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Switch to Forum Live View Combat in D&D is abstract
6 years ago  ::  Sep 08, 2007 - 8:57AM #11
Llamaface
Date Joined: Aug 29, 2007
Posts: 36
I feel that if a "hit" results in HP loss, then it should represent some sort of physical damage. If for no other reason than to avoid pointless arguments that try to use "logic" to circumvent rules While making the hp system more abstract might seem more realistic, it also makes it much more convoluted. If a high level fighter gets hit for 8 point of damage it's not going to slow him down much, interpreting it as a small scratch or a wound that doesn't bother him very much seems a lot easier to deal with then saying he used some sort of intangible reserve of energy and luck to avoid an other wise fatal blow.
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6 years ago  ::  Sep 08, 2007 - 8:59PM #12
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
I let my players describe how they're losing HP however they like, provided that it's coherent with mechanics and fits dramatic sense. In the case of a poisoned arrow, for example, and the character fails his saving throw, then he would have to have been at least scratched. If he makes the save (and thus the poison did nothing), it could be a clean in-character miss.

If it fits a character's image (say, the nimble swashbuckler), he's perfectly free to describe every single 'hit' as a parry, block, dodge, or other form of miss until he finally gets to the one that takes him to negative HP.
Another day, another three or four entries to my Ignore List.
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6 years ago  ::  Sep 08, 2007 - 11:13PM #13
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,991
I just like to think that characters are supernaturally tough and can take a beating that would kill any normal person. A high level fighter can not only survive a direct hit by a train, but not even have any broken bones or internal hemmoraging. They jump off cliffs, swim through molten lava, walk through walls of fire, and dive into the stomach acids of large beasts because they know they can walk away from it.
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