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5 years ago ::
Apr 03, 2008 - 4:03AM
#1911
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Date Joined:
Mar 24, 2005
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I'm not going to get into debate about Iajutsu focus. There's plenty of better places for it than this.
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5 years ago ::
Apr 03, 2008 - 4:02PM
#1912
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Date Joined:
Mar 13, 2007
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Yeah. Although you do know that its not just about simpler mechanics right? The description and stuff are also supposed to be looked at.
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5 years ago ::
Apr 04, 2008 - 4:53AM
#1913
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Date Joined:
Mar 24, 2005
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I know. But if a weapon is too complicated, no one is going to use it. Sorry, I'm brutally utalitarian about this stuff. The fluff is nice, but it doesn't take precedence over the bit that you use every single time you're at the table.
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5 years ago ::
Apr 04, 2008 - 5:53AM
#1914
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Date Joined:
Mar 13, 2007
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Although what seems complicated can be very simple in play. Anyways, here is another weapon:
Tendril of the Sky
The tendril of the sky is a long line, like a wire of light, with a faint blue pulse radiating throughout it. One end of it is attached to a large ball, which floats in the sky, and the other end is tied around objects. Its primary use is to tie a massive object like a ram in, which does 2d6 damage if large, and 4d6 damage if huge, but that takes two tendrils.
It allows these objects to be thrown with a range increment of 50 feet, while standing on top of them. When it hits a target the rider gets to make an attack of opportunity, then drop the item and float up on the tendril. The tendril actually connects all the way up to the sky. It is also possible to tie a large creature in the tendril, and use it as a projectile weapon, and even a small character will be strong enough to throw them once they are tied up.
If one prefers not to ride on the tendrils, they can be used to make a full attack from up to 60 feet away, as the object attached bounces back. Furthermore, the strength bonus added is doubled, and whoever is hit must make a strength check every time they are hit against the amount of damage dealt, or be knocked prone.
The tendril can also be used to strike prone people. You have to pull it back, then ride on it so that you end up about 30 feet above the prone person. You then drop the object, which does 4d6 damage +3d6 damage per 10 feet if huge(going beyond 10 feet would be if you set the tendril up on the edge of a cliff or something), or 2d6+1d6 damage per 10 feet if large.
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5 years ago ::
Jul 20, 2008 - 9:04PM
#1915
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5 years ago ::
Jul 21, 2008 - 8:49PM
#1916
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Date Joined:
Jul 19, 2008
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Bardic Arrows of Stupefication
The goblin horde moved more slowly now; rations was scarce, the sun was beating down, and it was still several miles to the small human town they intended to plunder. Over the cries of the goblin commander, berating his lousy, slack-jawed soldiers for their lack of discipline and inability to keep a decent pace, a new sound arose: a dull hum at first, but quickly taking shape into a faint and ever-increasing melody. One by one, the weary goblins began to take note, as the sound grew unmistakably into a beautiful instrumental, building up to a glorious crescendo. The horde was frozen in its tracks by this point, the commander silent and mentally immersed with the rest of his army, the soothing symphony ringing in the air and negating the effects of the heat and fatigue. The rain of arrows came down, and within seconds, the horde was no more.
Bardic arrows of stupefication are special arrows crafted by the legendary Arrowsmith bards, known for taking a more aggressive approach to music than their more traditional predecessors. Carefully notched and hollowed like a woodwind, each arrow creates a unique whistling melody. When fired in a volley, they create an aerial orchestra, generating soothing effects and dulling the minds of their targets. The further these arrows fly, the longer they are heard, and the more stupefied their targets become. Stupefication renders a creature flat-footed, and the longer it is exposed to the arrows' melody, the more difficult it becomes for it to shake off the effects and come to its senses. A will check is made each round, increasing in difficulty as the arrows approach, making their targets sitting ducks and giving their archers the advantage of being able to fire at stationary, oblivious targets at a safe distance.
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5 years ago ::
Aug 05, 2008 - 5:51PM
#1917
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Date Joined:
Mar 13, 2007
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Jade Bangles The Jade Bangles are bangles, made mostly of brass, but with a jade coat over most of the visible part. They are still made, although nobody ever seems to know by who, they just seem to appear on merchant stalls and in possession of nobility, and every seller points backward to someone else. The Jade Bangles are fairly large, and only 20 can fit on any given human arm. While they may not seem like weapons, they do have some magic. They can be set spinning, at which point they are treated like a gauntlet, although they also give +1 to AC. Damage varies depending on number, with 1 damage for 1, 1d2 for 2-3, 1d3 for 4-6, 1d4 for 7-10, 1d6 for 11-15, 1d8 for 16-19 and 1d10 for all 20. In addition they can be used to teleport around someones limb, growing briefly and shrinking. This is a ranged touch attack at a -10 penalty, which when it hits can attach any two limbs, or attach one limb to a nearby pole, tree root, or other small roughly cylindrical object.. If both legs are attached the person falls prone, if both arms are attached bows are pretty much out, and all other weapons take a -4 to hit. If an arm and a leg are attached people move at half speed, take a -4 penalty to resist trip attacks, can't use two handed weapons, and take a -4 penalty to dexterity for everything. They typically cost about 4000-10000 gold each, depending on how many previous sellers there have been, and what a merchant thinks he can get.
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5 years ago ::
Oct 04, 2008 - 7:20AM
#1918
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The Thinblade this apperently normal +1 bastard sword shows its true nature when wielded by someone who has been resurrected. the Blade thins to transperency, becoming a +3 keen bastard sword. when used by someone who has been resurredted 5 times or more, it becomes a +5 keen undead-bane intelligent cursed sword, and it is revealed to be the sword of Death.
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4 years ago ::
Jan 10, 2009 - 7:24AM
#1919
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Hey, I know this is uber petty and bringing up something long since dead, but I posted here several years back under several usernames (after forgetting email/pass because I r teh smart), one of which was BarrettM107. I started reading this thread again, and for old times sake went back to the beginning.
There was a competition back in 06-27-06 (yeah, three years ago, and I know the last post here was 3 months back and in '08) in which there was never a decision between The Many blades of Sir Archibald Golfred (page 10) Great Garry's Zeppelin by SeptimusMagistos (page 11) and Flamebolt by Bob_The_Wizard (page 11). I haven't finished reading the rest of the thread (been up since yesterday but only started re-reading the thread an hour ago) but I'm pretty sure there was never a ruling on it even after I had stopped posting. Not sure if any of the guys from back then even post here now and I don't honestly have any way of proving I'm BarrettM107 so its just a matter of personal closure at this point I guess, heh.
I beseech ye, oh magnificient and fair judges of the realm to please consider making a ruling on who won out of those three. Pathetic of me, probably. Neccessairy for my continued existance, not really. Finally getting some input on how something I came up with three years ago stacks up with what two geniunely awesome posters from three years ago, priceless.
If I have somehow missed the ruling by not finishing the thread yet I sincerely apologize for wasting anyone who bothered reading this's time.
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4 years ago ::
Jan 12, 2009 - 2:30PM
#1920
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Date Joined:
Mar 29, 2008
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Wish of the death god,
On first inspection this apers to be an ordinary farming scythe. Anyone that is a treu descipel of the death god, Nerel, can see it for what it truly is, a weapon cast down by the death god for a "lucky" mortel to fulfill his will. in efect this weapon works as a +7 keen brilliant energy vorprel life-bane scythe. It alsow grants a +5 to hide and move silently and makes you unditectebel by anything that would decern youre location.
any dicipel of nerul is considered proficient in its use. To use its powers one must prove there worth to nerel by sacrificing a cleric of a good diety of equel level to the charecter.
Death gods curse,
any good charecter atempting to weld this weapon must sucseed a will save (DC 30) or atempt to kill themselfs once every day. any charecter that welds this weapon must sucseed a DC 40 will save apon learning this weapos true powers or atempt to kill every living creater withen a 1 mile radus or the charecter.
this weapon is undetectebel and any creatcher trying to decen its location and is considered to have -Hp and -hadnes.
I hate and love this weapon, first saw it in a campain in whitch we killed the gods and took there place, I took over palor.... needless to say everyone else died ecept the welder of this weapon.......*** rouge!
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