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Switch to Forum Live View Classes & Levels - why?
6 years ago  ::  Sep 05, 2007 - 7:40AM #21
SilvercatMoonpaw
Date Joined: Jan 16, 2006
Posts: 2,060
It would probably be more worth your time to consider the suggestions of other RPGs (except of course you've already done one). I would think that even with a point-buy D&D you'd still get some things that it's not set up to do, like play monster races or design your own powers. Of course, YMMV. And if you manage to do a point-buy 4e let the rest of us know. :D

(Let me insert a plug for my favorite d20 point-buy: Mutants & Masterminds from Green Ronin. Sure, it's set up to do Silver Age superheroes, but it wouldn't take too many tweaks to give you D&D, seeing as how D&D is said to be a bit high-powered by default.)
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6 years ago  ::  Sep 05, 2007 - 8:15AM #22
yarethon
Date Joined: Jun 24, 2006
Posts: 80
I kind of don't like of what the op suggests.
Really
I could play gurps.. I don't want two of 'em.


I like the idea of classes. Modules freak me out.
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6 years ago  ::  Sep 05, 2007 - 9:22AM #23
rapunzel72
Date Joined: Jan 20, 2006
Posts: 66

SilvercatMoonpaw wrote:

It would probably be more worth your time to consider the suggestions of other RPGs (except of course you've already done one).


We in our group have bought so much D&D stuff, know the rules so well...we decided to use D&D so we can use all of our books and ressources.

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6 years ago  ::  Sep 05, 2007 - 9:37AM #24
Thanuir
Date Joined: Jun 2, 2007
Posts: 54

LordofNightmares wrote:

Of all things that can be tweaked/modified/altered. The Class/Level system would be the greatest detriment to the D&D game if lost. D&D (and its d20 hanger ons) is the only playable and fun game left on the market using the Class/Level system. All other good systems moved away from Class/Levels to be LESS like D&D.
If you want a class and levelless fantasy game play Fuzion's Fantasy plugin, Gurps, Hero or if you like anime BESM. D&D IS Class and Levels.


There is always Donjon. Aside from that, yep, classes and levels are kind of out of fashion in rpg design. They are useful tools, and should see more use.

yarethon wrote:

I could play gurps.. I don't want two of 'em.


You are a bit late, then. JAGS alredy exists, as does Hero and many others.

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6 years ago  ::  Sep 05, 2007 - 9:50AM #25
mkill
Date Joined: Oct 10, 2006
Posts: 958

Naszir wrote:

Still there is no reason that you couldn't have templates made from a classless system that represent your typical archetypes. Those people who want to play with those archetypes can just play off of those templates and character creation is easy. For those who want more flexibility and a more unique character a classless system would work wonders.


A character does not get more unique without a class. You're still bound by what's available in the game world and the genre on one side and the rules system on the other.

I am assuming here you still want to play D&D, just with a point-based character creation.

So, in a point based system, you first assign points to attributes, in GURPS that's around 2/3rds of the points.
In a class system, you use a point-buy method here or roll.

Then, you'd decide the race, getting either the point-buy template or the racial trait package.

Then you pick a class (class system) or decide what your major abilities are where you put the most points (magic, melee combat, thief skills...)

Then, you choose a feat (D&D) / check what advantages you can get for remaining points.

Then, you distribute your skill points / by skills with points.

Then, you use your starting gold and buy equipment / check your starting wealth and buy equipment.

Ok, now you tell me where the character point system revolutionizes character creation. Yes, it surely gives you the illusion of more freedom, but only to either min/max (bad) or create a "unique" character that either does not fit well with the other characters or has strange abilities that don't help with adventuring much.

You see, character point systems do work (GURPS does have 3% market share after all), but they don't inherently support the playing style D&D is too achieve. That is while you will never see classless/levelless/point-buy D&D. It has been done before by other gaming companies, but it was never as much fun and as successful.

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6 years ago  ::  Sep 05, 2007 - 10:33AM #26
Kuroikami
Date Joined: Aug 29, 2007
Posts: 1,345

mkill wrote:

You see, character point systems do work (GURPS does have 3% market share after all), but they don't inherently support the playing style D&D is too achieve. That is while you will never see classless/levelless/point-buy D&D. It has been done before by other gaming companies, but it was never as much fun and as successful.


While you've got valid arguments on the gamist environment of D&D, don't make assumptions on fun.

I find Exalted just as much fun, and with other players, more consistant fun, than D&D. It's a leveless point-buy system. Fun is inherent in the players, not the system.

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6 years ago  ::  Sep 05, 2007 - 11:01AM #27
mkill
Date Joined: Oct 10, 2006
Posts: 958

Kuroikami wrote:

Fun is inherent in the players, not the system.


Ah, okay. That is always true, of course. With the right gaming buddies, any rules system is great fun!

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6 years ago  ::  Sep 05, 2007 - 11:03AM #28
Naszir
Date Joined: Aug 17, 2007
Posts: 46

mkill wrote:

A character does not get more unique without a class. You're still bound by what's available in the game world and the genre on one side and the rules system on the other.

I am assuming here you still want to play D&D, just with a point-based character creation.

So, in a point based system, you first assign points to attributes, in GURPS that's around 2/3rds of the points.
In a class system, you use a point-buy method here or roll.

Then, you'd decide the race, getting either the point-buy template or the racial trait package.

Then you pick a class (class system) or decide what your major abilities are where you put the most points (magic, melee combat, thief skills...)

Then, you choose a feat (D&D) / check what advantages you can get for remaining points.

Then, you distribute your skill points / by skills with points.

Then, you use your starting gold and buy equipment / check your starting wealth and buy equipment.

Ok, now you tell me where the character point system revolutionizes character creation. Yes, it surely gives you the illusion of more freedom, but only to either min/max (bad) or create a "unique" character that either does not fit well with the other characters or has strange abilities that don't help with adventuring much.

You see, character point systems do work (GURPS does have 3% market share after all), but they don't inherently support the playing style D&D is too achieve. That is while you will never see classless/levelless/point-buy D&D. It has been done before by other gaming companies, but it was never as much fun and as successful.


What happens when I would like to play more of a ruffian type of rogue? You know one that knows how to sneak attack but also can intimidate people with the best of them. He can still pick his fair share of locks but is not the most stealthy of characters. I don't want the extra stuff that comes with playing a multi-class rogue/fighter. This character is never going to wear heavy armor so why can't I just make something that allows me to forego gaining that class bonus and get something else instead?

Maybe I want to play a character that is a cleric but not a war cleric. Sorry, I don't want to play a druid, I want to play more of a cleric that is not combat ready. How do I go about losing some of those abilities that are inherently part of the class?

You feel like playing regular classes, templates for making the archetypes could be placed in the PHB. I realize that this is not going to happen but it has potential.

It really depends on your playing style as to whether or not it is fun. But the more flexibilty that remains within a system the more fun it is for more players.

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6 years ago  ::  Sep 05, 2007 - 12:15PM #29
mkill
Date Joined: Oct 10, 2006
Posts: 958

Naszir wrote:

What happens when I would like to play more of a ruffian type of rogue? You know one that knows how to sneak attack but also can intimidate people with the best of them. He can still pick his fair share of locks but is not the most stealthy of characters. I don't want the extra stuff that comes with playing a multi-class rogue/fighter. This character is never going to wear heavy armor so why can't I just make something that allows me to forego gaining that class bonus and get something else instead?


#1 Unearthed Arcana. Fighter that replaces feats with Sneak attack. That's one way to do it. #2 is just to play the Fighter/Rogue, nobody says you always have to wear heavy armor just because you're proficient with it. #3 is an urban ranger. #4 you could just play a rogue and give him a high Con score, and play him as a thug. Intimidate is a rogue class skill.

Naszir wrote:

Maybe I want to play a character that is a cleric but not a war cleric. Sorry, I don't want to play a druid, I want to play more of a cleric that is not combat ready. How do I go about losing some of those abilities that are inherently part of the class?


Unearthed Arcana. Cloistered Cleric.

The funny thing is that while you demand a point-based, class-less system, your way of thinking is still within the D&D archetypes, or just a little beyond it. The two examples you gave are certainly easy to do with 3.5 ed, we don't even need a 4th edition for that.

With a classless system, you have to think about characters like:

- a bar wench that's secretly a demon cultist
- an old man who's been travelling the realms as a storyteller for ages
- a fifteen-year old stableboy, who's also the heir of a great kingdom as foretold by the prophecy (he just doesn't know it yet)
- a young, rather unsuccessful wizard apprentice, who's been hit by a magic backlash. Whenever he gets angry, he starts shooting powerful white lightning, but he can't quite control that yet.

Now... these 4 are all very interesting characters that a point-buy system is much better at creating than a class system. But now try to imagine the poor DM that has to write an adventure for a party of those four.

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6 years ago  ::  Sep 05, 2007 - 1:35PM #30
Marcotic
Date Joined: Aug 13, 2006
Posts: 1,138

rapunzel72 wrote:

Thats my problem...it is not this way.

Take some well known characters:
Conan. Barbarian with good stealth and thief capabilities.
Try this to make in D&D. Poor Fighter or poor thief. Why can not someone focus on his fighting but still develop skills like a thief?


Easy, either Rogue/Barbarian Barbarian/ranger Use of the Able learner feat (RoD) is beneficial here.

Gandalf. Mighty Wizard with good skills in fighting, riding and animal handle.
We all know the problems in D&D with Wizards that try to fight.


Duskblade comes to mind, also the Battle sorcerer from UA could be the ticket. A gish build may also be vaible, depending on the specifics.

Merlin. More alchemist than wizard. More diplomatic than mage.


Bardic sage comes to mind. A bard bard if your core only (just have perform oratory)

King Arthur. A noble knight and leader which can not really be created in d20 core rules. Taking the paladin? Since when did Arthur posses heal spells?


A standard fighter. Cc + skill focus and like feats.

Sure if you do these things your character won't be as good as someone who focuses on one aspect or another, but it won't be Horrible.

The essential theme song-

Get a little bit a fluff da' fluff, get a little bit a fluff da' fluff! (ooh yeah) Repeat

Unless noted otherwise every thing I post is my opinion, and probably should be taken as tongue in cheek any way.
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