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9 years ago ::
Apr 14, 2004 - 12:08PM
#171
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Date Joined:
Jun 25, 2003
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Well, you're in luck! The Wonderful Wizard (none of this plural nonsense  ) does indeed know. from the SRD: This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, depending on the kind of amulet. Now, this is a subtle point, but it's there. The AoNA does not provide a bonus to your AC or your armor. It provides an enhancement bonus to your natural armor bonus. Bonuses upon bonuses; I know it hurts the head (mine, anyway), but it's there.
Example: Your nat. armor bonus is +3 (bugbear) The AoNA provides a +(1-5) enhancement bonus to your natural armor bonus.
Presto! Your new natural armor bonus is +3, with a bonus of (1-5), so it's now 3+(1-5). For effects that check your nat. armor bonus (such as the inability of a whip to do damage to anything with a nat. armor bonus of 3 or higher), treat your nat. armor bonus as +3+(1-5).
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9 years ago ::
Apr 19, 2004 - 11:38AM
#172
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Date Joined:
Jun 25, 2003
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Tonylf---at most, the glassfolk should take 3x damage, because when multipliers collide, you use them like additions instead. Nx(base #) should be treated as (N-1)(base #)+(previous adjusted #, or just the base # if this is the first calculation of this type). The base # never changes.
In your case, the first calculation (sonic doing twice the damage b/c they're crystalline) would look like this:
(2-1)(damage)+damage=damage(2)
Followed by the 2x for being glassfolk:
(2-1)(damage)+(damage[2])=damage(3).
However, given that the two reasons for adding damage are basically the same thing restated, the glassfolk should only be taking 2x damage. It's sort of equivalent to saying that because fire does extra damage to paper, and paper takes extra damage from fire, the paper should take the "extra" effect twice.
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10 years ago ::
Aug 11, 2003 - 8:43AM
#173
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Date Joined:
Aug 10, 2009
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Originally posted by Paladin's Pride Staves in 3.5 now use the same DC as the caster would if he were personally casting the spell, they are no longer calculated like other items. I thought they still had a base DC, but if the caster's own DC superceded it, then it would use the caster's...??
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9 years ago ::
Apr 18, 2004 - 6:51AM
#174
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Date Joined:
Jul 15, 2003
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1) Q:For purposes of whether a spell can be put into a wand, do metamagic versions of a spell use the higher or lower level? A: The higher level. For further information, check this thread/ (Thanks to cwslyclgh and Sean K. Reynolds for the information) Link doesn't work.
2)
Q:Is caster level a prerequisite for making magic items? Answer should be updated to account for new information in errata. Caster level is no longer a prerequisite.
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10 years ago ::
Nov 04, 2003 - 3:36PM
#175
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Date Joined:
Aug 10, 2009
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Originally posted by orp OK, I grant that this seems to be the correct interpertation.
On the other hand, given this interpertation I have to question the usefulness of the spell. It's a 6th level spell that leaves you, as a wizard, impotent, while every melee guy can kill you easily.
I just don't understand what the spell is good for. Well, it leaves you open, but if you are facing a whole bunch of spellcasting baddies, and you're within a party, you can cast it, and let the fighters whack the other spellcasters to pieces, while you (presumably) evade attacks.
Picture yourself and four other party members...and a herd of mindflayers. You cast antimagic field. They can't mind blast (Spell-like ability). They can't even communicate with telepathy (Supernatural ability). You just punched a large hole into the effectiveness of the mindflayer.
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9 years ago ::
Jan 06, 2004 - 8:20AM
#176
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Date Joined:
Aug 10, 2009
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Originally posted by Wizard Q: When under the effects of Time Stop, can one ready an action? A: An unconditional yes. Readying an action neither targets nor harms other creatures. What is a "unconditional ready action" ??? The 3.5 PHB Ready section say you must set a condition.
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9 years ago ::
Jan 06, 2004 - 12:06PM
#177
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Date Joined:
Aug 10, 2009
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Ok I got it.... the syntax is still confusing, but it may be french grammar (which does not need a '-one' thing) that confuse me.
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10 years ago ::
Sep 05, 2003 - 1:55AM
#178
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Date Joined:
Aug 10, 2009
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About Detect Scrying:
"...you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier’s result, you get a visual image of the scrier and an accurate sense of his or her direction and distance from you." (from 3.5 SRD)
Can the scrier conceal his appearance with invisibility, illusion, or polymorph magic? What if he simply wears a mask or hood? What if he just turns out the lights while scrying?
Will magic that protects from scrying protect you from this effect of the spell (ie, is Detect Scrying itself considered a scrying spell)?
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9 years ago ::
Dec 21, 2003 - 2:39AM
#179
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Date Joined:
Aug 10, 2009
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Just a little question.
One of my PCs wants to make a ring which works only for "human rogue" being him a human rogue. It's not a limitation for him, isn't it? He says that he must have a 60% discount. I don't agree with that.
Who's correct?
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10 years ago ::
Sep 22, 2003 - 5:46PM
#180
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Date Joined:
Aug 10, 2009
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One can't gain bonus spells from a spell that gives enhancement bonus(such as owl's wisdom.) but how about in case of item? such as periphet of wisdom? does it give him bonus spells or does it affect on only a DC of spell? how about skill? can one gains more skill point when he gets to level up with headband of intelligence or not?
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