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6 years ago  ::  Dec 29, 2006 - 6:17PM #1
Heros_Backpack
  • Hero Craftsman Gold Medalist
Date Joined: Jun 25, 2006
Posts: 556
Not long ago, one of my players said she wanted to have a break from playing heroes all the time and do something completely different. She wanted to have a go at playing an 'ordinary person' for a while.

Her suggestion chimed with a corner of my contrary streak that has wanted to prove that commoners really can survive in D&D land (and you can even have fun with them).

Meet Joe Wood, her character Show

(Here’s Joe as he started out)

Joe Wood
Male human commoner 1
TN medium humanoid
Init +1 Senses: Listen -1, Spot +1
Languages: Common, Elven
-------------------------------
AC 11 (touch 11, flatfooted 10)
hp 6 (HD 1)
Fort +2, Ref +1, Will -1 Endurance (+4 to resist non-lethal damage)
--------------------------------
Speed 30’
Melee: Dagger, +2 att, Dam 1d4, 19-20 (x2)
Ranged: Dagger, +1 att, Dam 1d4, 19-20 (x2), Range 10
BAB +0, Grapple +2
--------------------------------
Abilities: Str 14, Dex 12, Con 15, Int 13, Wis 8, Cha 10
Feats: Animal Affinity, Endurance
Skills: Craft (Leather) +3, Handle Animal +6, Knowledge (local) +2, Profession (Farming) +1, Ride +3, Spot +1, Use Rope +5
Possesions: Dagger, peasant’s outfit, sack, bedroll, iron pot, clay jug, flint & steel, clay mug, belt pouch, bread, cheese, 1sp, 13cp

(Here's Joe as he is today)
Joe Wood
Male human commoner 4
TN medium humanoid
Init +1 Senses: Listen +0, Spot +2
Languages: Common, Elven
-------------------------------
AC 13 (touch 11, flatfooted 12)
hp 19 (HD 4)
Fort +3, Ref +2, Will +0 Endurance (+4 to resist non-lethal damage)
--------------------------------
Speed 30’
Melee: Mwk Dagger, +5 att, Dam 1d4+2, 19-20 (x2)
Ranged: Mwk Dagger, +4 att, Dam 1d4+2, 19-20 (x2), Range 10
BAB +2, Grapple +4
--------------------------------
Abilities: Str 14, Dex 12, Con 15, Int 14, Wis 8, Cha 10
Feats: Animal Affinity, Endurance, Quick Draw
Skills: Craft (Leather) +7, Handle Animal +11, Knowledge (local) +4, Listen +0, Profession (Farming) +1, Profession (Teamster) +1, Ride +5, Spot +2, Survival +0, Use Rope +8
Possessions: 6 mundane daggers on bandolier, 3 mwk dagger, Leather armor, engraved cloak brooch, everburning lantern, 2 potions CLW, 1 potion Shield of Faith, 1 Oil Magic Weapon, mwk horse tools, mwk leather tools, flask, 4 tindertwigs, 2 belt pouches, clay mug, clay jug, flint & steel, iron pot, bedroll, sack, peasant’s outfit, traveller's outfit, 2 flasks alchemist fire, spare shirt, backpack, 50' silk rope,



So we started, and before masses of time had passed, her character was becoming a power in his own town.

Here's how it happened:

Episode 1: Joe Wood comes to town

Having been thrown off the farm when his father died, 16 year old Joe Wood heads to nearby Freetown to earn his living. Apart from the peasant's outfit he stands up in, he has only an all-purpose belt knife (dagger), a sack containing the few things he actually owns (Clay jug & mug, cooking pot, flint & steel, a bedroll and a bit of food) and a battered old belt pouch containing more coins than he's ever seen before (1 sp and 13 cp). He feels rich and ready for anything.

Freetown comes as rather a shock to Joe. So many people! So much noise! And the prices! The inn wants more money than he owns, just for one night's food and shelter!

After some searching and some asking, Joe finds the labour corner of the market. Here he can turn up any morning and wait to be hired. Unfortunately, today he is too late. All the hirers have been and gone, and the corner is empty. He sits there hopefully for several hours, eating pieces of his own bread when the smell of good food gets too much for his hunger.

Eventually, he makes his way back out of the gates, buying a pound of flour, 6 eggs and some firewood as he leaves. Outside, he sets up camp on a bit of rough ground and, with the help of a flat stone, manages to turn the flour into reasonable unleavened bread. He hardboils the eggs in his cooking pot and eats one of them with the remains of the loaf he brought from home and a small slice of cheese. He stores the rest of his food in his sack for tomorrow, puts out the fire and settles down in his bedroll with his sack beside him.

In the middle of the night, he starts out of sleep to find he has rolled slightly away from his sack and a fox is trying to get into it...

To be continued...


Joe's Links Show

Freetown - Joe's base

Episode 2: A cunning Encounter
Episode 3: Everone's pelting around
Episode 4: Life goes on
Episode 5: FIRE!
Episode 6: Stop thief!
Episode 7: Catch that mug!
Episode 8: Whoa!
Episode 9: Nice Job
Episode 10: Horsing Around
Episode 11: Hunt the Child
Episode 12: Nipping Disaster in the Bud
Episode 13: What's This?
Episode 14: A Rose by any other Name would Gleam As Red
Episode 15: Bargain
Episode 16: Rats!
Episode 17: A Knife in the hand...
Episode 18: ...Is worth two in the rat
Episode 19: On Show
Episode 20: Look At Him Go!
Episode 21: Hidden Secrets
Episode 22: Looking Good
Episode 23: Come out, come out, whoever you are...
Episode 24: "We want revenge!"
Episode 25: Rogue Dealings
Episode 26: Clearing up and out
Episode 27: Reward?
Episode 28: Getting ready
Episode 29: On the road
Episode 30: Ambush!
Episode 31: Who's for Dinner?
Episode 32: Recovery
Episode 33: Good Dog
Episode 34: Short Rations
Episode 35: Kennels
Episode 36: Pups
Episode 37: Sale on
Episode 38: Move along, no adventurer here
Episode 39: Parlez vous Elven?
Episode 40: Words and knives
Episode 41: White wings
Episode 42: Negotiations
Episode 43: Stocking up
Episode 44: Moving Out
Episode 45: Bickering
Episode 46: Buzz, buzz, buzz
Episode 47: True and False
Episode 48: A scream in the night
Episode 49: Shadows
Episode 50: Counting the loot
Episode 51: Hafumin
Episode 52: Answers
Episode 53: Smashing Horse
Episode 54: Wanted in Hoof Court
Episode 55: Chalk on Slate
Episode 56: Gold!
Episode 57: Grrr!
Episode 58: Clean up time
Episode 59: Recovery
Episode 60: Bloomin' Adventurers!
Episode 61: Maddening Mud
Episode 62: Bounteous Surprise
Episode 63: Wagers
Episode 64: The Captain wants you...
Episode 65: You want WHAT?
Episode 66: Negotiations
Episode 67: Heading for Hayketh
Episode 68: Hayketh is watching you...
Episode 69: Are you being Good...?
Episode 70: Just looking around
Episode 71: Demon Tamer, I presume?
Episode 72: Getting out
Episode 73: Down under paws and hooves
Episode 74. Reports
Episode 75. Outsider
Episode 76. Home Sweet Home
Episode 77. Moving In
Episode 78. Independence
Episode 79. Carted Off
Episode 80. A Wolfish Grin
Episode 81. Lame warnings
Episode 82. Vanishings
Episode 83. Investigating
Episode 84. Get them!
Episode 85. What have we here?
Episode 86. Getting Home
Episode 87. Mistaken Identity
Episode 88. Words that Bite
Episode 89: Seeing green
Episode 90: When it rains....
Episode 91: A sticky situation
Episode 92: Down came a spider...
Episode 93: On the web
Episode 94: Where there's muck...
Episode 94: ...there's brass.
Episode 95: Scrappy sales
Episode 96: The best laid traps...
Episode 97: Sledge dog
Episode 98: Filling in.
Episode 99: Fellow traveller?
Episode 100: Truce?
Episode 101: A familiar face.
Episode 102: Swift exchange
Episode 103: Feeding
Episode 104: Smashing...
Episode 105: All tied up
Episode 106: Ribbons
Episode 107: Washing day
Episode 108: Stand or deliver
Episode 109: The short end of the arrow
Episode 110: Bowing out
Episode 111: Moans and groans
Episode 112: Squabbles
Episode 113: Adventure comes calling.
Episode 114: Introductions
Episode 115: Sisters
Episode 116: Prices
Episode 117: One cost for you, one cost for me
Episode 118: Pass the Luck
Episode 119: Friend?

(Will add more as I have time)
Competition places Show

Winner of Hero Craftsmen 3: Gladiator
Winner of Master Storyteller Competition 1: Ancient Ruins
Gold Medallist in MDMC 38: Populate a map
I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest!
Gold Medallist in MDMC 42: Create a Remote Location
Winner of Master Storyteller Competition 7: I am Legend
Best in Category: Rules Use - Hero Craftsman 17
Best in Category: Clarity - Hero Craftsman 17
Second place in Master Storyteller Competition 6: Fall from Grace
Silver Medallist in MDMC 32: Magic Item Spectacular
Joint Silver in Hero Craftsmen 6: The Frostfell
Silver medallist in Hero Craftsman 17: We're going Underground!
Silver Medalist in Hero Craftsman 18: We need a Hero!
Silver Medalist in Hero Craftsman 20: Back to School


Spoiler: Show

http://drewbaker.com/warlord/images/group9/Durga.jpg
Now that's a half-orc!

Like Joe Wood?  Meet Gwen.
http://tinyurl.com/ringofnine


If you think commoners can't do anything, you should meet Joe Wood!

The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett

Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
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6 years ago  ::  Dec 29, 2006 - 8:15PM #2
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
hehe
seriously I love it
please keep us up to date
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6 years ago  ::  Dec 30, 2006 - 5:35PM #3
Heros_Backpack
  • Hero Craftsman Gold Medalist
Date Joined: Jun 25, 2006
Posts: 556

Schemerrat wrote:

please keep us up to date


My pleasure.  Look out, here it comes...


Episode 2:  A cunning encounter.

All his life, Joe has both scared wild animals away from the crops and cared for his father’s animals (and their gear).  He knows the best thing to do is to look threatening and powerful, but that isn’t easy when you’re wrapped up in bedding.

The fox isn’t fooled and snaps the air in warning.  Joe yells at it, all the while scrabbling for his knife, and the fox backs a wary pace out of reach.

Sitting up with his knife now firmly in his grip, Joe eyes up the distance, takes a deep breath, and hurls the knife.  To his relief, it hits a weak spot between the eyes and sinks in almost to the hilt.  The fox promptly collapses in a heap.

When Joe finally scrambles out of his bedroll and checks everything over he finds that he was in time to prevent the fox from doing more than tearing the mouth of the sack slightly.   

The fox itself is quite dead and Joe retrieves and cleans his knife.  Remembering that some places offer a bounty on pests like foxes, rats and weasel and unable to get back to sleep, he carefully skins the fox and puts the skin beside his sack.

By the time the sun comes up, Joe is already waiting at the town gates so that he can quickly get to the labour market and earn some money.  He has managed to tie the fox pelt to the side of his sack.  He easily finds a day’s work loading and unloading a merchant’s wagons.

During their midday break, one of the three other workers, Den, asks if Joe is thinking of selling the pelt anywhere in particular.  Joe shrugs and the worker offers him 5sp for it, saying “You won’t get a price like that anywhere else,” while the other two workers snicker into their bread.

Joe thinks it sounds like a fortune and eagerly accepts.  It’s a whole week’s wages for something he was just lucky in!  That evening though, when the workers return to the market, he spots Den carrying the pelt into one of the more expensive looking shops.  A short while later, Den comes out without the pelt and slips what looks very much like gold coins into his purse…

To be continued...
Competition places Show

Winner of Hero Craftsmen 3: Gladiator
Winner of Master Storyteller Competition 1: Ancient Ruins
Gold Medallist in MDMC 38: Populate a map
I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest!
Gold Medallist in MDMC 42: Create a Remote Location
Winner of Master Storyteller Competition 7: I am Legend
Best in Category: Rules Use - Hero Craftsman 17
Best in Category: Clarity - Hero Craftsman 17
Second place in Master Storyteller Competition 6: Fall from Grace
Silver Medallist in MDMC 32: Magic Item Spectacular
Joint Silver in Hero Craftsmen 6: The Frostfell
Silver medallist in Hero Craftsman 17: We're going Underground!
Silver Medalist in Hero Craftsman 18: We need a Hero!
Silver Medalist in Hero Craftsman 20: Back to School


Spoiler: Show

http://drewbaker.com/warlord/images/group9/Durga.jpg
Now that's a half-orc!

Like Joe Wood?  Meet Gwen.
http://tinyurl.com/ringofnine


If you think commoners can't do anything, you should meet Joe Wood!

The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett

Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
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6 years ago  ::  Dec 30, 2006 - 5:49PM #4
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Kewl thread.
On a side note, I always wanted to play a commoner so I could take max out the Survivor PRC at level 6, commoners get Spot and Listen so it would be interesting, and fun, I hope.
No Armor, One simple weapon proficiency, no BAB, a kingdom to save.
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6 years ago  ::  Dec 31, 2006 - 4:38PM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Amazing! I wish I was that creative to get this type of idea.
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6 years ago  ::  Dec 31, 2006 - 4:48PM #6
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
This is awesome. Please keep the stories coming! I want to see how it turns out for Joe!
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6 years ago  ::  Dec 31, 2006 - 5:54PM #7
Heros_Backpack
  • Hero Craftsman Gold Medalist
Date Joined: Jun 25, 2006
Posts: 556

Regular_K wrote:

Amazing! I wish I was that creative to get this type of idea.


If you want to borrow any of my ideas, go ahead.  I meant this thread to be a resource as much as anything else.  :D

PiedmonSama wrote:

This is awesome.  Please keep the stories coming!  I want to see how it turns out for Joe!


The next episode should (cross fingers) be up tomorrow.  In the mean time, have a look at Freetown itself.


FREETOWN

Freetown (small town): Conventional (paired councils, high council of nobles & low council of burgesses); AL LG; 800 gp limit; Assets 40,000 gp; Population 1000; Mixed (human 79%, elf 9%, halfling 5%, half-elf 3%, gnome 2%, 1% dwarf, 1% other).

Authority Figures: The High Council: Lord William Sharpsen, LN male human aristocrat 1 (Chief High Councillor and current mayor); Lady Erithae Hallasei, LG female elf aristocrat 1 (high councillor); Sir Thomas Sharpsen (Lord William’s son), LG male human aristocrat 1 (high councillor);  Sir Ferith Sweetwater, NG male half-elf aristocrat 1 (high councillor); Lady Giselle Demarka, LE human aristocrat 1 (high councillor).  (The high council rotates the mayorship among its members) 

The Low Council: Chief Guildsman Harold Clay, TN male half-elf expert 11 (Chief Low Councillor); Chief Husbandman Matthew Piers, NG male human commoner 10 (low councillor); Chief Artisan Renee Dallan, CG female human bard 3 (low councillor); High Priest Dassi Burrowcliff, LG male halfling adept 4 (low councillor); Captain George Frent, LN male human fighter 5 (low councillor and captain of the town guard).

Notes:  Freetown is a trade town, specialising in producing good quality food, clothes, tools and other general purpose items.  Because so many of these goods are high bulk, low cost types, Freetown accepts both hacksilver (metal handed over in the lump rather than as minted coinage) and farthings (worth 1/4 of a (copper/ silver/ gold) piece, made by cutting coins into quarters) as payment.  Small purchases in farthings (3p or less) go for face value; larger farthing purchases and all hacksilver purchases are valued by weight and all shops have a set of scales for precisely this purpose.

Weapons and armour are not forbidden in Freetown, but they are in short supply.  Buyers can expect to pay top price and suffer long delays on delivery.  Anyone carrying a lot of weapons or wearing expensive armor can expect to be speculatively eyed by guards wondering if they will sell anything and to be charged double or triple for standard goods in the belief that anyone that rich can afford it.

Freetown maintains 10 full time guards and a further 50 militia members.

Guards, led by Captain George Frent, LN male human fighter 5: 1x warrior 6; 2x warrior 3; 2x fighter 3; 4x fighter 1; 1x ranger 1.

Militia: 1x barbarian 2; 2x barbarian 1; 47x warrior 1.

Competition places Show

Winner of Hero Craftsmen 3: Gladiator
Winner of Master Storyteller Competition 1: Ancient Ruins
Gold Medallist in MDMC 38: Populate a map
I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest!
Gold Medallist in MDMC 42: Create a Remote Location
Winner of Master Storyteller Competition 7: I am Legend
Best in Category: Rules Use - Hero Craftsman 17
Best in Category: Clarity - Hero Craftsman 17
Second place in Master Storyteller Competition 6: Fall from Grace
Silver Medallist in MDMC 32: Magic Item Spectacular
Joint Silver in Hero Craftsmen 6: The Frostfell
Silver medallist in Hero Craftsman 17: We're going Underground!
Silver Medalist in Hero Craftsman 18: We need a Hero!
Silver Medalist in Hero Craftsman 20: Back to School


Spoiler: Show

http://drewbaker.com/warlord/images/group9/Durga.jpg
Now that's a half-orc!

Like Joe Wood?  Meet Gwen.
http://tinyurl.com/ringofnine


If you think commoners can't do anything, you should meet Joe Wood!

The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett

Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
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6 years ago  ::  Jan 01, 2007 - 3:43PM #8
Heros_Backpack
  • Hero Craftsman Gold Medalist
Date Joined: Jun 25, 2006
Posts: 556
Episode 3: Everyone’s pelting around.

Joe realises that it will be no use trying to get the truth out of and vows never to be as stupid again.  Next time he acquires a pelt, he decides, he will try the shop for himself.

He continues to turn up every morning at the labour market and finds work as either a labourer or a porter about 3 days a week.  On the first day he isn’t hired, he splashes out on some good cord and sets a few snares where he knows from past experience that several kinds of animal run.  A week later, he has caught 2 rabbits and a squirrel.  He skins and cleans them, and stews the meat in his pot with onions and turnips.  After a monotonous diet of bread and hard-boiled eggs, broken only once by a ‘don’t ask’ pie (the full nickname being ‘don’t ask what’s in it, you won’t like the answer’, the stew is wonderful and Joe savours every bite.

The next day, he braces himself and goes into the expensive shop.  Fur-trimmed clothes sway on every side and bolts of expensive cloth peek out of protective wrappings, and Joe is acutely aware of his own shabbiness.  Still, he squares his shoulders and marches up to the counter.  “I heard,” he says, “that you sometimes buy pelts?”

The shopkeeper nods without much surprise.  “Let’s see them.”

Joe spreads the three skins on the counter and the shopkeeper flips them back and forth, fingers them and examines the fur closely.  “Reasonable quality.  Here’s your pay.  Take it or leave it.”  He pushes 2gp across the counter to Joe who tries not to stare as he fumbles them into his fist. So much money, so easily!  It’s like a dream!  He bites a corner of one to make sure he isn’t dreaming, but the dents he leaves, and the metallic taste in his mouth are quite real.

The shopkeeper nods again.  “If you have more squirrel pelts, trapper, bring them here and I’ll pay you top price.”

Joe can only nod, speechless.  He slips quickly out of the shop and shoves the coins into the bottom of his belt pouch.

As he crosses the square, someone shouts “Hey, you!”

Joe looks quickly around, but no-one is near him.

“Yes, you in the brown shirt.” 

Joe has to admit that his shirt is indeed brown.  He turns quickly as hooves clatter on the cobbles behind him only to find himself facing not only a horse and rider, but also a wolf with a gnome on its back.

The rider grins at him.  “My friend here insists that his wolf is faster than my horse.  I’m racing him to prove him wrong.  Start us off, man.”  He holds up a silver coin.  “For your trouble.”

Joe catches the coin and raises his arm.  “Ready?  Then, 3, 2, 1, go!”  He sweeps his arm down and the pair charge away towards the temple.  They are gone before Joe looks down at the coin they gave him and realises that it isn’t silver at all, it’s a metal and design that he has never seen before...

To be continued...
Competition places Show

Winner of Hero Craftsmen 3: Gladiator
Winner of Master Storyteller Competition 1: Ancient Ruins
Gold Medallist in MDMC 38: Populate a map
I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest!
Gold Medallist in MDMC 42: Create a Remote Location
Winner of Master Storyteller Competition 7: I am Legend
Best in Category: Rules Use - Hero Craftsman 17
Best in Category: Clarity - Hero Craftsman 17
Second place in Master Storyteller Competition 6: Fall from Grace
Silver Medallist in MDMC 32: Magic Item Spectacular
Joint Silver in Hero Craftsmen 6: The Frostfell
Silver medallist in Hero Craftsman 17: We're going Underground!
Silver Medalist in Hero Craftsman 18: We need a Hero!
Silver Medalist in Hero Craftsman 20: Back to School


Spoiler: Show

http://drewbaker.com/warlord/images/group9/Durga.jpg
Now that's a half-orc!

Like Joe Wood?  Meet Gwen.
http://tinyurl.com/ringofnine


If you think commoners can't do anything, you should meet Joe Wood!

The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett

Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
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6 years ago  ::  Jan 01, 2007 - 5:10PM #9
Stargate525
Date Joined: Mar 5, 2006
Posts: 126
Man, now I'm hooked.
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6 years ago  ::  Jan 01, 2007 - 5:13PM #10
Delfedd
Date Joined: Mar 13, 2003
Posts: 829
Yay Joe! Platnum!

A few questions.
1. Will Joe be allowed to gain character levels? He seems like a ranger currently. He's getting pretty good at trapping.
2. If so, Will Joe be joining the rest of your party at any point?
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