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Switch to Forum Live View Spells and Magic Items FAQ
10 years ago  ::  Sep 19, 2003 - 7:50AM #151
Wizard
Date Joined: Jun 25, 2003
Posts: 95
This FAQ is concerned with addressing the rules as they are, rather than their mechanical merit. Please post the bless water question on another thread. Thank you!

And check my sig.
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10 years ago  ::  Sep 23, 2003 - 11:28AM #152
Wizard
Date Joined: Jun 25, 2003
Posts: 95
kreynolds is correct. While you do gain bonus spells from headbands of intellect, you do not gain skill points.

(Note that I think that is one of the dumbest things WotC has done, but this isn't the thread for that)

To the FAQ it goes!
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10 years ago  ::  Nov 04, 2003 - 11:01AM #153
Wizard
Date Joined: Jun 25, 2003
Posts: 95
At first I was going to agree with kreynolds, but given the text of metamagic spells:

from the SRD:
Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up.


It seems that you can do this. Sounds fun!

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10 years ago  ::  Oct 31, 2003 - 7:41AM #154
Wizard
Date Joined: Jun 25, 2003
Posts: 95
Sorry I couldn't answer right away---my connection was acting up AGAIN. But Hyp has it right. I'll add his(?) response in a few hours.
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9 years ago  ::  Dec 19, 2003 - 1:45AM #155
Wizard
Date Joined: Jun 25, 2003
Posts: 95
Bump to avoid the prune.
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9 years ago  ::  Dec 21, 2003 - 10:06AM #156
Wizard
Date Joined: Jun 25, 2003
Posts: 95
Yes. The DM is always correct on item cost, even if he doesn't understand the guidelines set forth by WotC. Your player is "correct," meaning that that ring is in line with the letter of the guideline. However, it was meant to reflect the decreased demand for such an item, because only certain people could use it. At most, I'd give a 10% discount.

Remember that for item creation cost, there are no hard and fast rules. It should probably be a bit cheaper to make, but not by much. And if he tries to buy the darn thing, (I assume he's a human rogue), then remember that it can be very hard to find a specific magic item on demand.
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9 years ago  ::  Jan 04, 2004 - 6:32PM #157
Wizard
Date Joined: Jun 25, 2003
Posts: 95
I don't want this thing to be pruned.
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9 years ago  ::  Jan 04, 2004 - 7:05PM #158
Wizard
Date Joined: Jun 25, 2003
Posts: 95
Yep. I can't believe I missed that. I must have put that in there before I got my 3.5 books. Thanks a bunch!

EDIT: Actually, I had it right, but the very fact that you pointed that out shows that it wasn't clearly written. I changed the wording around and separated it into paragraphs for easier reading.
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9 years ago  ::  Jan 06, 2004 - 11:03AM #159
Wizard
Date Joined: Jun 25, 2003
Posts: 95
If you're using a translator, it may have garbled things up. What I meant was "yes, with no strings attached." Darn! That's an idiom. I meant "yes."
(troglodyte 1 has taken 5 damage)
(Of the four trogs who jumped in the pit w/ Maulanuus, three are dead, and one took 3 damage(S))
(of the two trogs on Eleram, the one with the club has taken 7 damage)
(Linquer has taken 6 damage)
Storage
Linquer

4th-level bard
Human
CG
Str 10
Dex 16
Con 12
Int 17
Wis 15
Cha 18

4d6+4=22

AC:15 (3 Dex+2Armr)

Attacks---light crossbow, +6 (1d8)

Skills:
Sense Motive +9
Listen +9
Spot +9
Sleight of Hand +10
Bluff +11
Perform (comedy) +11
Move Silently +10
Diplomacy +11
Disguise +11


Spells Known:
0th:
Summon Instrument
Detect Magic
Ghost sound
Message
Read Magic
Prestidigitation

1st:
Charm Person
Cure Light Wounds
Undetectable Alignment

2nd:
Eagle's Splendor
Tongues

Spells/day: 3/3/1


Feats:
Quickdraw, Precise Shot, Point Blank Shot

Equipment: Leather armor

Talyn

2nd-lvl ranger

Str 14
Dex 14
Con 14
Int 10
Wis 10
Cha 10

2d8+4=18
AC=16 (Studded Leather+2Dex)
Chain Shirt

Longsword (+4, 1d8+2)

Talyn's taken 10 damage in the trog battle.
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9 years ago  ::  Feb 24, 2004 - 11:15AM #160
Wizard
Date Joined: Jun 25, 2003
Posts: 95
It would indeed take fifty days. I'll clarify "base" vs. "market" price here and in the thread.

The "Market" price is the price that a player pays to buy the item, or the proportion of the treasure found when dividing it with the party. With the exception of obscure town wealth limits for DM's only, THAT IS THE ONLY EFFECT THE MARKET PRICE HAS IN-GAME.

The "base" price is harder to describe. It's roughly correlated with "magical power." The "base" price is what the magic item tables in the DMG give you. The market price is usually the same as the base price, with two exceptions:

1. Items requiring spells that require xp, such as wish, limited wish, miracle, etc.

2. Items requiring spells that require expensive material components, such as trap the soul or raise dead.

The market price is calculated from the base price thus:

Base price + expensive material component price* + (5 x xp required FOR THE SPELL)*=market price.

*see footnotes under table in DMG for info on magic items with spells requiring expensive material components or spells requiring xp. The above equation assumes that a one-charge item is created. Wands, for instance, would instead add 250 (5 x 50) gp per xp required for the spell, as they have 50 charges.

FEEL FREE TO POST MORE QUESTIONS----this is a little-understood topic, and I'm very happy to clarify.
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