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6 years ago  ::  May 13, 2007 - 12:29AM #11
Solaris
Date Joined: Aug 10, 2001
Posts: 198

ElberethSilverleaf wrote:

Then they brought in 7of9 running around in a stupid cat suit with high heeled boots and bazooka torpedo t*ts from a 50's b-movie.
They did the same with T'Pol in Enterprise.


I figure they told her, "do an impression of 7 of 9 doing an impression of Tuvok." And, unfortunately, she succeeded admirably.

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6 years ago  ::  May 13, 2007 - 12:36AM #12
Johnny_Angel
Date Joined: Oct 13, 2005
Posts: 2,218
I'm not sure if there's anything I outright ban. I do have some things that need some work for me to be convinced though:

1) LG Aligned Necromancers - I'm not saying a good necromancer is impossible, but you better have a really good back story for how your character explains that taking Uncle Willy's body from the grave yard doesn't violate any sort of code of conduct.

2) PCs with more than 3 templates...same deal: it's not every day that you find a multiheaded-fiendish-half-ogre halfing cleric of pelor, so you better have at least some sort of story to explain what's going on.

Really; to be honest, I'm pretty lenient, but there are times when even my leniency comes to an end.
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6 years ago  ::  May 13, 2007 - 12:37AM #13
Lina_Inverse
Date Joined: Apr 19, 2001
Posts: 835

Optimized_Commoner wrote:

What don't I like in my D&D?

Inconsistency.

If the world is consistent then I'm fine with it, it can have ninjas shooting laser beams from their eyes and as long its consistent with how it applies and clear on what kind of ninjas can shoot eye lasers, then I'm happy.


I usually hold to this unless doing a comedic campaign. Though my standards for consistency are harsh. As i demand magic and alignment be applied consistently and logically.

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6 years ago  ::  May 13, 2007 - 12:38AM #14
Shadowhowler
Date Joined: Oct 29, 2006
Posts: 686
Hm...

1. A$$hats. I never play with anyone I don't actually like.

2. Metagaming. Your character does not have all the info you as a player have... seperating in character/out of character info and in game/out of game info is very important.

3. Major Powergamers. Everyone wants their character to be cool... but players whos only focus is to be SUPER powerfull are not going to enjoy my style of D&D, and I won't enjoy them.

4. Major Drama-Queens. Everyone wants to enjoy playing their character and have a chance to shine, but anyone who needs to be center stage ALL the time has got issues, maybe a full subscription, and I don't want em.

5. RAW Monkies. The rules exist to facilitate gameplay, not to be picked apart like a laywer going threw a contract, trying to find loopholes. Comon sense overrides RAW in my games almost everytime.

Thats about all I can think of right now...

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6 years ago  ::  May 13, 2007 - 12:44AM #15
ElberethSilverleaf
Date Joined: Feb 10, 2007
Posts: 118
yak..... read JulesCARV's original post.

I'm not here to criticise what others don't want in their campaigns, just express what I don't want in mine.
Some people can't stand psi, but I have no problem with it if there is a viable and explainable reason for it in the mileau.

The purpose of this thread is for different people to express what they don't want incorporated into their D&D campaigns.
I have nothing against anime cartoons or games that aren't RPG's. I just don't want that nonsense (my opinion) incorporated into a D&D game I'm playing.

I think it's ridiculous for a player to think D&D is about having his 15th lvl ninja/10th lvl assassin/10th lvl duskblade running around swinging a 6-7 ft long +12 Vorpal sword.

I may be in the minority but I actually enjoy starting a character out at level 1 or 2 and building him from a weak neophyte to an adventurer with a reputation that was EARNED.

The purpose of this thread is to express what YOU don't want in your D&D gaming sessions, not complaining about the rest of us who have opinions that differ from yours.
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6 years ago  ::  May 13, 2007 - 12:47AM #16
ElberethSilverleaf
Date Joined: Feb 10, 2007
Posts: 118

Solaris wrote:

I figure they told her, "do an impression of 7 of 9 doing an impression of Tuvok." And, unfortunately, she succeeded admirably.


I was literally LOL when I read that post.
You hit that dead on!

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6 years ago  ::  May 13, 2007 - 12:48AM #17
green_yawgmoth
  • Needs Food... Badly
Date Joined: Jul 30, 2002
Posts: 1,325
I tend to say "no psionics", because it's a pain to have two different magic systems in one game. I also ban paladins, as the character (and player) personality associated with it is not something I want in my games. I also drop any and all alignment restrictions on classes, including absolute morality/ethics. If you break the law to save a kingdom, you're still lawful. If you stab a baby to save a bus full of nuns, you're still good. I think the alignment "system" in general is absurd; there is no logical reason why you can't have an otherwise very chaotic person (i.e. someone who follows their own set of rules rather than someone else's) can't learn martial arts. There's no reason a morally indifferent person can't learn how to gouge out someone's throat and kidneys in one swing. And so on.


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6 years ago  ::  May 13, 2007 - 12:48AM #18
Shadowhowler
Date Joined: Oct 29, 2006
Posts: 686

ElberethSilverleaf wrote:

I may be in the minority but I actually enjoy starting a character out at level 1 or 2 and building him from a weak neophyte to an adventurer with a reputation that was EARNED.


I am in that minority with you my friend!

See, now we are two... we grow in power already.

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6 years ago  ::  May 13, 2007 - 12:54AM #19
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Lots of arbitrary restrictions... I like being able to create characters for any idea. Options are the most interesting part of D&D. The reason I play D&D over video games (though I do play those) is because of options. No matter how good a video game is, it can't come close to the options present in D&D. I can play a mind mage, a Vancian spell caster, a great leader, a suave bard, soulmelder, Kenshin, chosen of the gods, beastial fighter, binder of forbidden spirits, speaker of the true language, caster who fuels his powers with emotions, ect, ect.

Thus, I enjoy games with psionics, Incarnum, magic, Tome of Battle, ect allowed. I can't stand games with lots of restrictions on ideas, because that ruins my creativity. And sometimes I just like the mechanics and reflavor them to suit general fantasy stuff.

And never ever Core Only. Least balanced Rule Set. Ever.
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6 years ago  ::  May 13, 2007 - 12:55AM #20
Darth_Syntax
Date Joined: Jun 30, 2004
Posts: 285
Let's see then shall we . . .

Good characters, black and while morality, interventionist gods, absolute truth, kobolds, irrational ecosystems, meaningless hack and slash, nonsensical weapons, social and political stagnation without justification, time dilation to the point of absurdity, Anthropomorphic whales that refuse to wear bow ties, generic clerics, too many sub-races, cultural traits attached to statistics for races (these should be allowed to vary from culture to culture), the 1 race = 1 culture paradigm, the overuse of the word paradigm, the domination of humans, heroism with out ulterior motives, too many intelligent species, the vast majority of dragons, the separation of the humanoid, monstrous humanoid, and giant types, alignment restrictions (especially the lack of the possibility of the Lawful Bard), the over use of half-Xs, cat people
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