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6 years ago  ::  Sep 05, 2007 - 5:57PM #31
Habukberht
Date Joined: Aug 29, 2007
Posts: 60
Charisma should have nothing to do with your physical appearance. I know uggos that are pretty charismatic. Charisma represents your ability to get your point across to other people, to put yourself as the center of attention in a crowd, to captivate an audience, to win public opinion. Do good looks help? Of course, but they shouldn't LIMIT a CHA score. Of course some of the Monsters have low CHA scores due to their ugliness... and in fact half-orcs get nailed on this too. But I always thought was a pretty unfair reason to give them negative CHA. After all, when it comes to dealing with other orcs... they really aren't considered ugly..
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6 years ago  ::  Sep 05, 2007 - 6:17PM #32
Nox_Noctis
Date Joined: Apr 28, 2007
Posts: 755

Holy_Beholder wrote:

What is this idiot doing with high dexterity? [...] This guy should be highly intelligent


Carry on...

Tee-hee                                                                                                                            Tee-hee
                                                                                Tee-hee                                                                                                                        Tee-hee
                                                                                            I am your quiet voice of reason.
                    Tee-hee                                                                                                                                                                                                                            Tee-hee
                                                            Tee-hee                                        Tee-hee
                                                                                                                                                                                                        Tee-hee
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6 years ago  ::  Sep 05, 2007 - 6:47PM #33
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

wrecan wrote:

I agree. But I think one of the things D&D always does wrong is to create mechanics for role-playing as opposed to combat.


and that is where we do not see eye to eye. I think the combat aspect needs to be pulled back a bit more. Sure it is at the forfront but it should not be as much. I understand people want combat, so do I, but I think the mechanics should be in place for MORE flexability, not less.

The 4E developers have said that's out the window.


THAT is why I do not plan on getting 4e. In my opinion that is the biggest mistake in D&D history. They have a chance to expand on non-combat ideas and instead fling it out the window in an attempt to grab a fanbase that in the end may not stick around. Mainly the pure MMORPG crowd. Most people who play those games AND D&D, do both anyways.

That has never been D&D's claim to fame. In fact, one of its broadest (and imo misguided) criticisms is that D&D does not handle non-combat mechanics well at all. 1st edition had secondary skills (with no mechanics and you only got one or two) and no NPC classes. 2nd edition had non-weapon proficiencies which wrere clunky and most of them combat-oriented. Only with third-edition did you have social mechanics and skills and the developers have said those are out in 4th edition. (Although there will be rules for rolling social interaction, as complex as combat, if the DM wants it.)


Again that is something I have had huge issues with. They were progressive up to 3e and now they are taking a MASSIVE step backwards. I understand you do not view it that way, but yes D&D was one of the first, and has grown not just in the realm of combat. now though they are taking that aspect out, and in my eyes that is a shame.

That was CHA in 1st and 2nd, but not in 3rd. And in 1st and 2nd edition, Cha was a dump stat for every character class except paladin.

In 3rd, CHA represents your force of personality. Indecisiveness and weak-willed people are low Charisma.


I am talking about Real life Charistma, not in game terms, Cha in the game is just a broad blanket term for many things that are considered charismatic.


I don't think you can say that at all. Wis is a bonus to the Will save because it represents your inner strenght. CHA is outward because it affects how other people react to you. But WIS is also outward because it affects your ability to perceive the world.

It's a muddle.


again giving the real life defenition, or at least a summation of it. Both skills are both inward and outward yes, they are the two sides of your perceptoin of reality. your sense of the world around you is wisdom, your sense of self is charistma. They both deal with the inverse though, wisdom dealing with an intake of the situation in the world around you and your ability to deal with that information, charistma is your sense of self, and ability to project that outwardly.


Actually, it looks like in 4th, Perception will be a Skill combining Sense Motive, Listen, Spot and Search.

Wisdom deals with perception of the world, that is why those skills should fall under wisdom, it is, ironicly, common sense

I don't think "good looking" should ever have a reflection in Abilities in D&D.


I definatly agree with you there. Looks should not enter into yoru skill set, ever.

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6 years ago  ::  Sep 06, 2007 - 6:28AM #34
wrecan
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Dev Vim wrote:

and that is where we do not see eye to eye. I think the combat aspect needs to be pulled back a bit more.


I don't think D&D has ever been a game about politicking, though you can have those aspects in yuour game. D&D is not and never intended to be GURPS. It is a game first and foremost about dungeons (exploring them) and dragons (fighting them). Its a RPG about adventurers who go into dangerous places and confront dangerous creatures.

There are plenty of RPGs for people who want mechanics for role-playing Machiavelli. That's not D&D and tryign to cram D&D into that style of play was, to me, a huge mistake, rightly being corrected.

Which isn't to say I want hack-and-slash. What I don't want is to give role-playing mechanics that turns it into a hack-and-slash politics game. 3.x created the notion of the Diplomancer, the character that can optimize stats for monopolizing role-play. I am glad that 4th edition is going to back off from that, so that role-playing is less tied to mechanics.

THAT is why I do not plan on getting 4e.


Then boy are you in the wrong forum!

I am talking about Real life Charistma, not in game terms, Cha in the game is just a broad blanket term for many things that are considered charismatic.


I thought this thread was about what the D&D abilities should be, not arguing over the real-world definitions of "wisdom", "charisma" and "strength".

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6 years ago  ::  Sep 06, 2007 - 7:06PM #35
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

wrecan wrote:

I don't think D&D has ever been a game about politicking, though you can have those aspects in yuour game. D&D is not and never intended to be GURPS. It is a game first and foremost about dungeons (exploring them) and dragons (fighting them). Its a RPG about adventurers who go into dangerous places and confront dangerous creatures.

There are plenty of RPGs for people who want mechanics for role-playing Machiavelli. That's not D&D and tryign to cram D&D into that style of play was, to me, a huge mistake, rightly being corrected.

Which isn't to say I want hack-and-slash. What I don't want is to give role-playing mechanics that turns it into a hack-and-slash politics game. 3.x created the notion of the Diplomancer, the character that can optimize stats for monopolizing role-play. I am glad that 4th edition is going to back off from that, so that role-playing is less tied to mechanics.


I don't want to have it 'crammed into D&D' but at the same time I don't want to have it left at the road side in favor of more action packed adventure. I think D&D should move closer to being a more 'generic' set of tools at its core, as befitting one of the first major tabletop games and indeed the one that seems to be name branded into peoples heads. I think the problem I have is that people seem to make it a game about pure adventure, and all the way though 3.5 advances in social and non-combat aspects from the mechanical standpoint have been made along side the combat aspects, while making hte game more like a set of legos where one can pick and choose how to change things around with little trouble. I have never had to write in a major system for something I wanted to include in 3.5 or 3e, they had decent guidelines both for combat and non-combat mechanics. now they move up the base power level, start filtering out some of the core mechanics from the book that are less action packed and it seems like they simply ant to move it more twars hack and slash and high adventure built in. Those are the issues I have though apparently people think I am nuts for having them as has been stated on other threads.


Then boy are you in the wrong forum!


Why? I have issues with 4e, and I post why I do along with what I think they could do. sadly though I don't think that those of us who really want to see 4e made more generic are getting our point across though, and all I really think can be hoped for now is that there will still be boards for 3.5 stuff when its all done.

I thought this thread was about what the D&D abilities should be, not arguing over the real-world definitions of "wisdom", "charisma" and "strength".


But should they not be one and the same? the ability scores are guidelines, you can be as strict to the definition or not with a bit of roleplay. If wisdom and charisma are stats based on the real world defenitoin why not make them that way when roleplaying and make sure that the stats reflect the characters personality? besides I was trying to explain why it is wisdom fits clerics and other spell casters while charisma fits spontaneous spellcasters whos power most likely comes from within and would be regulated by the ego

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6 years ago  ::  Sep 06, 2007 - 8:27PM #36
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Getting back to the original poster, the reason is that the game defines people according to six attributes. It's impossible to do that with real people. I mean, as they mapped the DNA molecule, it's not like they found six attribute scores staring back at them.

In game design, you have to make a choice about how much detail you want to convey, knowing that detail comes at the expense of smooth and easy play. You also want your game system to point toward what the characters are likely to be doing. Character actions in D&D usually involving dodging things and trying to hit people with ranged weapons more often than fixing watches, so DEX deals more with that.

You're right that six scores don't really map out a person's characteristics very well. The problem is that 200 scores would make character generation rather cumbersome. So, we get six scores, and some of those scores are doing a wide variety of jobs. The alternative is a clunkier game.
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6 years ago  ::  Sep 06, 2007 - 10:14PM #37
msatran
Date Joined: Apr 22, 2005
Posts: 646
The other thing they need to fix is the stat link problem.

Darn those keen eyed old geezers!

As a character gets older, his INT and WIS increase, thus leading to higher Spot and Listen scores.

WTF?
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6 years ago  ::  Sep 07, 2007 - 1:51PM #38
wrecan
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Dev Vim wrote:

I don't want to have it 'crammed into D&D' but at the same time I don't want to have it left at the road side in favor of more action packed adventure.


I don't think denying game mechanics for social interaction is "leaving it at the roadside." I instead see it as freeing it up to be pure role-play.

I actually think that the 2nd and 3rd edition trend to mechanize role-play resulted in a stultified sort of role-play that hampered creativity and turned interpersonal interaction into a series of dice rolls.

I think D&D should move closer to being a more 'generic' set of tools at its core, as befitting one of the first major tabletop games and indeed the one that seems to be name branded into peoples heads.


I think that is a different issue than whether social interaction should have game mechanics behind them.

I think the problem I have is that people seem to make it a game about pure adventure


Well, they did name the game "4dventure".

Those are the issues I have though apparently people think I am nuts for having them as has been stated on other threads.


I don't think you are nuts. That doesn't mean I agree with your assessment, though. I don't think removing mechanics from role-play means that role-play is taken out of the game.

Why?


It was a joke. That's why I put in the emoticon.

But should they not be one and the same?


No. The stats should serve the game, not be slaves to the dictionary. That's why they're called "game terms".

I was trying to explain why it is wisdom fits clerics and other spell casters while charisma fits spontaneous spellcasters whos power most likely comes from within and would be regulated by the ego


I know what you were trying to do and I disagree. I think a divine caster's power comes from the inner strength that true faith affords a person. Spontneous casting can also come from inner force of personality. I don't think Wisdom (assuming it represents the openness of someone to the experiences around them, and not merely one's ability to discern right from wrong), fits a divine caster as well as Charisma.

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6 years ago  ::  Sep 07, 2007 - 1:52PM #39
wrecan
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msatran wrote:

The other thing they need to fix is the stat link problem.

Darn those keen eyed old geezers!

As a character gets older, his INT and WIS increase, thus leading to higher Spot and Listen scores.

WTF?


That's a problem with the aging rules. Frankly, all stats should be penalized as one ages. Getting old sucks. It is only offset by the bonuses one gets through XP.

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