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6 years ago ::
Sep 08, 2007 - 1:26AM
#11
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Date Joined:
Aug 24, 2007
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No, nobles and soldiers get the same bonus damage to attacks.
Do you honestly think they're just gonna straight port over all Saga Edition mechanics? Geesh. Well, no, and in fact I thought it would make more sense in SAGA to have the damage bonus equal half of BAB.
I was just tossing out a fer instance, not guessing the exact way they'll do it. I just mean they already have mechanics that boost damage inflicted (in SAGA) so that it's not necessary to roll four or five times in one round to get the level-appropriate amount of damage.
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6 years ago ::
Sep 08, 2007 - 7:43AM
#12
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Date Joined:
Jun 28, 2003
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How about using the Existing System for Extra Damage?
For Example, a 20th Level Fighter under 3.5 would have BAB= +20/+15/+10/+5, so how about making that +15 damage at 20th level? In other words, subtract 5 from your base attack to get the extra damage. So a Wizard could still hit like Gandalf, but not like a Fighter :D
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6 years ago ::
Sep 08, 2007 - 9:37AM
#13
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Date Joined:
Aug 29, 2007
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From what I've been reading, it sounds like a characters attack rate will be determined by things other that BaB. Personally, I don't see reducing the baseline number of attacks each character makes per round a bad thing. At higher levels it can really bog down game play waiting for the rouge to roll half a dozen attacks with all his sneak attack dice. This would also make character options that grant extra attacks,such ad two weapon fighting or flurry of blows, more meaningful.
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