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10 years ago ::
Sep 19, 2003 - 7:50AM
#151
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Date Joined:
Jun 25, 2003
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This FAQ is concerned with addressing the rules as they are, rather than their mechanical merit. Please post the bless water question on another thread. Thank you!
And check my sig.
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10 years ago ::
Sep 23, 2003 - 11:28AM
#152
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Date Joined:
Jun 25, 2003
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kreynolds is correct. While you do gain bonus spells from headbands of intellect, you do not gain skill points.
(Note that I think that is one of the dumbest things WotC has done, but this isn't the thread for that)
To the FAQ it goes!
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10 years ago ::
Nov 04, 2003 - 11:01AM
#153
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Date Joined:
Jun 25, 2003
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At first I was going to agree with kreynolds, but given the text of metamagic spells: from the SRD: Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up. It seems that you can do this. Sounds fun!
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10 years ago ::
Oct 31, 2003 - 7:41AM
#154
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Date Joined:
Jun 25, 2003
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Sorry I couldn't answer right away---my connection was acting up AGAIN. But Hyp has it right. I'll add his(?) response in a few hours.
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9 years ago ::
Dec 19, 2003 - 1:45AM
#155
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Date Joined:
Jun 25, 2003
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Bump to avoid the prune.
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9 years ago ::
Dec 21, 2003 - 10:06AM
#156
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Date Joined:
Jun 25, 2003
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Yes. The DM is always correct on item cost, even if he doesn't understand the guidelines set forth by WotC. Your player is "correct," meaning that that ring is in line with the letter of the guideline. However, it was meant to reflect the decreased demand for such an item, because only certain people could use it. At most, I'd give a 10% discount.
Remember that for item creation cost, there are no hard and fast rules. It should probably be a bit cheaper to make, but not by much. And if he tries to buy the darn thing, (I assume he's a human rogue), then remember that it can be very hard to find a specific magic item on demand.
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9 years ago ::
Jan 04, 2004 - 6:32PM
#157
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Date Joined:
Jun 25, 2003
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 I don't want this thing to be pruned.
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9 years ago ::
Jan 04, 2004 - 7:05PM
#158
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Date Joined:
Jun 25, 2003
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 Yep. I can't believe I missed that. I must have put that in there before I got my 3.5 books. Thanks a bunch! EDIT: Actually, I had it right, but the very fact that you pointed that out shows that it wasn't clearly written. I changed the wording around and separated it into paragraphs for easier reading.
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9 years ago ::
Jan 06, 2004 - 11:03AM
#159
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Date Joined:
Jun 25, 2003
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If you're using a translator, it may have garbled things up. What I meant was "yes, with no strings attached." Darn! That's an idiom. I meant "yes." (troglodyte 1 has taken 5 damage) (Of the four trogs who jumped in the pit w/ Maulanuus, three are dead, and one took 3 damage(S)) (of the two trogs on Eleram, the one with the club has taken 7 damage) (Linquer has taken 6 damage) Storage Linquer
4th-level bard Human CG Str 10 Dex 16 Con 12 Int 17 Wis 15 Cha 18
4d6+4=22
AC:15 (3 Dex+2Armr)
Attacks---light crossbow, +6 (1d8)
Skills: Sense Motive +9 Listen +9 Spot +9 Sleight of Hand +10 Bluff +11 Perform (comedy) +11 Move Silently +10 Diplomacy +11 Disguise +11
Spells Known: 0th: Summon Instrument Detect Magic Ghost sound Message Read Magic Prestidigitation
1st: Charm Person Cure Light Wounds Undetectable Alignment
2nd: Eagle's Splendor Tongues
Spells/day: 3/3/1
Feats: Quickdraw, Precise Shot, Point Blank Shot
Equipment: Leather armor
Talyn
2nd-lvl ranger
Str 14 Dex 14 Con 14 Int 10 Wis 10 Cha 10
2d8+4=18 AC=16 (Studded Leather+2Dex) Chain Shirt
Longsword (+4, 1d8+2)
Talyn's taken 10 damage in the trog battle.
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9 years ago ::
Feb 24, 2004 - 11:15AM
#160
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Date Joined:
Jun 25, 2003
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It would indeed take fifty days. I'll clarify "base" vs. "market" price here and in the thread.
The "Market" price is the price that a player pays to buy the item, or the proportion of the treasure found when dividing it with the party. With the exception of obscure town wealth limits for DM's only, THAT IS THE ONLY EFFECT THE MARKET PRICE HAS IN-GAME.
The "base" price is harder to describe. It's roughly correlated with "magical power." The "base" price is what the magic item tables in the DMG give you. The market price is usually the same as the base price, with two exceptions:
1. Items requiring spells that require xp, such as wish, limited wish, miracle, etc.
2. Items requiring spells that require expensive material components, such as trap the soul or raise dead.
The market price is calculated from the base price thus:
Base price + expensive material component price* + (5 x xp required FOR THE SPELL)*=market price.
*see footnotes under table in DMG for info on magic items with spells requiring expensive material components or spells requiring xp. The above equation assumes that a one-charge item is created. Wands, for instance, would instead add 250 (5 x 50) gp per xp required for the spell, as they have 50 charges.
FEEL FREE TO POST MORE QUESTIONS----this is a little-understood topic, and I'm very happy to clarify.
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