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Switch to Forum Live View Walmart: Post Apocalypse
6 years ago  ::  Oct 05, 2007 - 12:05AM #1001
Lyinginbedmon
Date Joined: Nov 9, 2004
Posts: 775
Presumably, either the survivors put it out themselves, or the internal automated systems handle it.
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6 years ago  ::  Oct 05, 2007 - 8:29AM #1002
Strange_person
Date Joined: Jun 17, 2002
Posts: 352
In either case, where do they get the resources to do so? If they don't, which parts of the store's structure might be permanently damaged? What are the larger repercussions?

How could it be made into an adventure hook?
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6 years ago  ::  Oct 05, 2007 - 8:08PM #1003
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

strange_person wrote:

In either case, where do they get the resources to do so? If they don't, which parts of the store's structure might be permanently damaged? What are the larger repercussions?

How could it be made into an adventure hook?


The water for the sprinkler systems, and the power to run the system, comes from water storage facilities, and power plants, which could be located either inside or outside a martropolis depending upon your take on the campaign setting. These facilities are maintained by robots like everything else in Wally World.

The shelves could be warped, perhaps even melted, by the heat as could the rafters thereby destroying one or more rafterfolk communities, depending on the size of the fire, as well as potentially weakening the support structure enough to cause a localized collapse of the roof. In sections of certain departments like automotive, hardware, housewares, and garden supplies there may be large chemical explosions as shelves full of combustibles go up. The ceiling panels may catch fire (I'm not sure what they're made of and how combustible they are) which could be very bad given that they are above the sprinklers and wouldn't be put out by them though perhaps they'd warp the plumbing enough to cause water leakage that might. The outer walls, being made of stone, would probably survive assuming the fire reached any of them. If the sprinker system went out throughout an entire martropolis I would imagine the whole thing would probably burn down leaving only the soot-covered husk of the outer walls standing.

Something may have gone wrong at some point in the water supply network (anywhere from the water treatment facility to the water storage facility to the local plumbing) that may need to be discovered and repaired by the heroes. Perhaps someone is deliberately causing the problem for some reason: to destroy the world; as an attack on a hated cult, tribe or community; to extort payment from others through the threat of such destruction; etc. Perhaps a localized roof collapse due to the fire intrigues the heroes with the promise of unexplored territory (the rooftops) or results in a series of raids by brigandeer rooftoppers who now have ready access to the floor below. Perhaps the fire flushes out some carnivorous predator that was laying low among the shelves, up in the rafters, above the ceiling panels, or on the rooftop, driving it out into more populated areas right at the throats of the heroes, the juicy, succulent throats... *ahem* Well, you get the idea.

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6 years ago  ::  Nov 10, 2007 - 11:26AM #1004
Adrez_Nesnsid
Date Joined: Aug 9, 2002
Posts: 436
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5 years ago  ::  Jan 08, 2008 - 6:21PM #1005
EaterOfTheDead
Date Joined: Dec 28, 2005
Posts: 76
I apologize if this has been mentioned already. There's a lot of material here...

Shadowrun Third Edition had a book that reminds me a lot of this. Renraku Arcology: Shutdown was a fantastic book that had a similar feel to it. Shutdown was a kind of super-adventure that could be grouped with the adventure anthologies Brainscan, which was the events leading up to the shutdown and System Failure, which was a sequel of sorts that took place a few years later.
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5 years ago  ::  Feb 11, 2008 - 2:40PM #1006
Harkle
Date Joined: Mar 22, 2001
Posts: 87
Right now I'm bumping this so it's easier to find. But I started talking about this setting today and had several new ideas for it that I'll be posting once I've had time to write them up properly.

My ideas include stats for several new robots and monsters, plus descriptions of how differant areas and departments of Wal-Mart evolved and took on unusual aspects over the centuries. From the forests of clothing trees in the clothes department, to deserts of the parking lot, to the more darker side the automotive departments has taken on, it should be interesting.

All that and if I really get into this I might even find the time and interest to actually sort out and organize all of the setting info in this thread.
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5 years ago  ::  Apr 20, 2008 - 8:21PM #1007
Jihun-Nish
Date Joined: Oct 30, 2003
Posts: 530
Hi there all!! remember me?

Although this is a Wal-Mart theme this is still a fantasy setting so exaggeration is ‘’legal’’.

This is what I did in Walmartropolis 14 (my setting)
Water for the water sprinklers is always available even to this day because natural rain water is gathered in special cistern: some are in the rafter area others are artificial lakes on the roof area (remember that 80% of Walmartropolis 14’s roof level is a gigantic golf terrain gone wild since the death of the Board Directors.)

Chemical sprinklers on the other hand must rely on the various bots to be replenished.

Walmartropolis 14 is built like a pentagon but the size of New York with in the center a gigantic wild life area _4 times the size of central park open to the sky. That said each section of the pentagon is self protected. No fire can transfer from one section to the next. Exception being on the roof: if the grass is long and dry enough. Of course each section is city size so other precaution had to be made.

In my campaign the building size shelves are made out of concrete similar to today’s condos so fire have a hard time spreading to different shelf-floors.
Of course nowadays not everything works properly so cataclysm can occur. But to keep the feel of a shopping center I always find a way to bring back the setting to its near original state. (Usually with bots, stopping at nothing to ‘’clean’’ the mess.)
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5 years ago  ::  Apr 24, 2008 - 9:22PM #1008
Jihun-Nish
Date Joined: Oct 30, 2003
Posts: 530
Someone asked if the industries were part on any Walmartropolis.

I say no.

Why everything should be incorporated in any Walmartropolis?

There are 2 reasons not to.
1--- There are none in wal-marts of today (wal-mart is a store not a manufacture)
2--- Why would there be parking lots all around any walmartropolis.

Since the campaign setting is based on shopping I say the industries should be separated from any Walmartropolis. Sure Pet shop store were common. Selling even exotic animals like tigers and such but no grand scale butcheries etc.
The reason for this is while any Walmartropolis would expand to the point of ‘’invading’’ industrial parks, the later would be demolished and rebuilt somewhere known never to be in the way of the Wal-Mart expansion.

In my campaign all habitants of Walmartropolis 14 are oblivious from where all the goods come from. All they know is that robots called Stockerbots replenishes the human size shelves with goods of all sorts. -Stockerbots resemble forklifts with two claw-like pincers on either side. They are automatons with low artificial intelligence; they are large in size.

Since my campaign is mostly happening inside Walmartropolis 14 I haven’t elaborated much on the outside world other than the fact that Titans do appear inside to roam the aisles to shop and what you can read in this thread about outsider giants and their history. -see begining pages of this thread.

Rooftopers commonly see smoke columns on the horizon but they know nothing about them.

Rooftopers do have access to Gliders (from trading with aislefolks) but no one would dare venture outside the Roof dominion.
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5 years ago  ::  Apr 25, 2008 - 4:57AM #1009
DarthCestual
Date Joined: Mar 27, 2002
Posts: 132
Perhaps I missed something in this epic thread, but I was under the impression that the Walmartropolis spanned the globe. Not necessarily the oceans, but the land mass was all WalMart. While the major population centers would be centered around each sector, such as your Walmartropolis 14, there would have to be industrial sectors in between that would employ some of the inhabitants and require a sizable robot workforce. I could see fully automated factories as well as hydroponic food sectors that would have some human overseers, and of course the Soylent Green processing plants ,that could all still be within the WalMart, just not in the main shopping areas. It would require a trek beyond the loading docks to see where everything comes from. It's possible that the parking lots were left over from before the roofing over the whole mess, and there was a scheduled reconstruction of the areas for something like mass transit tubes or more housing for Walmartians or something, but then the collapse and the Board of Directors never signed off on it. It doesn't hurt to have some of this as background info for yourself even if your game is set only within W-14, because if I know anything about players, they're gonna try and see the man behind the curtain. At some point they'll break into the superstructure, have to negotiate with the guys on the roof or in the rafters, and then they'll explore. Think of the scenes in Logan's Run or THX-1138 when they get out of the main areas and see the guts of their world around them. Everything from fully automated machine factories to run down areas barely functioning to ruins of equipment that's just broken or overgrown with nature trying to claw it's way back.
I'm going to be introducing my Gamma World players to W: PA here soon, by having them fall through the "ground" and into the industrial superstructure, as they were rooftoppers the whole time and had no idea of the world below their feet, and eventually they'll find their way to the main areas. :D
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5 years ago  ::  Apr 26, 2008 - 8:09PM #1010
Jihun-Nish
Date Joined: Oct 30, 2003
Posts: 530

DarthCestual wrote:

Perhaps I missed something in this epic thread, but I was under the impression that the Walmartropolis spanned the globe. ......... the whole time and had no idea of the world below their feet, and eventually they'll find their way to the main areas. :D


The reason why W-14 is not covering my world and is merely the size of N-York is because knowing myself I'm trying to map the whole W14 so imagine if it was 100 times bigger. On the other hand, no motorized vehicles are (were) allowed inside so my parking lots are quite huge with in some areas, on different floors. My industries are on the other side of the said P-lots. Others are even beyond that.

Although W-14 is the size of N-Y it is not situated where N-Y is. Surrounding my P-Lots and the industries is a region quite similar to the Grand Canyon (barren lands). A few Forest and grass land can be found in this labyrinth of sheer cliffs but you’d need a Titan to guide you. There is also a chance you could die out of thirst or eaten by a dire(s) animal(s).

By the way my players have encountered a renegade titan (uncommon outsider giant that decided to make W-14 its permanent residence) and trust me, they are not going to explore outside W-14 anytime soon by fear of encountering another (imagine a family *wink*). I want to keep Dming my setting in a Shopping theme so I try to discourage my players to venture outside the P-lots. If they want an open area they’ll go in the roof or in the wild (center area, open to the sky of W-14)

All that said, I think you have great ideas and yes there may be place for sore manufacture inside the mega complex. But in my setting Titans are the workers and since they are outsiders who come inside W-14 to shop their goods set there by the Stackerbots. I situated all the manufactures beyond the parking lot areas. On a side note the Titans are not shopping in the entire W-14 but just a small portion of it. (Compared to the rest of W-14) This is why walmartians are aware of their existence but encounters are rare. This is also how future renegade Titans are aware of the existence of W-14 and end-up living in it.

I like the way you intend to incorporate Walmart: PA in your G-world setting. That will dumb struck your players to the max.

Nice to see you’re still around DarthCestual. C-ya

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