidding it from other classes is bunk. Also, causing disorder, as adventuring behavior often does, will cause a DM to punish said paladin for simply going about his regular business, and be well within the rules in the DMG.

This has been refuted time and time again, sometimes through invoking the name of Freud (you know, retention of certain maturation stages can result in avoidance of rules and law), sometimes through simple expanation that a DM who punishes players with physical torture probably should be avoided. Otherwise, it's called "part of the game".


A part of the game that is "absurdly oversimplified and should be removed." Also, Freud began the science of psychiatry, and a very small percentage of psychiatrists still believe in his doctrines and methods.

How about the guy who says that his paladin should torture and assassinate as a code of conduct? Come on, guy, think a little about the reason alignment is there in the first place. It's simple, it's easy to use, and it helps calm people down because "it's the rules".


DM says "Heironeous says 'no.' The rules say that I should suspend your powers for behaving in a way counter to your god's doctrines, and that's pretty definitely what you're trying to do with this 'code of conduct.' Try again." Problem solved.

Think about this one: a paladin who summons devils in order to achieve selfish goals that fit perfectly into a code of conduct. Hey, the religion has paladins, the religion isn't good or evil because there's NO ALIGNMENT, and if devils can be used to achieve personal ends that don't threaten the religion's goals -- why not?


Because that violates the code of conduct that the DM and player have agreed upon.

The reason why not is to remove alignment and its influence turns epic fantasy on its head. It's more likely the majority of players will want paladins as "Lawful Good" than paladins as "Any Alignment" -- and the lesser group is usually the group who don't need nor want game rules anyway. So, paladins should retain Lawful Good alignment in the rules, alignment should still be pertinent to gameplay, and the smaller group that WANTS alignment to be out could always ignore alignment rules. It's been done before. It's been done in Rune Quest. Hero Quest also does not use alignment rules. Is D&D Rune Quest? Is D&D Hero Quest? Is D&D any other fantasy game besides D&D? No, no, and no. A thousand times no.


By the way, paladins of Asmodeus have been confirmed for 4E. Looks like paladins being required to be LG is gone. I'm guessing there are other, more roleplaying oriented methods of keeping the paladins and their patrons on the same page.

D&D has character classes, D&D has playable non-human species of humanoids, D&D has alignment, armour class, hitpoints, and saving throws.

It's called an American Passtime, a hobby developed in Wisconsin, a new game in the world made by good old American know-how by good US citizens, Gygax and Arneson. Arduin-Grimoire and Empire of the Petal Throne should be given honorable mention though!

One might as well try to remove the smile from the Mona Lisa, eh?


It also had THAC0. I don't miss that. Do you?

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6 years ago  ::  Aug 31, 2007 - 1:00AM #18
caeruleus
Date Joined: Jul 2, 2003
Posts: 753

foxtail wrote:

I wouldn't mind seeing the idea of "allegiances" brought over from d20 Modern, for a more nuanced take on characters' moralities and motivations.


I could go for that. It would allow for the usual alignment, while also allowing other options.

MatthiasKaiser wrote:

No. Alignment is not realistic. It's absurd and oversimplified.

We should choose what a character's ideals and loyalties are based on a far more individualized system.


The whole point is that it's simplified. Alignment is not supposed to be a personality assessment of your character. It's a rough way of categorizing what values are considered important in the default setting. The labels "conservative" and "liberal" are also oversimplified. But in the right contexts, they can be useful for making comparisons.

MatthiasKaiser wrote:

My opinion is pretty much the reverse of septembervirgin's. Alignment, as it is, is a stifling straightjacket. No lawful barbarians? Well, there goes more or less every tribal concept, as adherence to cultural laws and taboos is a central portion of that. Monks most be lawful? There goes most of the actual stories about monks as inspiration - so many of them I've always read about, translated from Chinese, are about monks going out and doing whatever they saw fit, most of it very hard to fit into any definition of 'lawful.'


Well, the problem is isn't so much with alignment, as with alignment restrictions for classes. Furthermore, I think the reason you find alignment so stifling is because you take it too literally.

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6 years ago  ::  Aug 31, 2007 - 1:13AM #19
MatthiasKaiser
Date Joined: Feb 26, 2007
Posts: 2,178

caeruleus]The whole point is that it's simplified. Alignment is not supposed to be a personality assessment of your character. It's a rough way of categorizing what values are considered important in the default setting. The labels "conservative" and "liberal" are also oversimplified. But in the right contexts, they can be useful for making comparisons.


Fair enough. But that point, too, can be useful in making my argument stronger. Suppose, for a moment, we replace alignment in DnD with "conservative" and "liberal," and turn me into a DnD character. My views are strongly conservative on most issues. However, I feel strongly about individual rights. Suppose the DM puts me in a situation where an individual's rights are being ignored entirely. Naturally, due to my personal perspective on this issue, I attempt to defend him. How long and how vigorously can I struggle for this cause currently associated in America with the "liberal" side without the DM pointing out that I've been championing liberal ideals, while my character sheet says I'm conservative, and should really change my sheet to reflect my behavior?

The whole point is that it's simplified. Alignment is not supposed to be a personality assessment of your character. It's a rough way of categorizing what values are considered important in the default setting. The labels "conservative" and "liberal" are also oversimplified. But in the right contexts, they can be useful for making comparisons.[/quote]
Fair enough. But that point, too, can be useful in making my argument stronger. Suppose, for a moment, we replace alignment in DnD with "conservative" and "liberal," and turn me into a DnD character. My views are strongly conservative on most issues. However, I feel strongly about individual rights. Suppose the DM puts me in a situation where an individual's rights are being ignored entirely. Naturally, due to my personal perspective on this issue, I attempt to defend him. How long and how vigorously can I struggle for this cause currently associated in America with the "liberal" side without the DM pointing out that I've been championing liberal ideals, while my character sheet says I'm conservative, and should really change my sheet to reflect my behavior?

Well, the problem is isn't so much with alignment, as with alignment restrictions for classes. Furthermore, I think the reason you find alignment so stifling is because you take it too literally.


If you're not supposed to do what the words in the book say, what good are those words doing? My characters usually get warnings from my DMs that I'm pushing the boundaries of my alignment, and am about to take a shift. I can, when asked, explain how my character still fits overall into his alleged alignment, but I'm always asked, because DnD assumes that you're going to be acting within the guidelines of your chosen alignment, and I find those two-dimensional and constraining.

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6 years ago  ::  Aug 31, 2007 - 4:10AM #20
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,552
I like alignment system rules but I hate the maniqueist background about the cosmic equilibrium between good and evil. What is the next; a quote of reserve discrimination for infernal outsiders in each institution? I don´t believe in the survival of great civlitations if their citizens are evil or/and caothic.

A empire or society without moral values (family, honesty and all that) are cursed to decadence and fall in the next great crisis.

And in my own setting Chaotic Good doesn´t meaning anarchy. Everybody need a rules or laws (the rpg for example). What happens if there is a great catastrophe like a earthquake and the help can not be coordinated?. How can you build a great castle but nothing obeying the rules about work security or earthquake resistace?
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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