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6 years ago ::
Sep 11, 2007 - 9:22AM
#11
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Date Joined:
Dec 24, 2002
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Some version of it will be there. Amounts of damage being dealt doesn't preclude anything.
I will quite glad to toss out the vitality/wounds system in favor of it.
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6 years ago ::
Sep 11, 2007 - 9:24AM
#12
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Date Joined:
Mar 26, 2007
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Some version of it will be there. Source?
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6 years ago ::
Sep 11, 2007 - 9:43AM
#13
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Date Joined:
Dec 16, 2006
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I hope and pray they put some type of condition track into 4E, even if it isn't exactly like Saga. It's just too easy to use it in place of all of the different condition in 3E and it really adds a level of realism that shows characters getting worn down. I'm all for it.
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6 years ago ::
Sep 11, 2007 - 9:47AM
#14
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Date Joined:
Jan 21, 2003
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As the Condition Track stands now it would not work in D&D (Threshold equal to your Fort defence), because D&D characters are often, especially at higher levels taking 40+ points of damage, so every round people would be zipping down the Track. This assumes that damage works the way it did in 3e, which for some spells like fireball we know is not true, and that Fort save won't scale with damage better. Of course, you could do all those things and not use a condition track anyway.
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6 years ago ::
Sep 11, 2007 - 11:23AM
#15
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Date Joined:
Nov 12, 2004
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I very much want to see a condition track. It greatly reduces complexity and can unify the results of some effects (as a previous poster suggested). This idea originally was found in Alternity, where once you got passed the complexity and lack of clarity was kind of fun.
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6 years ago ::
Sep 11, 2007 - 11:28AM
#16
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Well, the Condition Track makes a lack of iterative attacks easier to handle without slowing down combat much.
But, I think it is expected that a hit from a dragon (or another big thing) is gonna wind you.
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6 years ago ::
Sep 11, 2007 - 2:02PM
#17
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As the Condition Track stands now it would not work in D&D (Threshold equal to your Fort defence), because D&D characters are often, especially at higher levels taking 40+ points of damage, so every round people would be zipping down the Track. If you remove multiple attacks from high level characters and monsters, these damages drop considerably. The only source of massive damage at that point would be spell damage which can often be reduced or negated by saving throws. I still think the Track could work in 4e with some modification.
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6 years ago ::
Sep 11, 2007 - 2:57PM
#18
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As the Condition Track stands now it would not work in D&D (Threshold equal to your Fort defence), because D&D characters are often, especially at higher levels taking 40+ points of damage, so every round people would be zipping down the Track. If the Track is in, odds are the damage numbers are going to be reduced as well (or the DT number will be raised to compensate).
Another day, another three or four entries to my Ignore List.
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6 years ago ::
Sep 11, 2007 - 6:30PM
#19
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In 3.5e, a PC who has four attacks a round with a weapon will do, on average, about twice the average damage of their weapon per round.
So if attacking once per round in 4e can yield similar results, we'll have lost nothing.
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6 years ago ::
Sep 11, 2007 - 9:47PM
#20
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Date Joined:
Nov 11, 2006
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I like the idea of the condition tracker and wouldn't mind it.
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